Revert Kog'Maw back to pre-marksmen update

JhinemaTheater·1/25/2016, 1:47:59 AM·6 votes·832 views

I feel like a lot of the challenge late game with positioning has been removed with his w update. It's simply too strong and feels slightly spammy. I understand a large part of the update was because of his lack of popularity, but this lack of popularity was due to his lack of mobility in a mobility based meta at the time not due to being under powered. On the other hand that lack of mobility was what made him fun for the few that did play him. And there was a specific comp designed around him (we all know Protect-the-kog). This proves he was strong enough, as with a comp like that he usually soared.

8 Comments

MasterSomething1/25/2016, 2:00:17 AM4 votes

I personally like the new update. People always underestimate the AP Execute on his ult. Always, always underestimate it.

K541/25/2016, 1:56:14 AM2 votes

My KogMaw was always godly as long as a had a Sejuani Leona Alistar Taric Chogath Maokai Volibear Nautilus Gragas to keep the heat off of me. He's also always been a guaranteed victory against any ADC/Caster Mage with the exception of Xerath

Old Xerath vs Old Kog'maw was a skill battle, but new Xerath would own either Kog.

ofart1/25/2016, 2:47:56 AM1 votes

I wish but it won't happen. They killed so much of his kit, especially as a mid-lane poke mage. It's sad and disgusting to make these radical changes without even wondering whether his fans want them. The new W is boring and requires no skill. I don't care if he's eventually buffed to be balanced with it because it's not fun at all.

Earl Eulrich1/25/2016, 2:50:21 AM1 votes

koggy is fine, leave my little devourer alone (or buff him for all i care).