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Sion rework / idea concept

Saint Tyrone ··6 votes·6,076 views

#Sion, the undead warrior. (Rework concept) ##Just some ideas for Sion rework

  • Health 430 (+104)
  • Health regen. 7.9 (+0.95)
  • Range 125 (melee)
  • Attack damage 55.62 (+3.177)
  • Attack speed 0.625 (+1.63%)
  • Armor 21.75 (+3.25)
  • Magic res. 30 (+1.25)
  • Movement speed 345

#Abilities

###Passive: Soul leech Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This bonus is doubled against large units.

  • HEALTH GAINED PER KILL: 2.5
  • (Sion's size increases at 50 / 150 / 250 / 350 / 450 bonus health from passive)

###Q: Deadly dash ###Passive: When auto-attacking the same target for 4 seconds, Sion snares the enemy for 1.0 / 1.25 / 1.50 / 1.75 / 2.0 seconds; Sion cannot snare the same target within 5 seconds.

###Active Sion dashes to a single target enemy dealing physical damage. If Sion collides with anyone else in his path besides the target, they are pushed aside, dealing no damage. Additionally, Sion lowers the armor and MR of the enemy he targets for 4 seconds.

  • Damage: 50 / 75 / 100 / 125 / 150, (+ 40% AP) (+ 20% AD)
  • Armor / MR reduced: 10 / 15 / 20 / 25 / 30%
  • Cooldown: 11 / 10 / 9 / 8 / 7
  • Cost: 24 / 36 / 44 / 50 / 56 HEALTH
  • Range: 625

Note: About all the skills in this sion rework have ap scalings and AD scalings. This is to keep the unique hybrid Sion so many people love.

###W: Undying shield ###Active Sion surrounds himself with a shield which absorbs incoming damage and gains a movement speed buff of 15% when moving towards a enemy champion. The slow decays by 5% after 5 seconds. Also, after 5 seconds, if the shield is not broken, Sion can detonate the shield but costing him health, dealing physical / magic damage to nearby enemies. If Sion does not detonate the shield after 10 seconds, the shield explodes automatically but Sion does not lose health. Additionally, enemies that are 300 units closer to Sion's explosion radius take 20% more damage.

  • Shield strength: 100 / 150 / 200 / 250 / 300 (+ 5% missing health) (+70% AP)
  • DAMAGE WHEN FARTHER THAN 300 UNITS: 100 / 150 / 200 / 250 / 300 (+70% AP) (+30% AD)
  • DAMAGE WHEN CLOSER THAN 300 UNITS: 120 / 180 / 240 / 290 / 350
  • Cooldown: (after shield expires or detonates) 12 / 10 / 9 / 8 / 7
  • COST: 32 / 38 / 44 / 50 / 58 HEALTH (When detonating shield)
  • Explosion area: 500

###E: Brutal strike ###Active Sion swings his axe recklessly, causing his next basic attack deal bonus damage and causes the enemy to bleed for 2 / 2.5 / 3.0 / 3.5 / 4.0 seconds. During this time, Sion regenerates 0.5% of his maximum health . If the enemy dies, Sion immediately gains the health he was supposed to regenerate, but is doubled.

  • BONUS PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 / (+100% AD) (+ 40 / 45 / 50 / 55 / 60% AP)
  • Cost: 15 / 22 / 29 / 36 / 43 HEALTH
  • Cooldown: 8 / 7.5 / 7.0 / 6.5 / 6.0
  • Bleed: 12 / 15 / 24 / 27 / 32 (+40% AD)

*Note: Brutal strike can hit structures, but only the bonus is included. *

####I have two types of ultimates; one that keeps the original one with some minor tweaks, or something else that is completely different.

##Direction 1: ###**R: Fury of the ancients ** ###Passive Sion gains 1.0/1.5/2.0 (upgrades at levels 7 / 13 / 18) fury per second. Using abilities, Sion gains 5 fury instead, and auto attacks bring 3 fury.(max 100)

###Active For the next 10/15/20 seconds,Sion gains bonus lifesteal, attack speed, gains a attack damage buff, and spell vamp. During this time, Sion's auto-attacks do not bring fury, but Sion still gains fury passively and also when using abilities. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.

  • Lifesteal: 50 / 75 / 100%
  • Attack speed: 35 / 40 / 50%
  • Attack damage buff: 25 / 45 / 65
  • Cost: 100 fury
  • AoE heal radius: 200
  • Heal to nearby allies: 25 / 37.5 / 50%

##Direction 2 ###R: Fury of the ancients ###Passive Sion gains 1.0/1.5/2.0 (upgrades at levels 1/7/13) fury per second. Using abilities, Sion gains 5 fury instead, and auto attacks bring 3 fury.(max 100) Sion's ult is only available when he reaches 100 fury.

###Active Sion lets out a battle cry of the ancients, dealing physical damage to all nearby enemies, healing Sion for a percentage of the damage dealt. If Sion hits more than one enemy, Sion reduces enemy spells and basic attacks by 20%. If it's three enemies he hits, it becomes 30%. If it's four enemies, its 40%, all for 5 seconds. Additionally, Sion's axe becomes enhanced, making his auto attacks do magic damage for 10 seconds. (the magic damage does not apply to turrets). However, during this time, Sion's autoattacks and spells do not gain fury, but he still passively gains fury.(Similar to Rengar's W, not like karthus's E)

  • DAMAGE: 175 / 300 / 425 (+150% AD)
  • MAGIC DAMAGE: 180 / 220 / 280 (+90% AP) (does not affect structures)
  • HEAL PERCENTAGE: ( 50 / 60 / 70%)
  • RANGE: 500
  • COST: 100 FURY

And there you have it, my Sion rework. (EDIT: Looks like i posted this in the wrong section. Oh well.) (For a better view, go here: http://forums.na.leagueoflegends.com/board/showthread.php?t=4447130)

Got a better ult idea? share it on the comments below! (if you don't like something, please tell me how to improve it!) I give permission for riot to take ideas.

35 Comments

WHYREWORKRENGAR3 votes

I like it.

Saint Tyrone 2 votes

Thanks!

YoshiSwagMaster3 votes

Great Idea, but Passive might be too OP. Still a great concept

Saint Tyrone 2 votes

Thanks, and I'm guessing I'll have to lower the health gained per kill then, since it looks like two people think it's op.

Big Cheung3 votes

Ahri lly like it :D

Saint Tyrone 2 votes

Ha ha, thanks :)

Jean Never Wins3 votes

its shit, fucking generic as balls, kills AP sion, kills tank sion

next please

Saint Tyrone 1 votes

How so? The health gained per kill is still there, so it doesn't kill tank sion, and the shield absorption scales off of health, which doesn't kill tank sion. It doesn't kill AP sion either, since his W still scales off of AP, his E has a 0.6 AP ratio at max rank, and his Q could create some cool combos due to its passive and its dash to pop your shield once you get to them. Thanks for the feedback, it REALLY HELPS me. -.- EDIT: Plus, the ult (direction 2) makes your basic attacks do magic damage.

HavinAGiggle3 votes

I'd really appreciate it if you didn't spam this link in my threads. You've done it once and I expect it to stay that way. There are plenty of ways to get your content known without spamming.

Saint Tyrone 2 votes

Sorry, I just need some attention. :<

PrivatePoison3 votes

Great idea! One question though, on the Q passive it says: "When auto-attacking the same target for 4 seconds". Does that mean you have to be autoing him constantly regardless of your attack speed? Or do you just hit him twice and after 4 seconds and het gets snared? Does it also work on minions? Please clarify. Thanks in advance.

Saint Tyrone 2 votes

Thanks, for the Q passive, it means auto-attacking him regardless of your attack speed, and they will get snared if you are attacking the same target for four seconds. Sorry, I guess I should make it clearer and it also does work on minions and champs.

Noam Braumsky2 votes

That passive would be incredibly op haha

Saint Tyrone 1 votes

? Not really, if your talking about the size thing, then maybe, but if your talking about the health gained per kill then I disagree :P

Hello lt Me2 votes

I love this idea! I hope it gets to be done. I like Sion, but he is way to mana hungry. Fury to be used would be perfect.

Saint Tyrone 1 votes

Thanks! It really means a lot to me!

Chaotic Reks2 votes

So we're taking a mage and making him use fury now? And no damage reduction shield (his old passive) just sort of ruins his main tankiness. I like the reworked W but it costs health to detonate a shield? Why can't he just go back to mana?

Saint Tyrone 3 votes

Yes, we're taking a mage with a giant axe, to turn into a hybrid champion using fury for his ultimate, so that the ult actually has some management. I disliked his old passive, as it was too RNG, which Riot kind of obliterated from this game. Also, I moved his passive on the direction 2 ult, when he hits more than one enemy. Thanks for the comment on the W, but if you didn't see, "If sion does not detonate the shield after 5 seconds, it will automatically explode, dealing damage, but Sion does NOT lose health." The reason why I took away the mana was because I think using health matches Sion's theme a lot more. His old passive was not his main tankiness, lol, it was his health gain from E (which I moved to passive) was the main tanky part for him.

Drakconen2 votes

So a better Vi with Shyv and throw in a bit of Sona and lee sin for giggles? thats what this list looks like his q is her ult without the knock up on the target the ult in both forms seems to be a lot of free stats simply for waiting the second version of this ult is Aatrox's with a large stat buff instead of just a range buff with an added Sona debeff to keep that ult you need to give him pretty much worthless q w e other wise he turns into jax but without needing to wait he would be I alone just made your team worthless and I have the damage to kill you all.

Saint Tyrone 3 votes

Um, I guess, but there's no knock up on target on his Q. I made a charge on his Q due to his lore of being a front line fighter, and also giving a gap-closer for him. The second version of his ult may be similar like aatrox, but I made it so it also follows his lore, when he was revived with magic, meaning he would have some necromancy powers or something. I don't know how this is similar to jax, except for maybe the gap-closer. League has a large number of champions and sometimes riot takes ideas from older champs to make new ones. For example, Vel'koz's knock up is similar to cho'gath's knock up. Or volibear is like singed cuz he has a fling.

Orvos2 votes

i like it, but his axe/health per kill is something i think should stay

Saint Tyrone 1 votes

Thanks, but I the health gained per kill IS there. It's just on his passive.

Godman8731 votes

[deleted]

Saint Tyrone 2 votes

Lol,ask Riot on the thread they posted, not here! xD

The Red Warden1 votes

How did you find that thread I made, it was done a month ago. I even forgot it

Saint Tyrone 1 votes

Someone linked it to me :)

Garentheon1 votes

What's the point? they already started their own rework

Saint Tyrone 2 votes

Who, Riot? No, they have no idea what they're doing right now. They're just making crazy announcements that have been going on ever since 2012.

Hextech Teeemo1 votes

Love the idea, hope it get's done fast and now when his Q is a dash it would be amazing <3

Saint Tyrone 1 votes

Thanks :D

Espertail1 votes

No one's ever thought of just giving his ult a %AD healing amount then making it Scale with AP...

Saint Tyrone 2 votes

Welp, that's to please both AP and AD sion by making the ult useful to both sides. For instance, if your AP sion, the AD scaling might feel less useful to you, but you can still use it for the heal and the magic axe thing after. For AD sion, you would make use of the heal and initial damage while also being tanky with the 20 / 30 / 40% damage reduction in teamfights.

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