As an Akali main...
Hello lol community , I´ve decided to write this post in order to shine some light on the reworked akali and cus im tired of being called a " stupid akali abuser " , she has been out for a while and is by far one of the most broken champions in the game and that the game had ever seen, but that doesnt mean that i should stop playing the champ i feel in love with just bcs she got reworked.
**A little info about me rly quick so that i dont get ppl saying " eR maGwAd silver 123424 player wHo goT 1 gOOd akAlI gaMe " **
Ive been playing this game for 7+ years now so I have a lot of knowledge and understanding of what and how things work. I have a decent ammount of knowledge about every role and lane in the game.
Originally I am a master tier player currently sitting at diamond 4 51 lp because as u mightve noticed , i have around 200 ranked games this season ( i think, not even sure anymore ) because i dont feel like playing if i cant play my otp anymore and ranked is just so stressful and annoying but thats a story of its own.
ive been maining akali for about 2 years now ( yes i mained the old akali as well , dugh that is obviously obvious... ) and before her i mained kha for 2 years and before that i mained ahri for 1 year so thats 5 years of maining specifically assassins and learning everything about them.
I have over 400 games with the reworked akali.
Onto the new akali and what I think should be done to make her less of a pick / ban champion since she is the numero uno banned champ atm 
_Passive - Assassin´s Mark _
OPINION : Overall I dont rly see an issue with this ability as it sorta encorporates the old akali passive , the dmg part not the healing part which has been moved to the Q and the part of her old Q that restores energy , having more AD based scaling , just like all of her abilities except the 2nd part of the ult makes it , as known , exceptionally good to build gunblade 1st item , later on it scales less as effective as an AD build would which is good as an overall balance part since the ap scaling is less than the ad one and u , dugh.. , build ap normally unless ure feeling like trolling. PROPOSITION : None
Q - Five Point Strike
have u ever played vs pantheon ? its not very fun is it ? OPINION : Pantheon was one of the best counters for the old akali ( in my opinion the best ) having him poke the absolute living hell out of u and if u turn to fight u simply just die so the goal was to be at the least possible lack of resources until lvl 6 when u could try to make a play. This ability however is like panths q but imagine it also slowing you ( to make it even more spicy ) and also healing him however tho this healing part is , as i mentioned before , an incorporation of the healing part of the old akali passive which is fine to help her sustain but it should , overall , be nerfed in the healing margion. However panths q is point and click while akalis q is still dodgable and its more of a mind game then. PROPOSITION :
- decrease the slow from 50% > 35%
- decrease the healing percentage from 20/25/30/35/40 to 20/25/30/35/35 basically making it 5% less effective at rank 5
W - Twilight Shroud
OPINION : Now this is where riot videogames went full :) - mode and just made one of the most broken abilities the game had ever seen. 1st things 1st ( im the realest ) REMOVE ( completely and utterly remove ) obscured from the game because rly , not even I ( MYSELF ) enjoy diving ppl when the turret literally cant do jack - :) to me except when i leave obscured for 0.65s. When playing with friends i went so deep into the enemy base i died because i FORGOT that there were turrets there xd. its just way 2 easy to abuse obscured. the other thing is the DURATION ( do u read me m8s ? ), not the COOLDOWN ( patch 8.22 ) of the shroud but the DURATION. PROPOSITION :
- Remove obscured
- Remove obscured
- Implement the old akali w shroud stealth mechanic WITHOUT the blink , since she has her E ( even while it has a long cd it is still very effective )
- Decrease the duration of the shroud from 5/5.5/6/6.5/7 > 5/5.5/6/6/6 basically making it last 1s less
- Make it so that the shrouds duration is extended by 0.33333333333s every time she enters or breaks from the shroud up to 6 times , for a maximum bonus of 2s from the now - live version which says that the shrouds duration is extended by 0.5s every time she enters or breaks from the shroud up for a max bonus of 3s basically going from 0.5s x 6 = 3s > 0.33333333333s x 6 = 2s RESULTING in the overall nerf of 2s to the shrouds duration ( if maximum shroud breaks are achieved )
- Revert the patch 8.22. cd nerfs
- to COMPENSATE for all these nerfs to my beloved doughnut , when i mentioned the implementation of the old akali w shroud stealth mechanic instead of the new one i specifically urge and highlight the fact that ( in such a case ) a vision ward or a sweeping lens CANNOT reveal akali in her W because that would simply render the shroud utterly useless due to there being a huge ammount of simple counterplay
E - Shuriken Flip
OPINION : I rly like this ability and so do many ppl , it is the most balanced part of her kit and a very fun little asset to use. PROPOSITION : None
R - Perfect Execution
OPINION : When looking at this ability I see 2 issues , a microstun and way 2 much early dmg on the 2nd part. Now rito games ACTUALLY fixed the 2nd part which i stated here about the early dmg rn in patch 8.22. My issue was that it dealt way 2 much dmg at rank 1 , at rank 2 i would leave it the same and rank 3 is when she needed more dmg , which was what rito did and im amazed at that ( claps ). Now the remaining issue is the microstun of 0.5s. While ppl think that this is pretty useless , it is incredibly useful for plays and canceling channeling abilities BUT also very extra and op. Imagine this very common and replicable scenario. Ure vs a kat on mid , most ppl dont even know her ult is a channel ( idk how they dont know this but okay ) , she jumps on u , ure both lvl 6 , she casts her combo and starts ulting , all u simply have to do is cast ur r and bump her and her r is utterly useless and canceled rendering her , basically , dead ( unless u rly mess up ). This doesnt sound very fun and interactive right ? Unless the kat can react and predict this fast enough to shunpo away before ur R touches her her R is stopped. PROPOSITION :
- the dmg has been fixed , gj rito !
- remove the microstun completely and instead give it a microROOT of 0.5s
- adjust the " wait before ult parts " ( u know what i mean hopefully ) , the delay between ulting the 2nd time dugh... from 2.5s > 1.75s
Final thoughts
If uve even read this all I thank u for ur time and effort to read my jibberish and my slang english usage. The new akali is definitelly way more fun and flashy than the old one but at the same time her main issues are the obscured W and Q spam which i have proposed how to fix. It is definitely saddening seeing a champ u main being the #1 banned champ in the game and even sadder cus u basically cant climb as effectively as u could if u would get her. Not to mention ppl being very toxic towards u simply bcs of the fact that ur champion was made into a monster. What rly made me wanna write this is that i rly like the new akali and she is such a cool concept and much better than the old concept ( imo ) and seeing her be THIS GOOD just doesnt feel right and it feels way 2 easy to succeed and way 2 unrewarding for ppl who are actually trying to be good with her bcs the no-brainer obscured thing is just a ... no-brainer thing lul. Once again thank u for ur time and if some ppl would actually be interested in me writing an actual guide on how to play akali ( tricks , tips , builds , etc. ) i wouldnt mind sparing an hour or two for such a thing.
EDIT 1 : in spite of consultations and some rly good suggestions ive edited a few parts.
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- removed the Q dmg nerf suggestion
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- removed the Q slow duratio nerf suggestion
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- added a note regarding the revert of the 8.22 cd nerfs at the shroud section
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- thanks to Vlada Cut for the brilliant suggestion which i completely forgot about > removed my microslow suggestion , instead suggesting a microroot
~ Sakura Tree ~
They all got tools to towerdive with ease. Either via hyper mobility or dropping tower aggro and stopping incoming tower shots or both.
And its not like Akali had a hard time turret diving before the rework anyway. So, why is this a complaint, I fail to understand.
All assassins that are equal or ahead in the early to mid game are going to tower dive you and shit on you. Yes, Akali will make your turret pretty much useless in a dive, but, that's only in the area of her W. Take 5 steps backwards, and now, suddenly, she can be targetted by the turret if she decides to step up to you........
and the old spellvamp item (i don't remember the name)
or a
1st item lol so if the item were to be removed some new form would need to be added