If you are planning to nerf klepto pls remember that not all champs abuse it to gp/ez levels.

Shatter the Sun··2 votes·674 views

Alot of people are saying klepto is a support keystone. To some extent that may be right but from what the pick rate is saying is that champs that have a good late or mid game would take it to get to their spikes earlier. Some ranged top laners are using it against melee tops cause it is easy to proc but there has always been ranged>melee so this doesnt change much.

If a nerf was to come. (Which I think shouldnt because you are giving up late game power for early and mid game power.). It should be split into ranged/melee. Ranged lose 25 attack range bonus and it becomes a 4 second cd. Melee stays the same as current.

As for Gangplank 's Q, have it count towards a ranged auto making klepto go on cd for 4 seconds instead of 2. This change will make it give less gold overall to its ranged counterparts but still a good choice for those melee users that have a good mid game and want a bit more utility over raw stats.

13 Comments

YokoNomi3 votes

I do admittedly love abusing it on illaoi. That, combined with the debt system, makes it almost a little too easy to complete my core items. I mean, don't get me wrong, I'm the kind of sadist that'll use that to my advantage regardless. But I can see why Klepto would be considered too over powered on some champions. The problem I see in terms of player opinion on how to solve the matter is that we run the risk of tunnel visioning what we may deem is the right thing to do.

The biggest problem with our rune system is also its benefit. It's made with the idea of flexibility. When a change to a rune is made, every single champion must be taken into consideration, not just the few that benefit from it more than others.

Shatter the Sun1 votes

I made this because of I also play illaoi with it. I get that it can be abused but you arent abusing it. You are playing the way it is meant to be played. Proc it as often as possible and hope you get items. Its another minigame if anything. GP uses it to its fullest extent, same as ezreal but he requires skill cause its a skill shot. Illaoi has to get in your face or land her skill shot if she wants to use it.

People need to understand that not all champs can use all keystones no matter how much they want them too and that some keystones will be "made" for a certain champion same as some champs just dont have a great keystone. Keystones incite different ways to play and there is nothing wrong with that. If I see an ez support then ok. If it works then ok. The problem shows up when a champ is just overall much stronger than everyone else with certain items and keystones. Ezreal was abusing muramana bug. Gangplank isnt even at a 50% winrate. Instead of complaining on nerfing things 2 days into it, give it some time.

Critmaster Garen2 votes

[{quoted}](name=Shatter the Sun,realm=NA,application-id=3ErqAdtq,discussion-id=1AGqOfqA,comment-id=,timestamp=2017-11-22T16:03:28.469+0000)

Some ranged top laners are using it against melee tops cause it is easy to proc but there has always been ranged>melee so this doesnt change much.

what kindof bullshit argument is that? the melee/ranged matchup is already bad, so lets make it worse and even more binary?

how about no.

fist and foremost, kleptomancy needs to have its effect reduced from 5 to 2 gold and the item drop rate cut in half for ranged champions, to make the keystone even for both sides.

if that means the keystone is trash because of it, then they need to buff it for both from there.

Shatter the Sun1 votes

Nerfing something into oblivion to slowly buff it back is a terrible way of balance. I can understand the gold being reduced but we should start small and see what effect that has and apply the necessary changes as we see it unfold.

No keystone should be trash. Look at dark harvest. Its outclassed by everything and hasnt received any changes or buffs since then. They complained about it on pbe and on live and look where its at now. Unusable. If you want damage there are better options that come online alot faster since this is whree the game is at atm.

Another reason I am saying nerf it slowly is cause it is very inconsistent. The fact that it is rng at it's core and that it depends on how many autos you can get off with it and spells used to activate it make it very hard to pin point how it needs to be dealt with.

You end up creating metas by nerfing things into oblivion and not changing anything else.

Critmaster Garen1 votes

[{quoted}](name=Shatter the Sun,realm=NA,application-id=3ErqAdtq,discussion-id=1AGqOfqA,comment-id=00000000,timestamp=2017-11-22T16:51:51.207+0000)

Nerfing something into oblivion to slowly buff it back is a terrible way of balance.

the goal is not to nerf it into oblivion, but to balance it.

that means making it equally effective on melee and ranged champions, so ranged champions with klepto dont become stupid opressive.

Shatter the Sun1 votes

It will never be equally effective on both because the variable of ranged vs melee is too big. This isnt counting the matchups either. Some melee champs can run it better than some ranged. The nerf you suggested would be more than enough to without the item drop being cut in half. Rather that, have it so they receive items at a later levels compared to melee. Instead of getting elixirs at level 3 or some low number like that they can start to get them at 6. They would still receive less gold than melee as well.

Teemo Did 9111 votes

actually... only those 2 abuse it

Lauchmelder1 votes

Ezreal yes.

There's better options for GP (although Klepto is hella fun to use on him)

Slythion1 votes

Klepto was just an awful idea to begin with. RNG, abusable, non-interactive...what were they thinking

Even if it was balanced, it's still going to be a pain in the ass when your laner gets lucky and has 3 elixirs at 15mins

Shatter the Sun1 votes

Alot will argue that rng in a skill bases game is a bad idea. For me its fine. The TRADE OFF is the rng. If you rely too much on it then you set yourself up to lose. But sometimes you would rely on it and it would pull through. Same goes for crit. Trynd plays this exact game early on with praying he crits you and that attacking you in a huge minion wave pays off with a kill for him. Rng is inevitable and I would like to see the ways riot attempts to balance it. This is a GAME. The main reason for it is to have FUN. Linear play of who is better and what team has better opponents gets boring after a while imo.

Paladin 0f Life1 votes

NOOO. Just put a minion kill timer on it like spell theifs. Nerf range thats crazy

Shatter the Sun1 votes

What? That would destroy it. Its 25 range. Thats half a teemo. No one is going to miss that range.

AlexisTheDragon1 votes

It's not even OP, you sacrifice power for early gold.

But late game you are weaker than everyone, dunno why they keep nerfing it, gambling is fun.

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