[Champion Concept] Siva, the All-Seer

CaptainWednesday·3/28/2014, 3:16:29 PM·1 votes·1,131 views

Hello there, fellow Summoners. I am Captain Wednesday, and I would like to present to you my champion concept, Siva, the All-Seer. She was my first support I tried to make out of around 20 champions. Please, feel free to comment.

Note: I do not have Lore of Siva (yet), but to give you a general idea of her, she has a magical, all-seeing eye on her forehead. That is where she receives her power from. I'd like the say is from Ionia, but nothing is set in stone for the story yet.

Siva, the All-Seer Primary Class: Support / Secondary: Mage
Attack Power - 2 / Defense Power - 4 / Ability Power - 7 / Difficulty - 6

Health: 390 (+75) / Health Regen: 4.75 (+0.55) / Mana: 260 (+50) / Mana Regen: 6.8 (+0.65) / Range: 525 (Ranged) / Attack Damage: 49 (+3.25) / Attack Speed: 0.635 (+2.25%) Armor: 11 (+3.5) / Magic Resistance: 30 (+0) / Movement Speed: 335

Passive - Preeminence
Siva reduces nearby enemy units' and increases nearby allied units' projectile speed by 100.

Q - Reversal Ray Cost: 70/75/80/85/90 mana / Cooldown: 18/17/16/15/14 seconds
Siva fires a beam from her eyes in a cone dealing 65/110/155/200/245 (45% AP) magic damage. If at least two enemy units or one enemy champion are damaged, Siva heals nearby allies for 12/15/18/22/25% (+1% per 75 AP) of their missing health.

W - Clairvoyant Sense Cost: 40 mana / Cooldown: 120 seconds
Siva uses her third eye to reveal invisible units and wards in a target 250-range area for four seconds. For each unit revealed this way, Siva gains 80/90/100/110/120 mana. Additionally, each unit revealed reduces the cooldown of Clairvoyant Sense by 10 seconds.

E - Draining Ring Cost: 60/65/70/75/80 mana / Cooldown: 22/21/20/19/18 seconds
Siva places ancient runic marking upon a target 125-range area. After a short delay, enemys within the ring are dealt 70/110/150/190/230 (60% AP) magic damage. In addition, they lose 3/6/9/12/15 Attack Damage and are slowed by 30/35/40/45/50% for three seconds.

R (Ultimate) - Foresightful Action Cost: 100 mana / Cooldown: 100/80/60 seconds
Siva predicts enemy attacks, providing spell shields to all nearby allied champions that last two seconds. If the shield blocks an enemy ability, it transforms into another shield that absorbs 100/200/300 (40% AP) damage for four seconds.

Siva brings a whole heck of a lot of utility to a team. She can heal low allies, reveal and disable enemy units/wards, she has a small but useful CC, and a great counter to a wombo-combo from an enemy team. Tell me what you guys think. Is her Q too powerful?, should her W have a passive effect?, is ensnaring ring too bland?, does her ultimate provide too much?

**EDITS: **

  1. Changed Reversal Ray from 16/20/24/30/34% (1% per 75 AP) to 12/15/18/22/25% (+1% per 75 AP)
  2. Changed Ensnaring Ring to Draining Ring. No longer snares, instead slows for 30/35/40/45/50% and reduces units' Attack Damage by 3/6/9/12/15 for three seconds.
  3. Reworked Clairvoyant Senses

7 Comments

Nox Aeternam3/28/2014, 8:00:54 PM2 votes

First thoughts: Interesting champion, though isn't Karma from Ionia? Your OC seems a wee bit like Karma. I dunno. I'm sure you could do something cool with the lore and design to set her apart.

Her Q is cool, though I think healing for a third of your allies' health would be kind of ridiculous in a teamfight. Waltz in to a fight, your side is down, blast the cone right through the middle of it, and bam, you've won the fight by a million miles. I like the idea, but maybe a slight reduction of percentages is in order (another alternative would be to make it heal only the lowest ally champion). Or maybe just a flat number with a good solid AP ratio.

Her W seems.. I honestly dunno. Would this be OP? Maybe. Would it be a pain in the butt to have a 100 second CD on a basic ability at max rank? Yeah, probably. I like the AP gain on it, I feel like supports do a lot more spamming than people realise often (I have to rush Chalice on basically all my supports or I feel like I'm not doing anything), so the mana regen is pretty cool. On the other hand, having a free 4-second Oracles seems like it would be a bit OP, especially when matched with the Oracle's Lens. Maybe replace the AoE around her with a smaller, targetable one? I'm thinking maybe twice as big as a Caitlyn trap? (I'm sure there's a better comparison, but that was the first that came to mind).. Having her go into the bush would reveal her to the enemy and likely leave her exposed, but Siva seems like a champion who should hang back and focus on healing/utility, and would get quickly punished for being exposed.

E is neat, but I think it still has a few things that could use clarifying. Is it like a trap, where more than one can be put down at the same time? Is it like a Swain AoE (whatever the heck it's called.. Is it Nevermore?), where there's a delay and then SNAP! Everyone in there is snared? I like it, and it sounds like it could be really useful in the right hands. That being said, I'm envisioning it being rather small- certainly not on the scale of Swain's. Maybe a Vel'Koz E size or so?

I feel like this ult is classic support material. I like it, it's solid. It's like a nice mix of Morgana and Lux! It's the kind of support ult that could be used to turn around a teamfight (without throwing it completely into the lap of your team), and it sounds pretty darn cool.

Anyway, that's my two cents. Heck, probably more than two. That's a wall of text there.

Nice design! Keep at it!

ImmaPirateYargh3/29/2014, 10:00:43 PM1 votes

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