Katarina Nerf when?
Honestly, the whole press R beat entire enemy team is getting old.
Honestly, the whole press R beat entire enemy team is getting old.
here is how her ult works
RANGE: 550 COOLDOWN: 60 / 52.5 / 45
Death Lotus
ACTIVE: Katarina rapidly spins in place and channels for 2.5 seconds, throwing a barrage of up to 30 daggers at the closest 3 enemy champions within range. Each dagger deals magic damage and applies Griveous Wounds for 3 seconds, reducing regeneration and incoming healing by 50%.
Death Lotus can hit a single enemy champion no more than 10 times. MAGIC DAMAGE PER DAGGER: 40 / 57.5 / 75 (+ 25% AP) (+ 37.5% bonus AD) MAXIMUM DAMAGE TO EACH ENEMY: 400 / 575 / 750 (+ 250% AP) (+ 375% bonus AD)
Also due to Katarina's play style she is usually right beside an enemy when she does that , any cc other than a slow or root will cancel it which means that as long as you don't do anything stupid like try to fight her when alone past six you should be fine.
She is just popular at the moment with the assasin meta she does not need any real nerfs I believe
There is one tweak I think she needs to put her more in line with other assassins: Shunpo should have slightly longer cast range but should no longer give damage reduction.
I would find that interesting the only thing is the damage reduction is to make her not die instantly for using shumpo to get near the enemies, similar to what the silence on talon was for, or his current slightly pitiful slow the only other targeted blinks that goes for enemies are some ultimates so they are incomparable. Maybe just make it only last 0.5 seconds which means that the person can maybe just start the ult if it has its cast delay but that Kat can't just shunpo and than walk back to her side of the lane without get more damage dealt if she doesn't have w
It's pretty hard to interrupt it when most ways to do so take longer to charge and travel to her than her ult does to kill your back line. It's just really frustrating to play against because no matter what it's going to make it a hell of a lot harder to team fight, especially against the good ones.
they could always revert an old buff but it would make it even harder to interupt
they could do this to the ult
Cast time delay before channeling added (increased to 0.25 seconds from a 0 second delay). Total damage decreased to 400/500/600 (+2.0 ability power) (+3.0 bonus attack damage) from 400/575/750 (+2.5 ability power)(+3.75 bonus attack damage). Channel time decreased to 2 seconds from 2.5 Cooldown increased to 60/55/50 seconds from 60/52.5/45.
Would this make her more fair?
You don't have to revert to the old skill to fix the new one, but if it means you have a more reasonable amount of time to stop her from killing your damage dealers over all, that's a start.
technically it wouldn't give you more time but would add a time to flash and not get hit at all
It's pretty hard to interrupt it when most ways to do so take longer to charge and travel to her than her ult does to kill your back line. It's just really frustrating to play against because no matter what it's going to make it a hell of a lot harder to team fight, especially against the good ones.
Exactly.
She shines because all other assassin got nerf
. 100% positive nerf inc.
Seeing all the "nerf katarina!" threads is getting old.
Clearly you have not seen what a good Fiddlesticks can do.
Crowstorm RANGE: 800 COST: 100 mana COOLDOWN: 150 / 140 / 130
After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units within 600 range each second.
Magic Damage per Second: 125 / 225 / 325 (+ 45% AP) Max Magic Damage per Target: 625 / 1125 / 1625 (+ 225% AP)
Unlike Death Lotus it is not limited to three targets.
You sir are getting old... Try playing some Annie...