How to change Morg

Quivz·3/23/2015, 8:14:47 AM·1 votes·1,275 views

Been playing Morgana since release (remember when her ulti used to heal her and you pretty much didn't need a zhonya's). These days she's a tier 1 support, either picked or banned with massive frequency in the LCS. Even i feel guilty sometimes with how easy her kit is to use once you've got it down. I can play her anywhere (although her jungling isn't great). So i propose one small change which shouldn't affect her that much, but should bring back a little more risk to her support kit without making her useless as a mage when solo laning.

Have the hitbox on dark binding get smaller as it travels...

Since the hitbox would still be the same size near Morgy, you'd still have to step through or around your opponents minions to land a binding, but your max range binding would hit less often. This would make her a little harder in both solo laning and early supporting.

While it would be a little more possible to thread a binding between minions you'd have to do it from range which gives your target time to see it coming, so this balances out (remember its a slow moving projectile).

When being chased 1 on 1 and using it to escape, using it early would mean your chaser would need to sidestep less to dodge and increase the likelihood you'd miss completely and they would catch you. If you save it for when they close somewhat, its more reliable, but you run the risk of letting them close too much and getting off a stun of their own.

When using it to chase 1 on 1, the chased opponent needs to sidestep less at max range increasing their chance of getting away, but if they wait too long to try and get away from you they have the same chance of getting away as they do now, virtually none.

When assisting someone else with their retreat, its basically the same risk as 1 on 1 retreats, max range is slightly less likely to hit and the amount an opponent has to sidestep is lower reducing the amount you slow them down if you miss, but whoever is running will still gain some ground.

When assisting someone else in chasing is also basically the same. Less sidestep at max range, but your chase partner still gains ground.

In team fights aiming at a grouped team means as before you'll probably get the stun on someone by just throwing it in there, in spread out team fights you have about the same chance of catching someone as before because of the chaos, but slightly better chance of sneaking it past the front line and getting it onto someone squishy. This slight buff makes up for the slight increase in risk elsewhere, although not the whole way.

Currently i think Morgy's kit is pretty balanced (although i imagine haters will as always complain about the black shield), but i do think it is too easy to land max range bindings, even with its slow speed, once you've learned to predict your opponents dodge. i don't know how much it should be changed (half size at max range, or maybe only 3/4), but i think this would bring the skill back into her skill shot. At the moment it feels to me like its a bit too easy. Ever tried sliding it down the side of all the minions and catching someone hanging out by just a few pixels with the edge, i just don't feel like you should be able to do that... Unless you're Aphromoo.

Just some thoughts i had while locking down noobs...

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