Nicodemus, The Dark Puppeteer (champion concept)
This is the second time that I have posted this. I have done some reworks from the original which is found here.
Lore: Centuries ago a small ship landed on the shores of the great continent. Out of the ship walked a single man, Nicodemus. Nicodemus spent years wandering the land manipulating events to his advantage. He wiped out races that he deemed to dangerous to exist and caused the rise of several nations. After starting two Rune Wars many people became wise to the existence of Nicodemus. Three summoners of considerable power sealed Nicodemus in stone thus forming the first Nuxus. Even with Nicodemus sealed his power still leaked out and allowed him to create chaos throughout the land. The Nexus that appeared throughout the land are an extension of his power Which is why the League has champions destroy the Nexus in each area.
An unfortunate mistake for the league was not ensuring that every nexus was destroyed every time. One of the Nexus in the Summoners Rift survived for longer than it should have thus allowing it to mature and release something. What came from the Nexus was just a puppet. Nicodemus took this puppet and made it into his avatar. Unsure how to break the bonds that held him Nicodemus offered his puppet up to the Summoners of the League of Legends hoping to bring it down from the inside.
"I am the leader you are all just the puppets..."
Nicodemus, the Dark Puppeteer (Class: Assassin, Resource: Mana)
Basic attack: Nicodemus uses the wires attached to his hands to slash at the enemy giving him a ranged melee attack like Thresh
Passive Ability: Setting the Stage
As long as Nicodemus has not been visible on the enemy map for fifteen seconds he begins stringing wire. If an enemy passes though the wire it takes down all the wires in a large area. That enemy champion becomes marked and is revealed on the map for ten seconds.
(This is a technique that would be hard for them to implement but would help him dominate the vision war. If Nicodemus was the jungler he should not have any trouble in keeping track of who or what is in his jungle. The area that gets taken down is large enough that moderately fast champions would not come in contact with the edge of the next wire until after their mark has expired. After the area is taken down a new wire appears that edges the area that has not been taken down. This way then there is always wire somewhere. I know this is confusing but I dont know how to put it better)
First Ability: In Medias Res
Teleports a short distance to an area and spins his wires around him pushing back every enemy and allies back. Damaging enemies and granting allies a shield.
(Note: the name means in the midst of things and is used as a plot hook in many stories. This puts Nicodemus in the Midst of battle. Or can be used as an escape route.)
Second Ability: Rising Action/Falling Action
First Cast: Wires knock target enemy into the air damaging them.
Second cast: Slams enemy back into the ground slowing them and damaging them.
Third Ability: Red Herring
Sends out an illusion of a random ally champion to investigate a zone. If attacked it will respond and deal 1/2 of the damage dealt to it back. Then it will vanish. If it is not attacked it will just vanish. The higher the level of the ability the more illusions that are sent out. Maximum illusions: 3
(this is meant to be a fun little trick to trick people into wasting their powerful attacks early or allow for an escape, cause a distraction or send damage back to the enemy)
Ultimate Ability: Grand Finale
Sends the wires out and grabs hold of a single enemy champion. Nicodemus becomes rooted, invisible and cannot use any of his other abilities. The enemy can then be manipulated for a short amount of time. If the Champion leaves a large radius then the technique is canceled. Reactivate the ability to cancel early.
(Note: Minions cannot be attacked. If a neutral monster is killed the kill goes to the Manipulated champion and not the manipulator. Ally's of Nicodemus cannot damage the manipulated champion. Any damage done to the Manipulated champion causes the invisibility to flicker and the time of control to lessen. Nicodemus gains control of both their basic attacks and their technique but may not access a persons summoner spells, items or ultimate ability. This technique would drain a massive amount of mana and have an extremely long cool down)
Character Description: Nicodemus wares a black stylized trench coat and has a "Phantom of the Opera" mask on. He has white gloves and silver wires. While he is facing the screen you can see small marionettes that he has in his coat. If left alone long enough he will pull them out and make them dance or fight each other. His voice would be deep and calm but would echo giving it a creepy sound.
His allies are Nocturne, Fiddlesticks and Shaco due to their chaotic nature and that they are followers of Nicodemus
His enemies are Lissandra, Skarner and Aatrox because he was responsible for the destruction of Skarners people, Aatroxes people and for Lissandras sister turning against her.
Thank you for Reading. Please give me feedback and suggestions!
should be the opera mask he wears.