The people have spoken: We want Azir buffs/re-work
If you dont want people quitting Azir after 1 game there has to be changes, mechanically hardest champ in game, 45%win ratio from bronze-masters, and only few LCS players play him right
If you dont want people quitting Azir after 1 game there has to be changes, mechanically hardest champ in game, 45%win ratio from bronze-masters, and only few LCS players play him right
Pretty sure his kit is impossible to keep balanced at all levels of play. If they make him easier to play he's too strong in pro play. It's not bad design to have a high skill cap champion that is rewarding to play.
He's too strong in pro play.Which patch? 5.15 or 5.23? You stayed past.He isn't viable even pro play.
[{quoted}](name=Akatsuki Deidara,realm=EUW,application-id=3ErqAdtq,discussion-id=0A0pgpJp,comment-id=00000000,timestamp=2015-12-19T18:59:13.703+0000)
He's too strong in pro play.Which patch? 5.15 or 5.23? You stayed past.He isn't viable even pro play.
I was saying IF they buffed him too much he would be too strong in pro play. Not that he has ever been too strong in pro play.
I don't agree.If they buffed him only he would be viable in pro play.
Pretty sure his kit is impossible to keep balanced at all levels of play. If they make him easier to play he's too strong in pro play. It's not bad design to have a high skill cap champion that is rewarding to play.
45% win ratio bronze-masters, how is that balanced?
Also %40 challenger.
Are you serious? REWORK azir?! They also just GAVE him a buff and also, win ratios don't mean much at all.
They don't give him a buff and they don't never.Win ratios mean much at all.Azir is trash in soloq. (even useless)
Are you serious? REWORK azir?! They also just GAVE him a buff and also, win ratios don't mean much at all.
Win rate means a lot more than nothing.
Or are we going to pretend Urgot wasn't one of the weakest champions in the game before his buffs last season?
Winrates means a little bit. Winrate can vary for lots of factors, like people have no idea how to play new x champion so they feed, do bad, and lose the game. PlayRATE also has a big input, as if the sample size for a champion played is very small, with a huge winrate, that measn that they are probably a high skillcap champion that is rewarding to master.
Long story short, winrates can mean something, but an arguement for buffs has to include something concrete, rather than something so variable and flexible as a win %.
Is the best champion na
Not little bit.Very much mate.Especially for Azir.I don't want saying him statistics.
We suffer this problem for one year.Riot must fix this problem.Games are very short and Azir isn't reaching his power.
Someday I think I'm gonna buy Azir and see if I can steamroll a few games with him to prove what I suspect - that he's not mechanically demanding at all, and is actually more about intelligent play. Like not just firing WQ's at your opponent at max range all the time and thus losing your ability to place and repositon a soldier, and thus forcing yourself to pick between placing another or dashing away when someone uses the cooldowns to go after you.
I once had a match in ARAM as Azir where my soldier wouldn't attack, & I literally had to be beside him in order for him to attack. It's at that point I might as well offer my body to the enemy, since I'm clearly not going to be safe standing next to soldiers I sent in close to the enemy to fight. I only noticed it two matches, & that was during this patch, or was it the last?