Garen E Change Proposal.
As we all know, The Might of Demacia is getting looked at in a few patches to help him out a little. Most Juggernauts fall off late game, but Garen doesn't fall off.
He falls off a cliff.
One of the reasons I believe this occurs is that Garen has pretty much the least reach out of all the Juggernauts and the least dependable damage.
Has his E and W to reach past his AA range.
has his Q and E to pull people in.
has
and long ranged abilities.
has her E.
has a massive zone that boosts his MS and a Pillar for better influence outside his auto range.
has projectile Axes that slow his opponents and an ult that makes kiting impossible.
has a projectile via her E.
has the same reach as Garen but makes up for it with dependable damage and CC via Bear and Tiger stances.
has slowing cleavers like Olaf.
has the same reach as Garen but extends it with his ult giving him AOE damage on his autos and missing health damage on his W I believe.
has massive potential damage with his ghouls and his Maiden gives him potential global influence via being a split-pushing god.
Most of these Juggernauts have their niches, and can either teamfight or splitpush well. Garen can't do either effectively.
Garen cannot splitpush well because he cannot knock down towers very quickly. He cannot teamfight very well especially come lategame becuase his basic strategy is to run in, hit W, E, then Q somebody important. That's it. His team usually before then, or his carry gets blown up because he cannot peel for them. He cannot peel and his damage is negligible unless you are the villain. If you find the villain then good luck wading through the enemy team to get to them.
I propose a buff to his teamfighting, after all he is the paragon soldier of Demacia, and they never retreat or perform cowardly tactics like avoid fights and only splitpush. (His passive def needs to be replaced as well, but this isn't the time for it.)
His current E, Spin2Win, deals 33% increased damage to one enemy.
But why does it work this way? After all, look at Garen's quote on his champion page. "The most effective way to kill an opponent is to slice through the man next to him."
Look at what he says when you hit E.
"Break their ranks!"
"I will not falter!"
He wants to be in the middle of the enemy team Spinning2Winning, but by doing that he gimps his own damage to do so. I propose this following change:
#Judgement's damage is increased by 20% for each enemy champion damaged by the ability, up to 100% damage increase.
This is obviously a massive teamfighting buff, and I would be fine with his E no longer critting and the base damage being lowered, but I believe that this would not only help his teamfighting, but also help him to break the enemys' ranks, as they would want to split up to avoid taking extra damage, opening the way for Garen to smite the villain.
This is also a 1v1 nerf, as the bonus damage would only be 20% instead of 33%.
Thoughts? Comments?
are nice on him