Coach Mode?
I realize the timing for this thread is probably bad. Everyone is focused on the game changing preseason 6 patch. I would like to bring up an idea I've had for a couple of years though, if that's alright.
I think it would be interesting to have a coach mode, that is, a 6th member of the team that views the game through a kind of limited spectator mode, but who can also communicate with teammates. The objective here would not be to have an extra set of eyes for map awareness (I would propose a 5 second or so delay), but instead to be more of a guide over the course of a match.
Some basic parameters I had in mind would be:
- The coach's vision would be limited to his/her team's vision, have a short (5 or so seconds) time delay, and could (ideally) flag items in the shop for players in accordance with priority.
- The coach could use ping functions, but remember there would be a time delay; so this function would be for planning objectives to take, not for active action currently happening. "Markers" would be a nice addition as well. Similar to waypoint markers found in other games, these markers could be used to give players visual aids when trying to explain pathing and such.
- The coach can communicate with his/her team, but not the enemy team.
- Down the road (I doubt this accompany coach mode at launch), an in-game notebook for tracking strategies, itemization, team progress and such would be a nice little addition. Another great feature would be to have formations like a real play book. It could use the new marker system to insert an semi-transparent overlay on the minimap or even the main map to help set up the team for proper positioning in teamfights.
- At first coach mode would probably only be available in organized team play, but I would I wouldn't mind trying it in solo queue as well.
- The coach would be unable to ever force players to do anything. It would be a game of trust between the players and coach to make the right decisions.
The role of the coach would be to do just that, coach players throughout the course of a game. Note that this is not the same as a manager. A coach guides players while a manager actively directs players. We don't want in-game managers, we want coaches. In this role the coach could:
- Plan objectives for his team over the course of a match.
- Help players with itemization choices.
- Monitor the behavior and play patterns of players and help them make adjustments on the fly.
- General assistance via team communication (let's see your Vi walked over a pink ward and for some reason didn't see it).
- Do, you know, coach stuff.
Probably the biggest advantage I see with having a coach mode would be for point # 3. If your Jarv is going on tilt a good coach will be able to see that and can try to bring him back to Earth. If a player is doing something right a coach could reinforce that good gameplay to prevent them from changing for no reason and doing stupid shit (every Bronze game ever). That kind of stuff.
A lot of people, such as myself, enjoy the strategy of the game as much (or more in some cases) than the action of the game. I think a coach mode could bring up LoL across the board as a more thoughtful gaming experience, as opposed to simply hoping someone on your team gets fed early and hard carries the game for you.
Thank you for reading, have a cat gif for your troubles:
http://cutestcats.us/wp-content/uploads/2014/07/Best-15-Very-cute-baby-cat-photos-571x571.jpg