Thread about Talon's lore, interactions, gameplay and kit + rework suggestion
----- WHO AM I? -----
Hi guys. I'm Giovarco, I'm italian and I play in EUW. I like playing support and underplayed champions like
,
,
and so on. Well, Talon used to be unpopular, as long as the world started playing him in competitive and his silence was removed: legit. Now I'm here to discuss about Talon lore, interactions, gameplay and kit and propose some solution. Note that this isn't a QQ thread. I know that Talon is viable as he is at the moment, but if you love him like me, you'll read this thread for him. Please, don't forget English isn't my mother language, so there could be some mistakes here and there. I beg some mod to edit the thread, if needed.
----- TALON'S LORE ----- We all know the lore of Talon: he's an assassin (after all, he murdered also his "friend" Kavin) and the night darkness is his bread and butter. It's also clear the relationship between him and the Du Coteau family, especially Katarina and General Marcus, so I won't mention it. However, if you don't remember it and you mumble italian, his lore is summarized here:
https://www.youtube.com/watch?v=pBHp-HhuhEE&list=UUvGGrA6lT7iysruoP2_XHKQ
I just wanted to make you note that Talon is the Blade's Shadow. This name has reason to exist because Talon is a night assassin, but the "shadow part" of his kit don't stand out, unlike Zed. Actually, I think there's barely shadows in his kit. Now, if you're thinking about his Shadow Assault, I believe that "being a shadow" == "being invisible". I hope my idea is clear because I know I didn't explain it very well. I believe that we could care more about his "shadow part".
----- TALON'S INTERACTIONS ----- It's incredible how Talon's lore is so interesting and there's no interaction with other characters. I'll propose something here:
VS
:
- Talon: What about some workout, my sister?
- Let's fight in the name of Marcus!
VS
:
- Talon: One day you'll accept me.
VS
:
- Garen, treat my sister well.
VS
:
- Now I'll force you to say what you know, Swain!
Well, maybe my translations aren't perfect, but I hope the meanings are clear.
----- TALON'S GAMEPLAY ----- Talon is an assassin and no one doubts it. However, Talon have some flaw who an assassin shouldn't have and other issues:
- Talon can 100-0 an enemy in less than 1 second. "What a news! He's an assassin" you think. Well, yes he is, but champions like
and the like needs to undertake your murder to obtain bonus damage. Talon insta-clicks R two times to get the whole damage = low counterplay - He hasn't a non-ultimate escape ability in his kit, unlike other assassins
- His Cutthroat is an insta-flash behind his target = high risk, high reward/punishment, low counterplay
- He's the only assassin without mobility. We can't exactly call his Shadow Assault or his Cutthroat "mobility"
- His kit is a "bubble of percentages": Cutthroat amplify Talon damage for a %, but also his passive can. Percentages who stacks (I guess) multiplicatively are hard to balance, unlike constants.
- Talon is a kill-or-get-killed champion unlike
. In this sense, Talon is like
, but without a reset passive (letting the macro-differences between these champions go). Indeed
can obtain a reset in his Shunpo and jump to a mate or a ward to bolt from the teamfight.
----- TALON KIT REWORK SUGGESTION: 1st ATTEMPT ----- From this reasoning, I prepared a rework suggestion. I know Talon's kit is ok as it is, but I believe that fringe for improvement always exists.
PASSIVE: MERCY Talon's basic attacks against targets below 50% health applies Grievous Wounds and make them to bleed for X% of the target's maximum health as bonus magic damage during 3 seconds. This effect can only occur on the same target once every few seconds.
Q: NOXIAN DIPLOMACY
Talon's next autoattack within the next 6 seconds deals bonus physical damage. If Talon is behind his target, he slows him and the enemy champions in a X-range cone behind him for 99% for 0.50 seconds.
COMMENT: Now Talon is subsidized to wait in ambush his victims and is rewarded if attacks from behind.
W: RAKE
ACTIVE: Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Additionally the enemy is slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.
COMMENT: Talon can keep on harassing his enemy in lane, but losing his slowing effect allows your enemy to counter damage more easily.
E: SHADOW ASSAULT Talon cover himself with his mantle and become an untargetable shadow. The shadow moves forward in a line. Rectivate this ability reveals Talon to the shadow's current location.
[OPTIONAL: His next basic attack within 2 seconds is a critically strike with modified base critical damage.]
COMMENT: Now Talon can't flash behind his target outright, but he has the mobility and the joke potential that he always wished (even if in a long cooldown), while giving more reaction time (and counterplay) to his enemy. Another important thing is that now there's a "shadow part" in his kit.
R: BLADES' AVALANCHE
ACTIVE: Talon disperses blades outwards in a 500-radius ring and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage.
Each enemy can only be damaged once at the start of the ability and once at the end.
PASSIVE: If Talon scores a kill or an assist, Shadow Assault's cooldown is reset and Talon gains X% movement speed for 2 seconds.
COMMENT: The ultimate is the same and reward Talon for scoring a kill or an assist. The movement speed and the reset on Shadow assault can be useful as an escape or to chase en route enemies. Note that Talon can't obtain a reset pre-6, so he's weaker than before pre-6, but has more killing potential post-6.
----- **TALON KIT REWORK SUGGESTION: 1st ATTEMPT -> PROBLEMS ** ----- I made this section because that was so hard for me to organize all the idea that rise here, thanks to your comments. I'll update it little by little and propose a new rework below.
- Talon doesn't fit his lore of Medieval Rogue / dagger master:
1 The Knife Fight, that has a long historical tradition both in Italy (Romans were masters of short blades combat) and rural Europe, both in tropical areas. 2 The Knife-Throw, who is a common combat style in every culture. 3 The Assassin style, that combines a lot of moves from oriental tradition of martial arts.
- No strong interactions, no jukes potential
- Conditional slows are bad
- The Zed-like passive seems not work with Talon and removed a lot of damage on his Q
- Talon has a lot of AoE damage, even if he's used more like a single-target assassin: W is very important, especially in laning phase. It don't need more damage, otherwise Talon will be too strong pre-6.
- Giving more damage on Q make Talon more dependent to his Q
- We need more interactions with his passive: a way to get more damage
- Cutthroat is the best gap-closing in the game, but has low counterplay. We need to improve his mechanics.
----- TALON KIT REWORK SUGGESTION: 2st ATTEMPT -----
PASSIVE: MERCY PASSIVE: Talon deals X% amplyfied damage against bleeding champions. PASSIVE: When Talon moves towards a bleeding enemy champion, he gains X movement speed.
COMMENT: Now Talon has more interaction with his passive: a new way to get more damage and more mobility
Q: NOXIAN DIPLOMACY ACTIVE: Talon's next autoattack within the next 6 seconds deals bonus physical damage and makes the enemy champion bleed for X seconds, dealing additional physical damage depending on the enemy missing health each second for the duration.
PASSIVE: Every three consecutive basic attacks against an enemy champions deal bonus magic depending on the target's missing health.
COMMENT: Essentially the same ability, but the bleed deals less damage. In compensation, he gets movement speed from his passive and he's subsidized to auto-attacks his victim. However, auto-attacking make Talon more susceptible to skill-shots.
W: RAKE ACTIVE: Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Additionally the enemy is slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.
Each enemy can only be damaged once at the start of the ability and once at the end.
COMMENT: No changes
E: CUTTHROAT FIRST ACTIVATION: Talon throws a blade in a lane that will mark the first enemy champion or jungle monster (not minions), dealing low *magic * damage and granting sight of their location to Talon. SECOND ACTIVATION: Talon can reactivate the ability within a (moderate/high) X-range to dematerialize himself in a shadow and reappear in 0.5 seconds behind his target, slowing him for 99% for 0.25 seconds.
PASSIVE: When Talon scores a kill or an assist, Cutthroat cooldown is reset / reduced by a %.
COMMENT: Now you're a true dagger master! Talon is rewarded with the best gap-closing in the game, if he hits his blade, otherwise punished because he loses his only gap-closing and escape ability. If Talon gets ganked, he can take advantage of jungle monster to vanish over the wall. His blades aren't a good harassing tool because they deals very low damage and his damage is magical, so doesn't scale with armor penetration, that Talon is supposed to build early game. In teamfight, If Talon murder his victim, he has more chance to escape with jungle monsters. As you can see, now Talon needs to take advantage of ambient (jungle) to be more effective / mobile. Cutthroat low counterplay is solved because now It's a skillshot. Talon has juke potential because he can E a jungle monster and goes to the opposite direction and activates the ability if someone chases you.
R: SHADOW ASSAULT
ACTIVE: Talon disperses blades outwards in a 500-radius ring and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage.
Each enemy can only be damaged once at the start of the ability and once at the end.
----- CONCLUSIONS -----
Guys, I'm so sorry for the wall of text. I hope this was interesting and one rioter will read it. I spended a lot of hours to write and translate it, so don't write only "This won't work", "This rework is shit" please. I would like a constructive conversation in the name of our hero
. Don't forget to vote (positively or negatively) please.
, but other ones simply have the mobility to jump over the wall and take by surprise.
or
easily, even if he can always 100-0 them because they are so squishy... Talon has lots of AoE skill, but I see him like a more single-target assassin like
, in a sense.
, I'm seeing you). A lot of Akali abuses of his ulti like an harassment tool, as It has a very low recharge cooldown and I believe It's not right. Besides, there's Talon, who can 100-0 his enemy at level 6 with armor penetration runes... I've just the impression that
can be seen as a safe pick by pro players, but the remaining 99% of normal players shouldn't not copy pro players because they normally fail in it.