As an Akali main...

Sakura Tree··38 votes·14,363 views

Hello lol community , I´ve decided to write this post in order to shine some light on the reworked akali and cus im tired of being called a " stupid akali abuser " , she has been out for a while and is by far one of the most broken champions in the game and that the game had ever seen, but that doesnt mean that i should stop playing the champ i feel in love with just bcs she got reworked.

Akali **A little info about me rly quick so that i dont get ppl saying " eR maGwAd silver 123424 player wHo goT 1 gOOd akAlI gaMe " **Akali Ive been playing this game for 7+ years now so I have a lot of knowledge and understanding of what and how things work. I have a decent ammount of knowledge about every role and lane in the game. Originally I am a master tier player currently sitting at diamond 4 51 lp because as u mightve noticed , i have around 200 ranked games this season ( i think, not even sure anymore ) because i dont feel like playing if i cant play my otp anymore and ranked is just so stressful and annoying but thats a story of its own. ive been maining akali for about 2 years now ( yes i mained the old akali as well , dugh that is obviously obvious... ) and before her i mained kha for 2 years and before that i mained ahri for 1 year so thats 5 years of maining specifically assassins and learning everything about them. I have over 400 games with the reworked akali.

Akali Onto the new akali and what I think should be done to make her less of a pick / ban champion since she is the numero uno banned champ atm Akali

_Passive - Assassin´s Mark _

OPINION : Overall I dont rly see an issue with this ability as it sorta encorporates the old akali passive , the dmg part not the healing part which has been moved to the Q and the part of her old Q that restores energy , having more AD based scaling , just like all of her abilities except the 2nd part of the ult makes it , as known , exceptionally good to build gunblade 1st item , later on it scales less as effective as an AD build would which is good as an overall balance part since the ap scaling is less than the ad one and u , dugh.. , build ap normally unless ure feeling like trolling. PROPOSITION : None

Q - Five Point Strike

have u ever played vs pantheon ? its not very fun is it ? OPINION : Pantheon was one of the best counters for the old akali ( in my opinion the best ) having him poke the absolute living hell out of u and if u turn to fight u simply just die so the goal was to be at the least possible lack of resources until lvl 6 when u could try to make a play. This ability however is like panths q but imagine it also slowing you ( to make it even more spicy ) and also healing him however tho this healing part is , as i mentioned before , an incorporation of the healing part of the old akali passive which is fine to help her sustain but it should , overall , be nerfed in the healing margion. However panths q is point and click while akalis q is still dodgable and its more of a mind game then. PROPOSITION :

  1. decrease the slow from 50% > 35%
  2. decrease the healing percentage from 20/25/30/35/40 to 20/25/30/35/35 basically making it 5% less effective at rank 5

W - Twilight Shroud

OPINION : Now this is where riot videogames went full :) - mode and just made one of the most broken abilities the game had ever seen. 1st things 1st ( im the realest ) REMOVE ( completely and utterly remove ) obscured from the game because rly , not even I ( MYSELF ) enjoy diving ppl when the turret literally cant do jack - :) to me except when i leave obscured for 0.65s. When playing with friends i went so deep into the enemy base i died because i FORGOT that there were turrets there xd. its just way 2 easy to abuse obscured. the other thing is the DURATION ( do u read me m8s ? ), not the COOLDOWN ( patch 8.22 ) of the shroud but the DURATION. PROPOSITION :

  1. Remove obscured
  2. Remove obscured
  3. Implement the old akali w shroud stealth mechanic WITHOUT the blink , since she has her E ( even while it has a long cd it is still very effective )
  4. Decrease the duration of the shroud from 5/5.5/6/6.5/7 > 5/5.5/6/6/6 basically making it last 1s less
  5. Make it so that the shrouds duration is extended by 0.33333333333s every time she enters or breaks from the shroud up to 6 times , for a maximum bonus of 2s from the now - live version which says that the shrouds duration is extended by 0.5s every time she enters or breaks from the shroud up for a max bonus of 3s basically going from 0.5s x 6 = 3s > 0.33333333333s x 6 = 2s RESULTING in the overall nerf of 2s to the shrouds duration ( if maximum shroud breaks are achieved )
  6. Revert the patch 8.22. cd nerfs
  7. to COMPENSATE for all these nerfs to my beloved doughnut , when i mentioned the implementation of the old akali w shroud stealth mechanic instead of the new one i specifically urge and highlight the fact that ( in such a case ) a vision ward or a sweeping lens CANNOT reveal akali in her W because that would simply render the shroud utterly useless due to there being a huge ammount of simple counterplay

E - Shuriken Flip

OPINION : I rly like this ability and so do many ppl , it is the most balanced part of her kit and a very fun little asset to use. PROPOSITION : None

R - Perfect Execution

OPINION : When looking at this ability I see 2 issues , a microstun and way 2 much early dmg on the 2nd part. Now rito games ACTUALLY fixed the 2nd part which i stated here about the early dmg rn in patch 8.22. My issue was that it dealt way 2 much dmg at rank 1 , at rank 2 i would leave it the same and rank 3 is when she needed more dmg , which was what rito did and im amazed at that ( claps ). Now the remaining issue is the microstun of 0.5s. While ppl think that this is pretty useless , it is incredibly useful for plays and canceling channeling abilities BUT also very extra and op. Imagine this very common and replicable scenario. Ure vs a kat on mid , most ppl dont even know her ult is a channel ( idk how they dont know this but okay ) , she jumps on u , ure both lvl 6 , she casts her combo and starts ulting , all u simply have to do is cast ur r and bump her and her r is utterly useless and canceled rendering her , basically , dead ( unless u rly mess up ). This doesnt sound very fun and interactive right ? Unless the kat can react and predict this fast enough to shunpo away before ur R touches her her R is stopped. PROPOSITION :

  1. the dmg has been fixed , gj rito !
  2. remove the microstun completely and instead give it a microROOT of 0.5s
  3. adjust the " wait before ult parts " ( u know what i mean hopefully ) , the delay between ulting the 2nd time dugh... from 2.5s > 1.75s

Akali Final thoughtsAkali

If uve even read this all I thank u for ur time and effort to read my jibberish and my slang english usage. The new akali is definitelly way more fun and flashy than the old one but at the same time her main issues are the obscured W and Q spam which i have proposed how to fix. It is definitely saddening seeing a champ u main being the #1 banned champ in the game and even sadder cus u basically cant climb as effectively as u could if u would get her. Not to mention ppl being very toxic towards u simply bcs of the fact that ur champion was made into a monster. What rly made me wanna write this is that i rly like the new akali and she is such a cool concept and much better than the old concept ( imo ) and seeing her be THIS GOOD just doesnt feel right and it feels way 2 easy to succeed and way 2 unrewarding for ppl who are actually trying to be good with her bcs the no-brainer obscured thing is just a ... no-brainer thing lul. Once again thank u for ur time and if some ppl would actually be interested in me writing an actual guide on how to play akali ( tricks , tips , builds , etc. ) i wouldnt mind sparing an hour or two for such a thing.

EDIT 1 : in spite of consultations and some rly good suggestions ive edited a few parts.

    • removed the Q dmg nerf suggestion
    • removed the Q slow duratio nerf suggestion
    • added a note regarding the revert of the 8.22 cd nerfs at the shroud section
    • thanks to Vlada Cut for the brilliant suggestion which i completely forgot about > removed my microslow suggestion , instead suggesting a microroot

~ Sakura Tree ~

80 Comments

WoΘxer20 votes

Just remove obscure and I am fine against Akali.

Dethflash6 votes

I will never stop banning Akali until her W obscured is removed, then i would be fine. Also the ult being a micro-root instead of a micro-stun would be great. It just feels so bad when my channeling ability gets completely canceled by the smallest stun in LoL

Tomoe Gozen1 votes

I will never stop banning Akali until her W obscured is removed

Then Akali will have to get her skill ranges increased so that she can fuck you up from a LeBlanc range because you can drop a ward and still get her. What is the point of her W if she can't hide in it and a ward reveals her?

Don't propose changes like these and think you're making it better. This would be the same as if Zed had to choose only one shadow to port to, cutting his mobility in half and not having a way out or in, after an engage.

Sakura Tree4 votes

Originally , talking about the old akali here , she was revealed by pink wards , then they disabled it and she couldnt be revealed by control wards in her shroud anymore which has been highly requested by many many ppl because its just an absurd ammount of counterplay that literally everyone can get.

she wouldnt need her skill ranges made like that lol she has gape closers and her ranges are fine

Dethflash3 votes

I never said let control wards reveal Akali. I strongly believe control wards and red trinket SHOULD'NT reveal Akali, but i also strongly believe towers SHOULD reveal Akali. Being able to tower dive and assassinate someone under their tower all the while being invisible about 99% of the time is next level stupid, and whoever thought that was a good idea should be fired or at least removed from the balance/champion design team

Zeromatsu4 votes

The first impression counts... Now when people read "Akali" they remember how toxic she is. Even if Akali receives nerf after nerf she will be despised by the playerbase and riot will be harsher with her.

Same happened with Zoe. Even tho she was in the gutter for a long time people complained whenever they could. Now she is around 50% which is totally fine but that doesn't mean jackshit to those who want to hate the champ.

Sakura Tree1 votes

ofc every champion can subjectively be hated by some1 and most likely is but the nerfs WOULD make her way more balanced hence less of a banrate

King Lego4 votes

Give counterplay to her shroud. Let sweeping lense or control wards reveal her. And remove the ability to even hide her from turrets. I mean turrets are supposed to be the eagle eye structure that can't be fooled and go "hah you can't fool me! Take my fist to your face, and somewhere else too that i'm not gonna mention", and that shroud is like a cheat code or something. It's as if it was made by some 12 year assassin main who sucks at tower diving.

However, my only problem with Akali is that she is just so overloaded.

To me she is a bad design champion solely because of how overloaded she is. Usually the counterplay to Assassins is to hug your tower and farm, but with Akali, where is the counterplay now? Her shroud is the most unhealthy thing i have ever seen.

However, this video explains what i want to say at least: https://www.youtube.com/watch?v=sVWd3jzwuGU

"who hell thought this was a good idea?" CertainlyT apparently. I got nothing against him and don't think he's a bad designer whatsoever, but he needs to be kept in check, he needs someone to say "no" to him and above all, he needs to have limits and ask himself "is this fair?" every 5 minutes. Because if he continues to make overloaded champions and controversial champions any longer, I'm going to be against him and have the opinion that he should be fired from Riot games.

Hell, i already think he's working for the game anyway.

Sakura Tree1 votes

yes like i mentioned obscure is broken and i suggested nerfs

having sweeping lens or smth as simple and easy to get as a fcking control ward ( just 75 g and literally anyone can buy it ) is absurd and gives way 2 much counterplay making her shroud utterly useless

King Lego1 votes

[{quoted}](name=Sakura Tree,realm=EUNE,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=000f0000,timestamp=2018-11-08T02:09:08.581+0000)

yes like i mentioned obscure is broken and i suggested nerfs

having sweeping lens or smth as simple and easy to get as a fcking control ward ( just 75 g and literally anyone can buy it ) is absurd and gives way 2 much counterplay making her shroud utterly useless

There is stealth, and there is anti-stealth. This rule should apply from at least 1 of such as: control wards, sweeping lens, turret vision, etc. Teemo goes by the rules. control wards, sweeping lens and turret. Evelynn goes by the rules. control wards, sweeping lens, and turret. Shaco goes by the rules. sweeping lens, and turret. Talon goes by the rules. sweeping lens, and turret

The list goes on with other stealth champions. And Akali is breaking most to all of them. sweeping lens and turret should be enough.

Sakura Tree1 votes

control wards definitely not

turret ofc

sweeping is debatable since as i said ur shroud is just useless then and later on in the game if ure teamfighting and some1 uses sweeping ure useless

King Lego1 votes

[{quoted}](name=Sakura Tree,realm=EUNE,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=000f000000000000,timestamp=2018-11-08T03:10:27.206+0000)

control wards definitely not

turret ofc

sweeping is debatable since as i said ur shroud is just useless then and later on in the game if ure teamfighting and some1 uses sweeping ure useless

Sweeping lens is a portable turret vision if that makes sense. It doesn't exactly give a pin point accuracy of the enemy location unlike turret vision and has like a second delay. You know like that sonar radar? Every time the sweeping lens' red ray line passes by it shows the enemy for a second and it's gone until it passes again and reveal but only this time at a different location. Counterplay enough, but will require the enemy to predict where she will go next, especially since the shroud gives Akali bonus movement speed.

Sakura Tree1 votes

oh u meant like that " lag reveal "

lmao i think that works even now already but im not sure , even if not that would be fine as long as it doesnt exactly reveal where u are like a turret

King Lego1 votes

[{quoted}](name=Sakura Tree,realm=EUNE,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=000f00000000000000000000,timestamp=2018-11-08T04:08:37.685+0000)

oh u meant like that " lag reveal "

lmao i think that works even now already but im not sure , even if not that would be fine as long as it doesnt exactly reveal where u are like a turret

Yeah that that. It's may not be live accurate but it's fun to predict movement when enemy stealth is under its sweep. To me at least.

TheSingularity3 votes

Personally I only see her Q as a problem for melee match ups. To fix that it deals less damage after the first target.

Her W I agree remove obscure, but one other thing I dislike is the energy restoration. I'd be fine with removing obscure, then giving it an energy cost/removing energy restore then adjusting her other costs accordingly.

E is beyond balanced

R. I'm honestly not sure. I like your proposed changes but perhaps slow down the animation slightly, as most of the time she will ult you from stealth, or from point blank. This change allows her longer range ults to be reacted to more effectively but won't touch her usual R instances.

Ultima Ratio Hec3 votes

I don't have the issue with obscure. It's annoying, but after lane phase you can just AOE her down.

I would like her shroud size to be reduced. Old Akali had very little room to play with, while the new shroud has the ability to cover such a large area. It allows Akali to zone out opponents incredibly easily.

Sakura Tree2 votes

its a doughnut unless u havent noticed so there are points where she cant walk and has to walk in a circular motion.

but yeah it does terraform according to the placement so i see that being problematic but still there is the old simple method that says " dont fight akali in her shroud " that can be applied

Frog goes moo1 votes

[{quoted}](name=Ultima Ratio Hec,realm=NA,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=0002,timestamp=2018-11-07T05:51:41.439+0000)

I don't have the issue with obscure. It's annoying, but after lane phase you can just AOE her down.

I would like her shroud size to be reduced. Old Akali had very little room to play with, while the new shroud has the ability to cover such a large area. It allows Akali to zone out opponents incredibly easily.

obscure is pretty busted mate. End of story. That's literally the only reason her ban rate is so high. If they removed the tower diving ability, akali mains would be able to actually enjoy playing their champ.

Sakura Tree1 votes

If they removed the tower diving ability, akali mains would be able to actually enjoy playing their champ.

exactly

chipndip13 votes

ITT: Akali player wants Akali to be worse than she was before the rework, thinking that's not what he/she is asking for.

Sakura Tree1 votes

?

chipndip11 votes

You read that right.

Serika Zero3 votes

I disagree with a lot of what you said. Reasons: your changes will make a minimal impact in lane, and a large impact in team fights. meaning, people will still despise akali and want to ban her as long as she's popular and her in-lane damage stays high. promting riot to nerf her damage down to the point that vayne, malphite and others will be able to win laning phase vs akali, while she will be bad in late game due to multiple nerfs for her team fight.

So, lets go more indepth shall we? Lets start with W. You propose removing obscured, and lowering its duration. Riot took the path of increasing its cooldown while keeping obscured.

What does "obscured" do? it makes the balancing of the champion more liniar as you no longer have specific champions (lee, kha, tf, etc) who will hard counter akali by revealing her. It also allows her to dive towers more easily. Now lets look at the assassin roaster: Evelynn Fizz Kassadin Kayn Katarina Khazix Rengar Talon Zed Ekko They all got tools to towerdive with ease. Either via hyper mobility or dropping tower aggro and stopping incoming tower shots or both. And its not like Akali had a hard time turret diving before the rework anyway. So, why is this a complaint, I fail to understand. All assassins that are equal or ahead in the early to mid game are going to tower dive you and shit on you. Yes, Akali will make your turret pretty much useless in a dive, but, that's only in the area of her W. Take 5 steps backwards, and now, suddenly, she can be targetted by the turret if she decides to step up to you........

now lets see what lowering of the duration does: It means that the amount of time she has kill pressure on you is shorter. And she has less free time in team fights where she can hide. Like, ok sure. Assassins should be weaker late game, that's fine. But then you remove obscured and she has lower kill pressure in lane too. And since you removed obscured from her, she's also going to be revealed more easily in team fights, hurting her team fighting even more. So, change in lane: less kill pressure without ult. Change in late game: way less safety for a shorter duration.

What riot did: Lets increase cooldown. Akali uses W for trades quite often. So, lets make her more vulnerable if she does that, to make akali players think that if they use their W aggressively, they use their main escape tool. Resulting in a lane change of: less aggression, which will generate less kill pressure. Because if you are going to stay as aggressive as now, you'll get punished and killed. While keeping her team fight state the same.

Next, your Q change: result: weaker in lane akali -> less kill pressure But that's more like a love tap than anything, it won't amount to much change. Even tho it makes akali weaker in the laning phase, its not by much.

And finally your R change, which is basically: Lane result: Akali will have a harder time, and even lose certain match-ups. Team fight result: Akali will not pretty much only bring damage to team fights, so, if her damage is not enough, she's shit.

So, looking over all your proposing changes. You will damper Akali's kill pressure in lane in between ultimates, but also slaughter her team fighting powers. The hit in the team fighting phase is to big, while the hit for the laning phase isn't going to stop her.

My two cents about balancing akali is: Akali is fine, but the other players feel like they can't do to much against her. So, give the other players more opportunity to do shit against her. And give Akali the option to fuck up. And to do that, I'd remove the +energy on her W and work from there, maybe even make it cost energy.

Its not the obscured that makes Akali difficult or annoying or rage inducting to play against. Its the fact that she gives you the impression that she JUST WON'T FUCKING STOP and you can't seem to catch her offguard if she plays properly. Which comes primarily from how her energy flow was designed. PvE game wise, she's great. PvP game wise, the fact that she can seemesly chain her abilities over and over and over again is a problem. As your enemy is not some raid boss with 10hp bars, super armor that makes him/her/it ignore most hits and not flinch to them, but other players just like you.

Side note: I used "the fact" on something that's not actually a fact. But an impression or emotion. So, my bad on that. But humans are more likely to interpret emotions than facts, which is why, even if something is factual, if its devoid from emotion, you are more likely to get the wrong impression than what is really there.

Sakura Tree4 votes

2 akali games... thinks obscured is balanced... ignores the fact that she is #1 banned i suppose...

the " dont fight akali in her shroud " method is legit but if the target is already low from a trade before , lets say 50% hp , there is rly no issue with diving the target since its near impossible to mess it up thanks to OBSCURED , also i included a note in the W section regarding reverting the patch 8.22 W cd changes to make the W more accessible since i suggested a duration nerf. the total possible max duration of the shroud rn is 10 secs. with my suggestions it would be 8 secs ( just like the old akali shroud ). With my suggestions of reverting the cd nerfs from patch 8.22 the cd wouldnt be 21/18.5/16/13.5/11 but rather 17/15.5/14/12.5/11 making it much more accessible and all this to compensate for the removal of obscured. Oh and u mentioned other assassins , yes they all have smth that is UNIQUE to them but the fact is that they have 1 diving option while akali has both obscured and her r to quickly manevour and get out.

my q changes were made to highlight a possible change without exclusively touching the damage cus i think that less of a slow means the target will have more space to react and a bigger cd means more punishment for when the enemy dodges the q

her r has more dmg at rank 3 than before but in compensation less at rank 1 which is fine since the ability just did 2 much dmg and she still has her Q and R for some form of cc. yes the point is for her to actually lose some matchups and/or increase the ammount of precision timing required to kill a target

Serika Zero2 votes

2 akali games? I haven't played reworked Akali even once. But hey, if we were to judge people by their op.gg. then i could make a lot of claims about you, couldn't i?

Again, I disagree with all your points. You are free to think they are better or they are not. But seeing your post, I'd say you can only judge the surface level of things and that's kind of sad. You don't think to much of the implications of the changes your propose. But then again, almost everyone does that, and then calling riot's balance team awful. When in fact, your balance changes will often be just as awful if not worse ("your" here as a general term)

Sakura Tree2 votes

r u delusional ? u think u know everything about akali while now u said uve literally played the new akali not even ONCE and u think u know better than me ? that is just delusional af op.gg is here for a purpose so i am very curious what u wanna say about me. by all means im all ears to ur um definitely not delusional and cocky mind.

Miraculum3 votes

i also say give her a range on e second cast

Ugly Alien2 votes

Akali should not be rewarded for bad play via shroud. She can miss her abilities and be in a bad position but shroud can negate all that?? No, totally unfair. On top of that she can go in and out of shroud as much as she likes, total BS.

The nerf should be:

  • Shroud lasts for 3 seconds
  • If she comes out of the shroud then the shroud disappears

Her shroud should be for her to escape OR to move nearby to attack another champ. That's it.

  1. Escape = She throws the shroud to figure out a way to get out of a bad situation. So she can stay in the shroud for 3 seconds to figure out the best exit strategy. One she leaves the shroud the shroud disappears!

  2. Pounce on another champ = If she want to confuse the opponents or to change target or need to stay alive (low health) while in team fights, etc, she can throw the shroud and do that. One she leaves the shroud the shroud disappears!

Sakura Tree1 votes

ure taking it 2 far with these ideas since they would completely destroy my shroud. the shroud is supposed to be akalis signature ability and its like a playground for her when she casts it therefore needing to last longer and definitely not disappear once she exits the shroud lol ur ideas would make sense if akali were a bruiser with a ton of sustain and hp since her shroud keeps her alive and a threat

Ugly Alien2 votes

[{quoted}](name=Sakura Tree,realm=EUNE,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=00090000,timestamp=2018-11-07T14:28:13.224+0000)

ure taking it 2 far with these ideas since they would completely destroy my shroud. the shroud is supposed to be akalis signature ability and its like a playground for her when she casts it therefore needing to last longer and definitely not disappear once she exits the shroud lol ur ideas would make sense if akali were a bruiser with a ton of sustain and hp since her shroud keeps her alive and a threat

You can't have it all, shroud, lasting long, plus can come in and out, thats like fighting in the dark for us.

You should play against a good Akali and you'll see how bs it is, right now you have a bias. Majority of folks complain about akali on this boards rather than support her. And most complain about he shroud.

She is the most banned champ in the game right now at 67%. Go check op.gg. These are facts, I'm not making this up.

You can defend Akali all you want but you are in a very small minority.

LeftyRaydy2 votes

2 things I would add to this list. for her W give her a different ability because the shroud no matter what you do will be an overloaded ability as no other champ in the game can go in and out of stealth like that and it's completely game changing in a bad way. She can use it to attack you in and out of the shroud until she has the advantage, use it to wait for reinforcements since it can last a while, completely negates any champions that rely on AA (even my main Ekko needs an AA usually to complete his Passive), she can use it to catch up to people, and then with all that it gives her Energy which makes 0 sense.

As for Akali E reduce range where she can execute the 2nd activation, I mean Lee sin's isn't infinite come on.

Other than that I think she could be made into a balanced champion and the shroud really holds her back.

Sakura Tree1 votes

Shroud has always been here lmao its just that ppl complain about it now bcs of obscured. FACTS:

  • shroud doesnt make her invulnerable lmao
  • skillshots can target and dmg her
  • aoe destroys her
  • when she attacks u she is revealed in the shroud so u have 0.65 secs ( which is enough btw if u dont get it then ure just slow ) to AA or target her
LeftyRaydy1 votes

[{quoted}](name=Sakura Tree,realm=EUNE,application-id=3ErqAdtq,discussion-id=0eWtW3Vd,comment-id=00100000,timestamp=2018-11-08T02:06:28.385+0000)

Shroud has always been here lmao its just that ppl complain about it now bcs of obscured. FACTS:

  • shroud doesnt make her invulnerable lmao
  • skillshots can target and dmg her
  • aoe destroys her
  • when she attacks u she is revealed in the shroud so u have 0.65 secs ( which is enough btw if u dont get it then ure just slow ) to AA or target her

I have always complained about her shroud, because it has ALWAYS been on Overloaded ability. .65 seconds is not enough time to actually do damage as some champs (my main ekko relies on his passive for damange and movement), but since you can maybe and I mean maybe get 1 AA off and possibly a Q I still wont get my passive off. If you remove her shroud you can shift power to her other abilities or another ability that will make her a healthier champ. The obscure is just the cherry on top now where she can tower dive level 3 easily and kill your target in the right situation. because she wont have to eat too many tower shots. Overally I was hoping this was the one ability they would remove from this champ and its the only one that stayed lmao.

wildfox9T2 votes

personally i'm fine with the whole akali kit except for 2 things :

**1 - ** (just something annoying)

her Q heal is too strong (as you said it's a bit too much especially when you consider that now she can get up to 30% spellvamp and next patch she will be able to get triumph)

it's fine for her spamming heals since she's melee,but in some matchups she literally outheals the neemy poke (unless she doesn't stand still AAing the minions) which is not fine

2 - (what in my opinion is the actual problem)

item 3146

same shit that happens for Katarina,the player can be totally trash,you can outplay them the whole game but once they get this item there is nothing you can do,there is literally no way to outplay them unless you are 2 items and half ahead (and yet the fight is even,you can still lose)

the powerspike that this item gives is toxic for both akali/katarina and who play against them,for the first ones it means they must have a mediocre early and fall off hard in lategame,for the second ones is frustrating getting rolfstomped by someone who did bad the whole game,casually got 1 kill and now it's snowballing the game without any control

edit: i mean remove this item and compensate with buffs in their kits giving them a normal powerspike

only 2 champions build it only because they were designed around doing so,it's the same thing that happened with Vladimir and the old spellvamp item (i don't remember the name)

Sakura Tree1 votes
  1. whats this about triumph ? and yes she outheals if the enemy doesnt have enough poke logically

  2. its meant to be a way of sustain and additional oneshot potential since without it it would be harder for champs who build it 1st to actually oneshot smth. akali and kat both benefit a lot from the early ad from this item as well as the additional spell vamp to help them sustain poke and it wouldnt make much sense if they built smth like a item 3100 or a item 3285 1st item lol so if the item were to be removed some new form would need to be added

T Captain T1 votes

I main Kat and it is strong on her but it's a core item that's necessary. Getting zoned and harassed all laning phase is annoying, especially when the player is good and doesn't let you in on them easily.

wildfox9T1 votes

which is what i mean,unless the enemy is enough dumb to constantly walk in your passive she's shit in early game,but let's be honest once you close the item 3146 you start murdering people by smashing your head on your keyboard...i'd rather have her decent/good in early but without a midgame that turns her in an unkillable oneshoting machine

Noor Sakata2 votes

Akali has 46% winrate right now removing all of those will make her 35% winrate and a garbage tier champion lol

What to do about Akali ? is it the slows ? yes her slows are pretty strong , the stun too , but I don't see any problems while having them , she is not the only assassin in the game with slows , her stun is her ultimate and the slows are needed for her , without the Q slows she can't do anything without her Ultimate

is it her Damage ? no her damage is actually like any champion in the game , everyone does so much damage

The problem is her Shroud , this ability must be gutted that's all

Shallowillow1 votes

hi i like the insight ( i would reserve skilled play for around 1-15k games minimum on one champ tho thats just me. thx still) im curious did riot remove her combos and resets?

anyway i hope you make guides and better the community.

goodday

TheSingularity2 votes

Just for the game expectation, as a naut jg main I don't even come close to that, and that's since season 3. Most don't have that much spare time so it's a rather absurd expectation

TyrekGoldenspear1 votes

Iirc the reason they even reworked her shroud in the first place was because her entire stealth mechanic could be invalidated by a red ward.

Maybe a compromise can be reached where she can't be revealed by wards but she still can by the tower.

Sakura Tree1 votes

lirc?

TyrekGoldenspear1 votes

If I Remember Correctly.

Now granted my idea may be bad, but I remember that they wanted to give her stealth that wasn't counteracted so easily, considering that unlike other stealthing she can't move away from a certain area.

TonyTonyMordecai1 votes

The obscure should be fixed. I played a game of Brand against Akali (in bot lane) and I had a pink ward (control ward, whatever) and I placed it in the cloud to reveal her, since me and my friend (Vel'Koz) could throw our skillshots at her, but when nothing happened I thought she wasn't in range of being revealed, kind of like how the turrets reveal her outline, but knowing that she can't be revealed in that way, then that's really annoying for any character that has targeted abilities in their kit.

Sakura Tree1 votes

ofc it shouldnt reveal her , a 75g item that ANYONE can buy and can be stacked up to 2 times at once is way 2 much counterplay and way 2 easy to get

if ure playing a skillshot champ vs her u can at least hit her in the shroud unlike AA champs that cant target her with AAs so try to predict

TonyTonyMordecai1 votes

I know, I mean, that was the main point of counterplay (until you got 6 items) back when Twitch and Shaco were dominant and control wards weren't a thing yet, before the stealth/invisibility updates. I didn't mean reveal as in "reveal" her, I meant like her outline. But I get what you mean.

Meme God Shrek1 votes

Everyone says E is perfectly balanced, but personally I think it needs to have a range limit on the second cast. It can be used to go over a single wall twice on one cooldown if you play it right, but more importantly it doesn't matter how far someone is, once they're marked you can move to them. Never mind someone using a dash, flash, or both only to still get followed, there are also some fringe scenarios where Akali can mark someone who's using teleport or a long-distance travel ult (Tahm Kench, Ryze, Twisted Fate, Galio, Shen, Nocturne, Pantheon, Kled, etc.) and then follow them across half or the entire map.

That aside though I think most of these changes are good ideas. New Akali is well designed in the sense that her kit weaves together well and is interesting and unique, it's just overloaded and unbalanced right now because CertainlyT doesn't know what counterplay is, and Riot wants Akali to be played right now because she's got "muh outplays".

demoted to iron1 votes

I'd be ok with Akali shroud having a longer base duration, but her losing duration every time she breaks stealth so the Akali player has to think more about when to break stealth and the tradeoffs.

Jg Gank or AFK1 votes

JUST NERF HER Q AND ENERGY RITO POR FAVORRRRR!!!!!! YOU CANT MAKE A CHANPION AT LVL1 THAT Q>AA>Q THEN BOOM ELECTRICUTE!!!! AND HALF HEALTH GONE WTF???!!!! IT IS FUCKING CANCER OK????

I DONT CARE YOUR FKING SHROUD OBSCURED OR WTF BUT DONT MAKE SHE CAN HAVE UNLIMITED ENERGY TO Q YOU 10000 TIMES IN A MINUTE?? SHROUD COMPENSATING ENERGY WTF PLZ???? DO YOU KNOW WHAT COMPENSATES HER ENERGY AS WELL? YEAH FUCK YOU RITO WHEN SHE HITS THE SWINGING THING TOO!!! BUT WHO CAN DODGE IT WHEN YOU ARE SLOWED AND EVERTHING IN HER KIT GRANTS HER MOVEMENT SPEED TOO???

AT LEAST OLD AKALI POINT CLICK Q TICKLED AND THE DMG ONLY RELIES ON THE PASSIVE BUT NOW WTF HER Q HURTS TOO AND SO FUCKINH SPAMMABLE BECAUSE OF THE LOW CD AND YOU CAN NEVER STOP HER FROM GETTING BACK THE ENERGY!!!!

THE MOVEMENT SPEED BOOST IS SO CANCER BECAUSE YOU CANT EITHER KITE HER OR CHASE HER!!!! YEAH AND I LIKE HER AA RANGE INCREASED TOO SO BALANCEDDDDD!!!

CHANGE THAT CIRCULAR STUPID THING TOO!! I AM NOT TALKING ABOUT THE SHROUD, BUT THAT THING THAT PROCS HER PASSIVE. MAKE THAT AKALI ONLY GOT SWINGING KAMA WHEN SHE GOES BACKWARD DIRECTION???!!! I MEAN IF I DIDNT DODGE THAT SPAMMABLE Q SUCCESSFULLY, I AM ALREADY PUNISHED THAT I HAVE TO STAY BACK, BUT YO HOW ABOUT I STEP BACK AND AKALI WALK FRONT AND BOOM!!! SWING THAT FUCKING THING ON YOUR FACE AGAIN!!!! STOPPPPPPP!! SO ANNOYING!!!!

Sakura Tree1 votes

xd this 1 is a meme

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