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[Champion Concept] Sangrin, the Drifting Storm

Flintfall··11 votes·4,504 views

Art Credit to Rob Joseph

http://i.imgur.com/qOpBIjq.jpg

**A golden sun leers through the copper clouds of sand, its piercing gaze finds a man amidst the storm, staring back with weary intent. He stood tall, not proud, a jaded blade resting lazily on his shoulder, dusty eyes wandered aimlessly among the dunes. Thoughts fled into the wind, too tired to will them back, he solemnly watched them beckon him forward. Perhaps one day he could catch up with them, when life had reached a quieter bend. A bitter taste, he imagined, to not return. With a mountainous sigh he gathered, it was time to leave. **

###Lore


Words escaped him, slipping unheard through the stained lips of the young seer. But what could be said, it was murder. The darkest night had snuffed the breath of life; a school of corpses met his frightened vigil. There was nothing he had to say, a splintered piece of wood showed the few who survived his grievous intent. Anger came softly, a quiet wind of pain washed over him. He was cursed.

The rasping breath of death followed him closely, watching his robes give way to steel. It watched his heart scar, torn from years of torment, yet beating for what would be his final hour. It would take 20 years of bloodshed, but at long last he stood over the man whose blackened soul led him to the academy that night, what even led him to a village years before. The man who cursed him, the one who together watched his families die, who then stared into a mirror of brown eyes, a broken man. There was no regret, no pleasure, no glory, only silence as they embraced each other’s blades, neither had feared death.

Only as he fell next to the man he swore to kill, did he sleep soundly. The world could go without another sellsword, another murderer, another blackened soul. Yet, he woke up.

Why?

Slowly, his head lolled towards the open mouth of the rotten shack.

Why me?

Blurred with pain, he could see the faint shimmer of sand burning under the sun. Each breath he counted his last, yet still he heaved. Staggering to his feet, a purposeless gaze saw into the depths of the gritty ocean. Whispers filled the room, comforting, gentle voices. They pulled him towards the dunes, no promise of release, no chains of despair.

How long he wandered, hopelessly lost at home. It was the birth of a new man, reborn among the sands. Years more he roamed, seeking the meaning of his life, a voiceless nomad in the deafening storm. When he emerged with tempered mind and steel, visions of a new future both compelled and horrified him. Whether he had found what he was searching for was known only to him as he approached the gates of war, accompanied by the lost sands of time. There was no turning back.

“Life is a road, no matter where it takes you.” –Sangrin

###Base Stats


Health: 452 (+94)

Health Regen: 8 (*0.6)

Mana: 230 (+35)

Mana Regen: 5.5 (+0.7)

Range: 125

Attack Damage: 59 (+3)

Attack Speed: 0.639 (+2.85%)

Armor: 22 (+3.5)

Magic Resist: 30 (+1.25)

Movement Speed: 330

###Kit


#**Passive: **Dune Walker

Sangrin's Desert Peal and Wayward Storm generate sand that the enemies can enter, buffeting them and reducing their vision.

Sangrin gains increasing % damage reduction the longer he stands in a sandstorm, reaching 24% over 2 minutes (0.2%) per second).

#Q Desert Peal

Sangrin swings his sword down, sending a wave of sand in a line, going farther with each enemy hit (+100 range) and dealing 70/100/140/170/220 (+.6 Total AD)(.6 AP) physical damage to all enemies hit. Afterwards, it leaves a trail of sand for 4 seconds, buffeting enemies within and reducing their vision.

Range: 830
Cooldown: 12/11/10/9/8 seconds
Cost: 60/65/70/75/80 Mana

#**W **Retaliate

Sangrin retaliates against an enemy, dealing 90/140/190/240/290 (+.7 Bonus AD) physical damage and shattering any shields they have. If the enemy does not have any shields, then it deals an additional 20/40/60/80/100 (+.5 Bonus AD) physical damage.

This can only be used after Sangrin has received an enemy champion or large monster’s autoattack within the last 2 seconds.

Range: 125
Cooldown: 10/9/8/7/6 seconds
Cost: 100 mana

#E Razing Sands

Blades of sand strike an enemy target for 70/100/130/160/190 (+.7 Bonus AD) physical damage, chaining to nearby enemies buffeted by the sands (Can only hit each enemy once).

If Sangrin is within melee range, he too swings his blade for and additional 50/80/110/140/170 physical damage to the originally targeted enemy. Can only be used on enemies buffeted by the sands.

**Range: **830
**Cooldown: **8 Seconds
Cost: 70/75/80/85/90 mana

#R Wayward Storm

Passive: Sangrin's abilities slow enemies for takes 10%/15%/20%.

Active: Sangrin summons a vicious sandstorm, buffeting all enemies within and reducing vision. Use alt-click or (Binding for ultimate) to move the storm.

Size: 1000/1300/1600
Speed: 290/310/330 Movement Speed

###Quotes


#####Movement

“Onward.”

“Destiny awaits”

“The sands of time heed no one”

“A wise man is rushed to his grave, a fool digs it for him”

“Purpose is who you are, not who you want to be”

“I see it”

“No turning back”

“The past is gone, the future is uncertain, so enjoy the present”

“The road not taken, interesting”

“Come with me, we have a long way to go”

#####Attacking

“When you reach death’s door, knock”

“Arrogance is the rust of a soul”

“If you want to live, give me a reason to let you”

“A life of death can only bring suffering”

“Blood never washes off”

“Though your journey ends, another has begun”

“Until next time”

#####Taunt

Points the blade in the direction he's facing before swinging to his side.

"I may be lost, but let's see if I can lose."

"Put your faith in your strength, let's see if it cracks."

#####Taunt Interactions

Sivir : You want gold? I’ll pay you with steel.

Malzahar : If you want to accept the future, you’ll have to live with me changing it.

Zilean : If you can’t move on, let me help you. (Not aggressive)

Xerath : A slave to power, but aren’t we all?

Rammus : You ok?

Ezreal : Get lost, maybe then you’ll find something of value.

#####Joke

Stratches his head, while turning in all directions

"Hey, anybody got a map?"

###Description


Sangrin has left his bloodthirsty past behind, preferring not to rush headlong into the enemy. However, he does not put it past himself to slay anything audacious enough to confront him head on. Striking quickly and aiming to end the duel early, Sangrin is not as good in a sustained fight, allowing for his initial rotation and one or two more spells to finish the job.

Area control is one of his specialties, his ultimate allows for either huge team support in lane by sending it elsewhere, or it gives him a hefty edge over his opponent by allowing for more Razing Sands and sustained slows.

You can build him as an assassin, hiding until he arrives and pummels everyone into the ground, or make yourself durable, taking several hits before going down. Full tank allows you to be pure disruption.

###FAQ


Did that man really kill his family and the seer academy?

Yes.

How can I tell if I am out of combat for the passive?

Sangrin will rest his blade of his shoulder similar to the placeholder splash.

Does being buffeted by the sands cause damage?

Not unless you are rock, steel, or ground type. So, no, it does not deal additional damage.

How does Razing Sands work?

Think of a domino effect, if there are 3 enemy units next to the target, all 3 will be hit. If 79 enemy units are next to those 3, then all 79 units will be hit as well,** as long as they are all buffeted by the sands**, otherwise they will not be hit at all.

What happens when I upgrade my ultimate?

The current sandstorm will disappear, and you will have to use the ultimate again to respawn it with it's increased speed and size.

Will update more questions when they are asked

###Skins/Artist Credit/More Concepts


*Much thanks to Rob Joseph for the art, check out his deviant art here: *Rob Joseph @ deviantART

Liked Sangrin? Check out my other concepts:

Gnarr, The Harvester

Maud, the Zaunite Spitfire

Kawpra, the Kumungu Devil

Han, the Resolute

Unaware his exploits, Sangrin's name traveled far and wide, garnering a rival whose path he will no doubt soon cross:

Staise


####Skins

Classic Sangrin: Desert particles with a kick-ass sandstorm. Wanders around the desert in full-armor, which only attests to his endurance.

Woad Reaver Sangrin: Sangrin heads north, assuming a more barbarian appearance. He now has snow particles, and carries with him winter itself, an overwhelming blizzard.

Corsair Sangrin: Deciding fortune is best found on the open seas, Sangrin becomes the stalwart, yet ruthless captain of his ship. He now has a pirate's appearance and has stormy particles. His ult now summons a mighty thunderstorm, with rippling lightning from within (will not do additional damage :P)

Ruined King Sangrin: Turns out he did die alone in the rotten shack, and turns his vengeance into a kingdom of the undead. Wields the Blade of the Ruined King and now has an eerie fog of death for his ultimate, while gaining spectral particle effects for the rest of his abilities.

36 Comments

darkdill3 votes

That "buffeting sand" mechanic sounds very interesting, and we definitely need more Champions who can reduce enemy vision. That said, a few things could change.

First, the Q skill's trail duration would be best if it had a fixed duration, not one that increases with level. This makes it easier to gauge by the opposition, as well as easier to use if you only put one point into it. That's why stuff like Kog'Maw's trail doesn't have a duration change with rank; just slow potency.

Second, the W skill seems like it'd be useless against ranged opponents, but there's also another issue: it's a lot like Fiora's Riposte. I do like the whole "breaks shields" mechanic, though. We definitely need some mechanics that are anti-shield.

Other than that, your kit looks solid. As for skin, I'd go with Ruined King. Sounds badass.

Flintfall1 votes

A fixed duration would add to some clarity. The sand clouds, as one would learn while laning against Sangrin, are to be avoided. I feel that I didn't like how power it could give at lvl 1 vision denial, and still feel satisfying lategame. Plus, I like giving incentive to upgrade different abilities based on playstyle and preference. So, I think a scaling duration should be fine.

W is intended to be useless against ranged opponents, as I feel it would bring too close to Fiora's reposte. I always didn't want to give him a gapcloser, which I feel would break his theme of being the retaliator than the aggressor.

Also, where are my Corsair's at?

LilStacey872 votes

I must say Flint... I come back to "The Master" concept artist to get some motivation and you done changed up my boy Sangrin's KIT... smh... You should've just made Dune Walker say- Enemies buffeted get slowed and vision reduced. And kept the damage reduction on Wayward... it had more substance. This still my fav. champ on the boards though! Lol... if you can, gimme some feedback bro Ian, The Merc

Flintfall1 votes

Eh, I kinda felt like the kit fell a bit short of what I wanted to achieve, and I had a couple ideas bouncing around on him for a while, figured I would update him with some of them. The boards version is also tad outdated, let me give you a changelog of what I currently have:

  • Being buffeted now slows for 5%. Autoattacks/Retaliate on buffeted targets increase that slow to 25% (again refreshing while they are buffeted by the sands).

  • Damage reduction spikes to 10% over 5 seconds while Sangrin is (buffeted), then gains another 10% damage reduction over 2 minutes.

  • Desert Peal's buffeting sands now linger for 8 seconds

By the way, I have an experimental change I want your feedback on. I'm looking to make Razing Sands a tad more interesting, and what I currently have is that hitting a buffeted target with Razing Sands emits a vision reducing sand plume (however, it does not 'buffet', so no slow or chaining). However, I'm on the fence about it because I think that Sangrin has enough tools as is. Would be nice to hear from someone who likes the kit though :P


I'll definitely check out Ian, thanks for the kind words!

LilStacey871 votes

{quoted}

Eh, I kinda felt like the kit fell a bit short of what I wanted to achieve, and I had a couple ideas bouncing around on him for a while, figured I would update him with some of them. The boards version is also tad outdated, let me give you a changelog of what I currently have:

  • Being buffeted now slows for 5%. Autoattacks/Retaliate on buffeted targets increase that slow to 25% (again refreshing while they are buffeted by the sands).

  • Damage reduction spikes to 10% over 5 seconds while Sangrin is (buffeted), then gains another 10% damage reduction over 2 minutes.

  • Desert Peal's buffeting sands now linger for 8 seconds

By the way, I have an experimental change I want your feedback on. I'm looking to make Razing Sands a tad more interesting, and what I currently have is that hitting a buffeted target with Razing Sands emits a vision reducing sand plume (however, it does not 'buffet', so no slow or chaining). However, I'm on the fence about it because I think that Sangrin has enough tools as is. Would be nice to hear from someone who likes the kit though :P


I'll definitely check out Ian, thanks for the kind words!

Ok, I re-read your KIT and seen what you got planned, I like where your going with it but I'd personally do it a little different. I also have some questions at the end of my post.

  1. 5% Slow seems a little low, If you feel comfy with it, to each his own... but I'd bump it to 10% and keep a 25 to 30% slow on AA's and W like you said.

  2. Desert Peal's sand buffet last 8 seconds? so with that being said is it safe to say that ALL abilities you give Sangrin that will buffet targets last 8 seconds? I think it should be this way, though Wayward Storm should constantly refresh while they are in the storm.

  3. The Sand Plume Idea is a good one... matter of fact, it's a great one. But I must admit, I already like the chain effect and melee bonus on Razing Sands. Because of this, I'd (my personal opinion) change Desert Peal, and have him slash sand in a straight line, creating the plume after the 1st target hit (Something like Graves Ult or Vi's "E")... BUT, i'd also have that plume Buffet targets.

I don't really know what to say about the damage reduction over time because as far as I remember you dont have a specific time on how long Wayward Storm last, which is what I wanted to ask.

MajiqMan1 votes

Omg. freaking awesome job man! This is a VERY in-depth champion concept, for which i have yet to see a parallel, and by far the most intricate. I'm assuming he would have crosses paths with yasuo at some juncture considering their elemental abilities. Very well done my friend!

Flintfall2 votes

You'd be surprised with the dedication people put into their concepts. I've learned a lot after posting Gnarr, and I hope I can learn more still from Sangrin as I start my 3rd concept (It won't be here for a long time, sorry).

Yasuo and Sangrin definitely have a lot in common. The reason he doesn't have any taunt interactions with Yasuo is that I feel they would be close friends, and as such Sangrin wouldn't necessarily 'Taunt' him. However, an a duel of honor between them isn't far-fetched.

I appreciate the feedback!

GhostofBacon1 votes

Yasuo and Sangrin definitely need to have a Secondary quest like Khazix andRengar mabey it could be a duel or somthing

Hexx Bender1 votes

Dude, this is a wicked cool concept! Would love to see it in-game :D

yugireo1 votes

Joke "Praise the Sun!"

Flintfall1 votes

"Praise the sand!"

GhostofBacon1 votes

Great concept but isnt his ulti like Viktors plz correct me if im wrong otherwise 10/10

Flintfall1 votes

You're not wrong, the ultimates are indeed similar


Sangrin's ultimate summons a sandstorm that does no damage, and is also significantly larger (a crapton larger, Trundle's frozen domain range is the same size as the lvl 1 ultimate).

Viktor's ultimate does a lot of damage on its arrival, and does damage over time, whereas Sangrin's ultimate does no damage at all. Sangrin's does however, help him slow an enemy if he hits them.

Both ultimates can be moved in similar ways, using the ultimate binding, or in Sangrin's case, alt click (dunno if it works for Viktor as well).


Hope this cleared some things up.

Dicerson1 votes

His Ultimates Diameter is Overpowered. Its 1600, thats more than Champion sight range. And a permanent ult with THAT much range, sight vision reduction, and all the bonuses from being buffeted by the sand? Its horrendous.

IF an enemy is buffeted by the sand, then that enemy is pretty much dead because an AD building champion with scaling and base damage that high will instakill almost anyone if they build crit strike, normally being a glass canon counters this, but with the massive amount of Vision reduction and the slow, who would be able to kill him?

Flintfall1 votes

In a vacuum duke fest, Sangrin is OP.

345 movement speed, no MS boost or gap-close generally means he's immobile. With that out of the way, let me start with your second point if you don't mind.


Sangrin's damage is highly dependant on three things:

  1. He is within melee range (which can be hard to do)
  2. The enemy is buffeted by the sands
  3. The enemy is attacking him (has used a basic attack, which also doesn't always happen)

For him to '100-0', he would have to have all 3 criteria met and survive the initial assault (since you are glass cannon apparently), so I doubt the damage is that big of an issue. Not to mention the slow is only applied if Sangrin attacks in melee range, so you would have to literally bump into him for you to be caught.


As for the ultimate, at max speed it moves slightly faster than a minion. Most fights will outpace it, so you can easily apply pressure elsewhere.

Of course, this gets simplified later on, but it probably won't be there for most fights if you don't have very good foresight. The power of this ultimate is largely based around how each team approaches the storm, how they use it, and how they avoid it. Sangrin isn't of much use if he can't use the ult right.

Hope this cleared things up.

Stephenizgod1 votes

Oh my you are much better at making champ concepts then me... i guess thats why you give such awesome advice...

Flintfall1 votes

I'm not THAT good, most of the concepts I've put out there have had major issues that I didn't think of beforehand. Most of the time I just I try and go with an entirely different direction with champion design (Multiple farm dependant power spikes, slow motion, and with Sangrin, a permanent pet).

They don't always work out, and most of my concepts are inhibited by art, but the most important thing is to make your champion the best it can be!

And you shouldn't diss yourself, you make great concepts as well. It's obvious you think things through and put a lot of effort into your concepts, and that's what draws me most to champion concepts.

Stephenizgod1 votes

I also try and do unique champ concepts, but i dont know as much about balancing as most people do so its hard. So far i have upvoted all the champ concepts ive seen of yours lol.

Thanks! it takes me forever to write a champ idea even if i thought it through beforehand :P

Flintfall1 votes

I have accidently deleted a draft of Maud, Sangrin, and Gnarr (this one I was only half-way through). The paaaaain :(

Stephenizgod1 votes

I know that pain.. A few times ive hit backspace to delete something not realizing i wasnt clicked on the text box and have gone back a page losing everything, when that happens i quit for a couple days haha.

LilStacey871 votes

This.... champ.... is.... AMAZING. The mechanics are great, the moves are great, the artwork is great. Sometimes when I read concepts like this one that it's secretly Riot behind the scenes. This guy has no flaw in his design from what I read. My personal opinion is that the Range on the "E" and "R" attacks are kind of high but man, lend me some of that creativity!

Flintfall1 votes

Haha, glad you like him, I certainly had a ton of fun making him (Really I feel that I don't create the champions, I merely find them and tell their story).

The reason for the long range of Razing Sands (E) is that there is a heavy prerequisite for using it, making it's overall usability rather low. I used a longer range so that it wouldn't be so frustrating, though as you point that out, there are some discrepancies in range that I didn't acknowledge when I made the kit's numbers.

Thanks for the feedback!

LilStacey871 votes

No problem man. However, I was so caught up in the moveset and playstyle that I didn't read the lore. Now that I have, you haven't mentioned why Sangrin joins the League of Legends.

Flintfall1 votes

When he emerged with tempered mind and steel, visions of a new future both compelled and horrified him. Whether he had found what he was searching for was known only to him as he approached the gates of war, accompanied by the lost sands of time.

In the lore Sangrin has found a new purpose in life, stopping the horrific future he had seen, and in doing so he needed to join the league.

LilStacey871 votes

Oh ok, I didn't read correctly. So what would you say this guys role would be? He sounds like he'd be league's 1st Fighter/Support type (Not Support/Fighter like Thresh). Also, I wanted you to check this guy out, he's the one of the few concepts I seen besides this guy and a few others who seems league-worthy. http://boards.na.leagueoflegends.com/en/c/fancreations/tk1Ylwti-champ-concept-aksor-hybrid-melee

Flintfall1 votes

I designed him as a top laner, I don't think he could do much in terms of support due to Retaliate (W) being hard to use on an adc but I could see where you're coming from.

Ooh, a good concept you say? I'll take a look (I remember seeing it, but didn't really look into it, which I'll do right now)

Flintfall1 votes

The kit is pretty simple, there are a few added stat buffs that might be a bit confusing/unnecessary but overall the kit is very solid. The lore is a bit tacky though, but I think it's definitely one of the best dual-wielding concepts around.

LilStacey871 votes

I understand what you mean by him not being in the bottom lane. But what I meant was that certain characters have support as their secondary role because of their abilty to CC or help the whole team in fights. Heimerdinger for instance. Ashe is a prime example. She's labled Marksman/Support, but no one ever plays her in the support role because she's so good at ADC. Your champ seems the same way, even with low health the Sandstorm Ultimate can be used at a range and help the team tremendously. And his ability to slow is good as well. If I played Sangrin, he'd be a top laner, no doubt. but you were to look on the champions list what do you think it would it say?

Flintfall1 votes

Prob Fighter/tank, but supp could be a 3rd one, next to assassin.

LilStacey871 votes

Lol, Im laughing on the inside. I came back to this page to show my cousin your creation and he seen you threw my name in the mentions. Im honored!

Flintfall1 votes

:P

LilStacey871 votes

Q: Which move causes them to be buffeted by sands?

Flintfall1 votes

Being inside the sand trail left by Desert Peal (Q) or by being inside Wayward Storm (R).

Leroyswish1 votes

"Ok," -- Rammus

kindofspookygub1 votes

Would Sangrin be a "resident" of Shurima?

Flintfall1 votes

Technically since he was born in Shurima, though he's not one to really settle down or own property. I think he'd be seen more as that guy that swings by the tavern once in a blue moon, if not a part of the local mythos (he does walk around the desert in a full suit of armor). I'm sure that when the need arises he'll be there to support his homeland.

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