This is how you nerf Kai'sa (Icathian Rain)

SimbaStampede·10/28/2019, 5:43:05 AM·4 votes·1,802 views

The most feelbad part of Kai'Sa's kit is her Icathian Rain. It's guaranteed damage that had ZERO counter-play. All she has to do is get near you, press Q and deliver a ton of damage. It acts exactly like Sona's Q but with one HUGE difference that should introduce counterplay. The difference is that it is a damage over time effect. And that damage should be able to be mitigated if you react fast enough. Here is how you can fix it to make it feel better for everyone.

So the spell is basically a BIG damage over SHORT time effect. Once you are within range, she can cast but even if you leave that range while the spell is being cast you still take full damage. This feels bad... really bad. If you move out of range, the remaining missiles shouldn't hit you. How this SHOULD work is that in order for Kai'sa to do full damage she will need to stay inside the Icathian Rain range during the entire duration of the cast. Any missile that was fired after she moves out of range should simply NOT HIT. The missiles should have a max range that they can travel. If Kai'sa wants to do full damage, she would need to commit to staying in range for the duration of the cast. A person should be able to dash or flash out of Icathian Rain's range during the spell cast. If Kai'Sa wants to do full damage she would need to follow flash or use her Supercharge to stay in range.
This way you have counter-play on top of counter-play. Isn't this the type of shit Riot loves?

The amount of guaranteed damage from Icathian Rain just feels bad and since it takes a second to put all the damage down, you should have a second to react. The amount of damage you are able to mitigate will depend on how quickly you react and what tools you have available to get out of range. This sounds way more fun than how it's currently setup.

4 Comments

iiGazeii10/28/2019, 6:12:27 AM4 votes

It does have counterplay. Stand in your minion wave. She can't hit you with all the missiles unless she can make you the only thing in range. Force her to split it with minions, and you not only reduce her damage, but also force her to push the wave, making it easier for you to farm and harder for her to play safe. Her Q range is also her autoattack range, which is shorter than the average ADC. So unless you're playing Lucian, her stepping up to hit you with a Q should mean she takes at least one autoattack in response, maybe even two or three if you outrange her or have a way to punish her for overstepping.

The whole point of an ADC is that they deal consistent, unavoidable damage. Kai'Sa's Q being unavoidable isn't anything new. You play around it just like you do enemy autoattacks. You position appropriately, standing where hitting you with that damage means they lose more than you do.

DuskDaUmbreon10/28/2019, 5:45:06 AM3 votes

I mean, you could also just fight her as a team. It's automatically divided among all targets, so if you have all 5 there, she hits each of you twice with Q evolved.

You should never be able to be hit by all 10 because you simply have no reason to be fighting her in that circumstance. If you do have a reason, it's probably because you instakill her anyways.