(Champion Concept) Deisman, the Magic Knight

Aegis Angel·4/10/2014, 1:29:57 PM·3 votes·1,717 views

Deisman, the Magic Knight (Class: Mage/Fighter) (Resource: Mana/Mana less)

Deisman is a stance changer smiler to Jace while in mage form he burns mana, while in fighter form his abilities are free. Deisman's specialty is high lane sustain and moderate burst. Not counting his stance change ability he has five abilities all on separate cooldown.

Passive: Swords and Sorcery

Swords: Damage done by basic attacks in swords stance recovers a portion of mana based on level and how much damage is done

Sorcery: Damage done in sorcery stance creates stacks of power. These stacks are consumed when switching to swords stance and Deisman recovers some health based on the number of stacks. There is no maximum stack limit but they all are consumed when switching.

First Ability: Stance Change

Changes from sword stance to sorcery stance and vice versa

While in sword stance Deisman gains bonus attack damage, movement speed, and armor

While in sorcery stance Deisman gains bonus ability power, attack speed and magic resist

For the first 2 seconds after switching stance you hold the powers of both stances

**Second ability:**Lancer/Borah Crash

Lancer is the Sword stance ability: Deisman charges up his blade and lashes out with a flat blade thrust. Lancer works like the vault breaker that Vi does. It slows Deisman as he is charging up. But unlike Vi who knocks enemy minions up and comes to a halt upon hitting an enemy champ Deisman carries any enemies he hits with him to the end of his dash. Enemies hit with lancer are inflicted with grievous wounds and take some damage over time. (this ability scales off of attack power)

**Borah Crash **is the Sorcery stance ability: Deisman charges up a large amount of raw magic, slowing him as he charges, and fires it at his enemy. Borah Crash works like Varus's piercing arrow however it again caries any enemies hit until the end of the blast. If the enamy hits the wall they are pinned to it for a short amount of time.

Third ability: Pommel strike/Sigil of Magic

Pommel Strike is the sword stance ability: Deisman dashes to target enemy and strikes the enemy with the hilt of his sword dealing damage. If an enemy is hit in the front side they are slowed. If an enemy is hit from behind they are stunned for a short time. (for anyone who does not know the counterweight at the end of a sword hilt is called the pommel. And it would hurt to get hit by it)

Sigil of Magic is the sorcery stance ability: Sigil of Magic places a magic symbol on the ground slowing the movement and attack speed of any enemy inside. After a short time the symbol pulses and deals damage to all who are in it. (think of it as a modified version of Lux's ability)

Ultimate ability: Break the World (This will drain all his mana no matter what stance he is in)

Deisman slams his sword into the ground and creates a large area of magic blades that deals damage over time based on the amount~~~~ of mana that is consumed as well as his attack power and ability power. The area lasts for five seconds. Deisman gains some mana back based on the number of enemies caught in the field initial range. If Deisman was in sorcery stance when he activates this enemies in the initial range are silenced for 1 sec

Ultimate Ability: Magic of the Earth

Deismin slams his sword into the ground sending a shock-wave of power in three directions. If in sorcery stance enemies take magic damage and are silenced. If in sword stance enemies take physical damage and have grievous wounds inflicted on them. After a 1 second delay they take the other.

**Description: ** Deisman is a fairly tall magic knight. Deisman has white armor with green trim consisting of arm guards and grieves inscribed with his sigil. Deisman does not have a helmet. He has a short black beard. Deisman also has moderately long black hair. His magic attacks are blasts of white light. He uses an actual broad sword so it is bigger than Fioras but smaller than Garen

**Lore:**Deisman is the last of the magic knights from a kingdom from across the sea. He is on a quest for his king to obtain the secrets of immortality. His quest lead him to Valoran where he ended up as a champion for the league.

I Need better ideas for lore. Please give feedback! Also I am not attached to that ult at all

4 Comments

Random Task4/11/2014, 1:12:12 AM1 votes

I love champion concepts, I do them for fun in my spare time. First off........yes the ult is out of place. I would switch his Q and R (Elise, Jayce, Nidalee ) have there switch on their Rs.

Now, Break the World is interesting but isn't for him. His passive is eh, I'd change it. Something like this:

Passive: Divine: When Deisman casts an ability he gains a stack of divine. Switching stances consumes all stacks of divine, healing him when switching from sword to sorcery, and restoring mana when switching from sorcery to sword.

So, Q is open because switch is on R. I'd do something like this:

Q: Punishment: * When in To Arms, Deisman deals bonus damage based on a percentage of his mana pool.*

Vindicate: When in Spellbreaker, Deisman's basic attacks split into 3 projectiles hitting his main target and 2 others dealing magic damage. This lasts for 4 basic attacks.

I think it would be better if his pommel stunned only when they face him and slowed when they are faced away from him. It would 1) help with his escape and 2) make his chase a little less op. (stuns from behind then can dash again with his w + carries you to the end of the dash).

You should call his switch R: To Arms/Spellbreaker or something with more character than sword and sorcery.

But overall I enjoy his concept.