[{quoted}](name=Sona Cant Mid,realm=NA,application-id=3ErqAdtq,discussion-id=0sPXANpl,comment-id=00090000,timestamp=2019-05-13T06:14:17.179+0000)
half of the supports arent tanks tho
I didn't imply that Tanks needed to be Support. Most "Tank" Supports are absolutely trash at soaking damage if they are the only front line you have. I DID say "Shield Supports". There was a time when Shield Supports were strong enough to negate a LOT of assassin damage. Now, Assassins blow you up through shields anyway.
When I mentioned Tanks, I wasn't suggesting Tank Supports. I was suggesting Tanks period. Especially Top Lane Tanks. Currently, they are useless in lane and don't survive long enough outside of lane to be viable. Especially if the enemy team has a Vayne that can kill you in 6 or less auto attacks despite having a 800+ armor and 4k+ Health Malphite.
ADC's don't need defensive options or you make Fighters irrelevant. In a traditional ideal scenario, the ADC's primary job is to kill the enemy tanks faster than the enemy ADC kills your tanks. Enchanter Supports do their best to keep the ADC alive, Assassins look for angles/opportunities to delete them, the Tanks will soak as much damage as possible while disengaging to try to peel for the ADC, and Control Mages will try to zone enemies way from being able to effectively deal damage. ^^^ This is more like the balance you will want.
ADC > Tank
Tank > Assassin
Assassin > ADC
If we include control mages?
Control Mage in a controlled siege or anti siege....
Control Mage > ADC
Control Mage > Assassin
Tank > Control Mage
Control Mage when not protected by turret or team.....
ADC > Control Mage
Assassin > Control Mage
Tank > Control Mage
I had to leave out Fighters for the time being because I am not feeling well and typing is difficult.