How the fuuck do I rank up?
So, Last year (2016) I got placed into Silver 4. I used to get like 30 LP if I win, and lose 15 or 20 LP when I lost. By the end of the season, I dropped to Silver 5 and I only got like 15-18 LP if i won and lost 15-20+ LP if I lose a game. My MMR went to shiit because I kept on losing more games than I won. I would have dropped to Bronze 5 if I kept on playing ranked games. I wanted to stay in Silver, so I did not play as much ranked.
I truly believe that I am decent enough to be in Silver. I am decent at CSing, my gameplay mechanics are decent. I only play the champs that I am really, really comfortable with, when I play ranked.
In most of my ranked games, I do good in Laning phase. Sometimes I get countered, or outplayed etc and have a really bad game, that is on me, I get it. However, when, in most games I do have a really good laning phase and lose the game because other lanes fed too much or troll, a f k etc, what can I really do in that case?
You guys might say, You are bad at carrying, even if you do well and get fed in laning phase, you can't carry your team. Maybe I am, according to some standard, but, it is super hard to carry a game when team is behind.
I am not really trying to play the blame game and blame others for the games that I lose. I still try and think, what else I could have done, I was the fed one, maybe I should have tried harder etc. But these games that I lose, even after winning lane and getting fed, those games make me feel terrible and are the reason I can't rank up.
How the hell do I rank up if this keeps on happening. It is just like an endless cycle in hell so to speak.
Very capable of snowballing in the mid-game due to how potent his ultimate is in teamfights. He is great at bursting down targets while knocking up the enemy team and shredding their armor.
Excellent waveclear, poke and catch potential. They can easily stall out sieges and poke the enemy team down before fights while possessing burst damage and utility. If your team falls behind, they are great at delaying the enemy team from taking objectives until your team recovers.
Very useful at dominating lane through the mid-game and bursting down targets. They are rather bulky and can require a significant amount of resources from the enemy team to take down.
Strong ganks and farming during the laning phase and potent dive potential during teamfights. They are great at picking an opponent and horribly murdering them during fights while being rather difficult to stop. In addition, they can snowball extremely hard through kills and/or farm and outright take over a game.
Great initiation and lockdown for teamfighting, decent ganks, high durability and good sustained damage for tanks. They can become extremely difficult to kill, leaving your team free to deal damage while you lock down opponents and draw attention.
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