Kassadin idea changes

Saint Tyrone ··1 votes·735 views

Hi, I'm a little new at balancing, so don't kill me please. I thought I'd share some ideas for Kassadin, a problematic champion that can flash every 3 seconds.

http://img3.wikia.nocookie.net/__cb20130929122932/leagueoflegends/images/c/c2/Void_Stone.png

##Passive: Void stone

Kassadin takes 15% reduced magic damage and ignores unit collision.

I'm leaving this unchanged, since Kassadin is supposed to be a anti-mage.


http://www.gamereplays.org/community/uploads/post-25004-1271244421.gif ##Q: Null sphere || Range: 650 || Cost: 70 / 75 / 80 / 85 / 90 mana || Cooldown: 9 / 8.75 / 8.5 / 8.25 / 8

ACTIVE: Kassadin fires an orb of void energy at a target enemy, dealing magic damage and interrupting channels. The excess energy forms around himself, granting a shield that absorbs magic damage for 2.5 seconds.

  • MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
  • SHIELD STRENGTH: 40 / 70 / 100 / 130 / 160 (+ 35% AP)

A little buff to the shield and it's duration, but I think it's a fine spell for Kassadin.

http://img2.findthebest.com/sites/default/files/4265/media/images/Nether_Blade_W_Kassadin_2726757.png ##W: Nether blade || Cooldown: 9 / 8.5 / 8 / 7.5 / 7

PASSIVE: Kassadin's basic attacks deal 20 (+10% AP) bonus magic damage on-hit.

I think this passive is fine where it is, so I leave it unchanged.

ACTIVE: Kassadin charges his Nether Blade, causing his next basic attack to deal bonus magic damage, silencing his enemy for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and restore a percentage of his missing mana (quintupled against champions).

  • MAGIC DAMAGE: 40 / 65 / 90 / 115 / 130 (+ 55% AP)
  • MANA RESTORED: 4 / 5 / 6 / 7 / 8 % missing mana
  • MANA RESTORED AGAINST CHAMPIONS: 20 / 25 / 30 / 35 / 40 % missing mana

I nerfed the damage by a little, but only because I added a silence to the spell, allowing Kassadin's joke to finally make sense and also bring back the silence he once had but putting it in a better place for this kit.

http://www.gamereplays.org/community/uploads/post-25004-1271244440.gif ##E: Force pulse || Range: 700 || Cost: 80 mana || Cooldown: 6 ||

PASSIVE: Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him (including his own spells). Upon reaching 6 charges, Kassadin gains the ability to cast Force Pulse.

ACTIVE: Kassadin can emit a pulse of void energy, dealing magic damage and slowing enemies in a 80º cone in front of him for 1.5 secondS.

  • MAGIC DAMAGE: 80 / 105 / 130 / 155 / 180 (+ 70% AP)
  • SLOW: 50 / 60 / 70 / 80 / 90%

This spell is fine, just added a tiny .5 second to the slow.

http://img2.findthebest.com/sites/default/files/4265/media/images/t2/Riftwalk_R_Kassadin_2726759.png ##**R: Riftwalk || Range: 700 || Cost: 60 / 120 / 240 / 480 / 960 mana || Cooldown: 30 / 25 / 20 **

ACTIVE: Kassadin teleports to a nearby location, dealing magic damage to enemy units within 150 range upon arrival. If Riftwalk hits an enemy champion, the cooldown is reduced by 80%. Each subsequent Riftwalk within the next 12 seconds (if it hits a champion only) costs double the mana and deals bonus damage, stacking up to 4 times.

  • Damage: 120 / 160 / 200 (+50% AP)
  • Bonus damage: 60 / 80 / 100 (+25% AP)

This finally gets rid of the whole 3 second flash, and finally gives Kassadin counterplay. Now kassadin can't escape as easily, but can engage easier.

This is my idea changes, thanks for reading!

9 Comments

12tales2 votes

I'd rather see Kassadin's E gutted than his R. The former is just a very powerful ability that he's always had - the latter is his identity.

MrBuffington1 votes

I disagree with the ult changes; the 3 second flash, while it does make Kassadin very powerful and is a lot of what people complain about, is really heavily connected to his identity as a champion. That's what makes him unique as a champion.

Saint Tyrone 1 votes

Mmm, I see what your saying, but I think riot won't leave Kass alone until that 3 second flash is gone, so I'll keep the proposed ult change. Kassadin can still kind of do the 3 second flash, but only when he hits a champion.

MrBuffington1 votes

Kassadin's meant to be a powerful roamer; I don't think that part should change about him. With your changes, he basically has no mobility even once he hits 6 (which is his only saving grace; champions who have dashes don't have them on a 30 second cooldown), but once he starts getting into teamfights, he'll have a dash on a 4 second cooldown, supposing he always jumps on a champion, which doesn't really make sense imo. Basically he gets resets like Kha'Zix, but he doesn't even need kills for it to happen, he just hops from champion to champion. I really don't think that's his role.

Saint Tyrone 1 votes

Do you think it would be bad if I made his ult reset like on kills or assists? Or is that too much?

MrBuffington1 votes

In addition to all the changes? Or just have it as a reset instead? If it's just a reset, it seems too weak; Kha'Zix and Tristana have resetting jumps as a basic ability, Katarina has hers as a passive, not to mention the base cooldown on all their jumps are shorter than 30 seconds. In addition to the changes; it just seems too complicated at that point. Also it doesn't help his roaming at all.

The role I see Kassadin in is similar to Twisted Fate, where they probably won't win their lane, but they have very powerful roaming and can help win all the other lanes. Twisted Fate has more instantaneous roaming with his ult, and also range and CC to help, where Kassadin has ridiculous consistent mobility to help with his roaming. His ult should help him with this.

ChaosThief1 votes

Silence was removed for a reason. They plan on removing it on talon, whom has to dive into the ENTIRE ENEMY TEAM to access. So yeah...

Saint Tyrone 1 votes

It's kind of the same for Kass, this time he actually has to go into melee range to silence.

ChaosThief1 votes

The thing is, melee range isn't really difficult for kass, talon also had to go to melee, and leblanc had to go into melee range for a short time to pop the first silence pre-6.

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