Rework Please: Mordekaiser

Sir Wesley·8/24/2016, 11:21:20 PM·2 votes·1,218 views

I've been playing league for some time now (4+ years) and I've seen many champions released and immediately fall out of the meta only to be reworked, be extremely "Over Powered" for about a week, nerfed, then never see the light of day again because they are now essentially useless. A prime example of this is Mordekaiser. So I'll be talking a bit about where I think Riot went wrong with his rework and getting some community opinions on the subject.

I have no quarrels with Riot over Mordekaiser being reworked. He needed it. I do however have a problem with the way the went about his subsequent nerfs. Mordekaiser's Q was his bread and butter. It was the only thing that kept him in a fight because of the insane damage output. After the insane number of damage reducing patches that hit him as hard as his Q hit scrubs close enough to flash onto he became about as relevant as Yorick (RIP). This would have blown over much better had Riot then given him a "rework" much like they did with the Mid lane bunch in early season 6. A mini rework, if you will. This is where the discussion begins. What should have been changed about him after that whole escapade?

This is my take on it;

Mordekaiser is a bruiser type champion, not a damage carry (any more). Bruiser is a nice mix of Crowd Control, Tank, and Damage. Mordekaiser has damage... A pattern seems to emerge here. If you have no mobility, no hard CC, no defensive stats, and average damage you're a pretty bad Bruiser. Instead of giving him a big balloon to hit people with, why don't we rework his other abilities instead.

** Passive - Iron Man** Oh right he has a shield

Shield Rate: 25% of damage dealt (calculated after resistances) --> 25% of damage dealt (calculated before resistances) **Shield Cap: **25% of max health --> 30% of max health **Shield Decay Rate: **1.5% base health (minimum of 6.25% maximum health) --> 1% max health per second (minimum of 15% of max health) **Shield Decay Delay: **1.5 Seconds --> Until out of combat

Q - Mace of Spades Hybrid Champions are Dead

Damage: First two hits deal 10/20/30/40/50 (+50/60/70/80/90% Total AD) (+60% AP) Magic Damage. Third hit deals double damage. --> First hit deals 15/25/35/45/55 (+1/1.5/2/2.5/3% of target's max health) (+20% AP) Magic Damage. Each Subsequent hit on the same target deals twice as much damage as the last (Max 60/100/140/180/220 (+4/6/8/10/12% of target's max health) (+80% AP). (Added): Mordekaiser gains 10/15/20/25/30% attack speed on the next 3 hits.

W - Harvesters of Sorrow Complete Overhaul

Harvesters of Sorrow can be cast on Allied or Enemy champions and neutral monsters for 4 seconds dealing 45/50/60/75/100 (+15% AP) Magic damage per second to enemies in the area and slowing them by 10/12/14/16/18%, Increasing ally movement speed by the same amount. Mordekaiser gains 10% movement speed when moving toward the target.

E - Siphon of Destruction Basically the same. Just without AD scaling.

AP Scaling: 60% AP --> 75%

R - Children of the Grave Pretty much the same as the E.

(Removed): Ghosts no longer gain 100% of Mordekaiser's Bonus AD. (Removed): Mordekaiser no longer heals for 100% of damage dealt. (Added): Children of the Grave stuns the target for 1.5 seconds on cast.

This is quite a bit of a change and a lot to digest in terms of making a balanced champion and I don't pretend to know a lot about making balanced champions but this is my take on things. I loved playing the old Mordekaiser and I would love to have a more relevant version of him in the meta.

Mordekaiser has potential to be either AD or AP or Hybrid. I personally don't think that Hybrid champions have a place in the meta due to itemization and things of the like but I'd be interested to know what everyone else thinks.

31 Comments

Slack King8/24/2016, 11:23:23 PM3 votes

Leave my morde alone

I dont mean to be rude, but your rework ruins quite a bit of what morde is, and shows you dont understand him at all.

He has no CC and no mobility for massive damage. The ad scaling isnt bad, it allows you to pull extra from some of his best items. item 3078 item 3146 item 3053 His Q in no way needs %hp damage, I delete some people with 2 hits You gutted his survival from W for some garbo move speed

Slack King8/24/2016, 11:33:09 PM2 votes

Meta champs are either easy to play and get resuslts or just flat out broken. Thats just how it is

For example tank ekko was broken for quite a while, Morde top deletes tank ekko like a joke and never had an issue

Im not going to say morde doesnt have issues he does, but there are quite a few of us who kept mordes win rate at 52%, until fkn inori played him in LCS and the bandwagon followed making his win rate tank.

I enjoy him quite a bit and even though Ill never get the greivous wounds on his ult, I atleast hope they will update his Visuals

Ralanr8/24/2016, 11:43:59 PM2 votes

Jax would like a word with you on hybrid champions.

Slack King8/24/2016, 11:55:22 PM2 votes

Well then pick him up and start playing him. Id rather people just believe him to be garbage. It makes me giggle Trust me, when you land that 3rd Q and everyone is just like WTF?! was that

Schàdenfreude8/24/2016, 11:30:20 PM1 votes

Shield Rate: 25% of damage dealt (calculated after resistances) --> 25% of damage dealt (calculated before resistances) Shield Cap: 25% of max health --> 30% of max health Shield Decay Rate: 1.5% base health (minimum of 6.25% maximum health) --> 1% max health per second (minimum of 15% of max health) Shield Decay Delay: 1.5 Seconds --> Until out of combat

Wait, this guy is just talking about Mord buffs basically. No wonder why he wants to rework Mord this way.

Damage: First two hits deal 10/20/30/40/50 (+50/60/70/80/90% Total AD) (+60% AP) Magic Damage. Third hit deals double damage. --> First hit deals 15/25/35/45/55 (+1/1.5/2/2.5/3% of target's max health) (+20% AP) Magic Damage. Each Subsequent hit on the same target deals twice as much damage as the last (Max 60/100/140/180/220 (+4/6/8/10/12% of target's max health) (+80% AP). (Added): Mordekaiser gains 10/15/20/25/30% attack speed on the next 3 hits.

Still wanting more Mord buffs rofl. Just eliminating the AD part of it but giving more damage.

W - Harvesters of Sorrow Complete Overhaul Harvesters of Sorrow can be cast on Allied or Enemy champions and neutral monsters for 4 seconds dealing 45/50/60/75/100 (+15% AP) Magic damage per second to enemies in the area and slowing them by 10/12/14/16/18%, Increasing ally movement speed by the same amount. Mordekaiser gains 10% movement speed when moving toward the target. E - Siphon of Destruction Basically the same. Just without AD scaling. AP Scaling: 60% AP --> 75%

Ye, make Mord more boring by changing W and buffing E. I shouldn't be suprised by now.

R - Children of the Grave Pretty much the same as the E. (Removed): Ghosts no longer gain 100% of Mordekaiser's Bonus AD. (Removed): Mordekaiser no longer heals for 100% of damage dealt. (Added): Children of the Grave stuns the target for 1.5 seconds on cast. This is quite a bit of a change and a lot to digest in terms of making a balanced champion and I don't pretend to know a lot about making balanced champions but this is my take on things. I loved playing the old Mordekaiser and I would love to have a more relevant version of him in the meta.

rofl, so first you wanna buff his shield because he dies too quickly, but now you want to remove healing from his ult. Do you see the condradiction there within your logic? Also, I hardly think a point-and-click stun would be a good idea.