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Future ideas for Ekko abilities

WizzleBear··1 votes·823 views

Mana Regen:

  • Passive - Gain 1/3/5 (level 1/8/15) (+ 1% of missing mana) mana back after activating Z-Drive on any target
  • Notes: Allows some mana back if engaging and want to continue or disengage, as well as better sustain in lane. OR
  • E - Gain 5/10/15/20/25 (+ 5% max mana) mana back after blinking to a target
  • Notes: Allows a little mana back early if you fail to use it on champ and instead want to hit a minion. Late game, mana will be able to be restored after hard engages and perhaps allow using ult if engage goes south.

Hitting Passive:

  • E - Micro-stuns for .2s target after blinking
  • Notes: Allows easier hits on passive and to allow animation to stop

I have no clue how to balance and I am not at my computer so I can’t test some of this out, but this is what I think can help make laneing easier for Ekko. Please leave feedback and ideas, I am not sure if something is too overpowered or not.

3 Comments

preternatural1 votes

remove time warp tonic then we can talk. also mana regen on landing his E would be cancerous to play against cause one would never have a window to play around him having no resources. mana regen on z-drive proc, maybe, problem is that he really doesn't need it at all. i mean he currently regens mana pretty well if you must regen it.

WizzleBear1 votes

I mean the E was a suggestion to get ideas going, but I have to disagree with him not needing more mana regen. His Q is his best wave clearing tool but it costs so much mana to use. However, it allows his passive, which is also one of the synergies with his Q. If hitting his passive can refund him some mana, the reliance on Corrupting and Tonic will be lessened as he can get more mana for Qs and doing trades. It can also allow competing with champs like Diana with mana regen and Ahri when it comes to wave clearing. Ekko can barely hit his passive on all minions already, while Ahri can 1 Q and deal true damage to all of them, dealing an equal amount of damage as Ekko’s Q and passive.

Also, what are your thoughts on the microstun? I need to know if it’s too overpowered or not

preternatural1 votes

{quoted}

I mean the E was a suggestion to get ideas going, but I have to disagree with him not needing more mana regen. His Q is his best wave clearing tool but it costs so much mana to use. However, it allows his passive, which is also one of the synergies with his Q. If hitting his passive can refund him some mana, the reliance on Corrupting and Tonic will be lessened as he can get more mana for Qs and doing trades. It can also allow competing with champs like Diana with mana regen and Ahri when it comes to wave clearing. Ekko can barely hit his passive on all minions already, while Ahri can 1 Q and deal true damage to all of them, dealing an equal amount of damage as Ekko’s Q and passive.

Also, what are your thoughts on the microstun? I need to know if it’s too overpowered or not

i don't believe he needs mana regen because he frankly has enough for what he does, really i would prefer that all his mana cost rebalancing be reverted and his ulti cost 0 mana again with his Q costing 100 at rank 3 and 120 at rank 5, or whatever it was at max rank, so that mana items are more valuable on him lol.

and if he were to be given a microstun then the games cast would have first had to evolve, that aside it would likely be frustrating for any channel abilities so it likely won't pass playtesting cause of that. there's enough power in his release kit that has been locked away that can be dredged up at any time rito so choose so adding mechanics isn't something i can see happening for him barring a rework of his W and R cause those two won't change separate to one another.

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