The Solution for AFKs in ranked play

Calibansfury··2 votes·683 views

This is pretty simple.

  1. If a player AFKs in ranked play, his or her team has their loss prevented, and if they win, their team still earns LP. The player that went AFK suffers a loss of LP regardless of outcome. This would stop players from bailing on a losing game in order to prevent the loss, and the remaining players would still be encouraged to play their ass off, as they have nothing to lose and everything to gain.

  2. If someone who is duo+ queued afks, the AFK suffers the loss of LP, and their queue-mates will also suffer an LP loss if they lose. This prevents teams of people from abusing the loss prevented system. They can prevent the loss of LP though by continuing to play to win the game. This encourages to keep playing hard after their q-mate bails so they don't suffer the loss.

What am I missing here? Why is AFKs in ranked play still an issue?

10 Comments

M0RDEKA1SER1 votes

A premade group bullying/harassing/flaming someone not in their premade to the point they want to quit.

Calibansfury1 votes

I think that would be a pretty rare collusion, and if happened to you, what would you do? If it were me I'd keep playing and mute them. I think most players would recognize their trying to force the player to quit, so they would either ignore and keep playing or they would troll the premade to do what they could to ensure the loss. I'm not saying that's the right thing to do, but having played since season 1, I know that's what people do. "You want me to feed?" has been said thousands of times a day in this game globally. I think you make a valid point but I don't think it makes this solution any less of a vast improvement to the non-existent AFK policy that's currently in place.

Quepha1 votes

{quoted}

I think that would be a pretty rare collusion

I don't. From the perspective of a player that's doing well, the player who's doing poorly SHOULD afk. It's their fault we're losing, they should be the one to take the punishment.

Calibansfury1 votes

In my experience, players that are ganged up on retaliate, not afk.

Quepha1 votes

{quoted}

In my experience, players that are ganged up on retaliate, not afk.

I am not talking about how the poorly performing players will behave, I am talking about how the players around them will behave. A player that is having a bad game will have their bad experience compounded upon as their teammates gang up on them.

BestTristMyHaus1 votes

I've seen, hell I've BEEN, a player that won't FF just because jerks (specifically jerks, if you're not an asshole in game, this doesn't apply) on my team want to (even when its blatantly clear we're NOT gonna win). When its completely clear we're gonna lose, I've had games where I've literally done the exact OPPOSITE of whatever a given toxic player wants. People can harass, ping, call you whatever names they want, report em. If Riot is serious about toxicity (LOL) then they'll ban the people that harass. Other than that, what can they do? Report you? We already have a bunch of people that say reporting doesn't do anything to LEGITIMATE toxic/problem players, so why would one round of reports hurt someone playing like they should?

Here's a SIMPLE system to put in place:

  • Game records a dc (we know the game already NOTES it since it notifies IN GAME)
  • If player reports DC, then reporting player(s) don't lose LP (system compares reporting player to game and sees DC occurred (assume minimum duration required, again simple check, player was in game A, game A had a dc that was not player)
  • If player reports dc and no dc occurred player is slapped with penalty
  • If player reports another player (for "feeding" or "harassment"), Riot maintains whatever investigative (ROFL) system they currently employ

Another option, allow players to LOG chat messages, and report harassment immediately. Instead of reporting at end, Riot gets immediate notification of toxic players. Set a threshold for toxic comments and review once they go above it.

    • Note, there is ZERO reason to avoid a "fix" because premades will harass/report people that annoy them, since that ALREADY happens in the current system
Quepha1 votes

[{quoted}](name=Mahou Girl Mami,realm=NA,application-id=3ErqAdtq,discussion-id=1fwFuhzb,comment-id=0000000000000001,timestamp=2016-04-08T21:27:18.593+0000)

    • Note, there is ZERO reason to avoid a "fix" because premades will harass/report people that annoy them, since that ALREADY happens in the current system

Not wanting to encourage bad behavior is a good reason, the fact that bad behavior already exists is not an excuse.

xdeviltwinkiex1 votes

Okay so if my duo partner's power goes out not only does he lose LP but I lose LP. Personally I think we should just have a better punishment system. This will still be abused even if the person who DCs loses LP because their team will pressure them into doing it.

Calibansfury1 votes

I mean, how many friends do you have that have a sudden loss of power which only occurs while you're playing ranked games?

So yes, I think you should suffer an LP loss if your duo partner AFKs. I have friends I met who live in India that I've done ranked with, and on more than one occasion they have connection issues that have DC'd them from teh game long enough to cost us the game. I no longer play ranked with them, simple as that. If you had a duo partner that regularly DC'd or afk'd, I doubt that you'd want to queue ranked with them for very long either. For the freak random occurrence, it's not the end of the world.

Think of it this way. How many games have you lost LP on due to an AFK, and how many games have you lost LP on because your duo partner afk'd due to a power outage?

I'm guessing the former number is vastly greater than the latter.

KVbqbFsC8e1 votes

Feeders ruin games just as much as AFKs. Thats why this won't happen.

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