Riot, Please Strengthen Towers!

SilverSlayer425·4/17/2016, 5:32:59 PM·46 votes·1,255 views

This is not another FNC vs. H2K, This is more about the OG vs. G2 game. The second game of the series had multiple turret dives where people just took no damage whatsoever. One instance was Kikis' Maokai Maokai who had Spirit Visage (which as far as i know, MR doesn't reduce tower damage) take two turret shots and not even an eighth of his health gone (that may be because of the tree's damage reduction, I am not familiar with him all that much). Another was Perkz's LB Leblanc , who only built an Abyssal Scepter at that point. the LB just took a tower shot, and maybe like 1/15 of her health (read: an inconsequential amount) was taken by the shot. LeBlanc, a very squishy assassin who had no armor item, should not be able to shrug off a tower shot because it was nothing.

Riot, Please buff towers, give them some more armor/MR, and more damage.

4 Comments

God Went MIA4/18/2016, 6:56:13 AM3 votes

Top lane is completely over if you get behind now. You go down 2 kills to a bruiser and they can tower dive you by 10 minutes from full HP. Seriously, my last game a poppy with 130 armor at 10 minutes took 3 hits from tower for 3 bars of Hp. 3 bars. So basically laning phase is 10 minutes now.

zmmby4/18/2016, 6:31:58 AM2 votes

So it takes pro games for you to get that the towers are basically paper?

"yeah since faker said that huerr duerr"

its not news really

LostFr0st4/17/2016, 5:40:21 PM1 votes

They're already looking at changes to towers:

{quoted}

6.9 should include the changes to mage kits, the AP item changes, modifications to dragon and the dragon buffs, a revised Rift Herald buff, towers that ramp in damage on subsequent shots a bit quicker, stronger Red/Blue Buff (late game especially) and a few other bits and pieces.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/i7hAotOk-69-is-the-mage-update-right?comment=00000000000000030000