[DAR] Design a Rioter - ManWolfAxeBoss
EDIT : 2nd version is up.
I decided to start a little game where I elect a random Rioter and design a Champion/Item around him. These concepts are supposed to be semi serious. The won't ever be something like an item that allows you to instantly win or a champion that is flat out obnoxious, but I not everything is meant to be perfectly balanced either. As you should've guessed, the first iteration is about the greatly bearded man bringer of Norse mythology references itself, ManWolfAxeBoss.
So let's start with "Yeah... but who's that dude anyway?". Well, first of all, he's obviously a Rioter, since it's the purpose of the thread. He's currently employed as a QA Analyst. What does that mean? Sweet nothing. The title basically means that among the guys that makes sure the production (aka the game) is of a reasonable quality, he's one of the guy "analyzing" information. Now, onto the more concrete aspect of his job, he's a big fan of Dominion and has been playing the map since long ago, taking part in a lot of events like Riot vs Community or other DominateDominion discussion/games. Recently, he has taken part in a few Dominion projects like Crystal Scar balance (along with Nome, now The BatNome) and the Revive Trinket. There used to be a photo of him hanging around the old board (courtesy of Scarizard), but the links expires quite frequently around there and it's thus gone.
New version, started roughly from the ground up. Thematics remain globally the same, but with a different approach. It will still be "Bulky Norse"-based, but a lot less about himself, and more about being a "flagbearer". The kit will be built around being a bruiser that can either initiate and run in or stay behind and peel (Imagine Udyr... but more team-focused). I also dropped a bit of the norse mythology to replace it with universal feodality (swordfighting, armors, mead).
Also, as hinted by the Brain Mead, ManWolfAxeBoss uses mana, but costs are so volatile that I prefer to leave them out. Only Special Brew wouldn't have any cost since it's stack based.
#ManWolfAxeBoss - The Almighty Blade
Innate : Parry After using an ability, ManWolfAxeBoss readies a parry for 3 seconds. The next attack hiting him deals 50% reduced damage and can't critically hit. Additionally, the person who attacked him has 20% reduced attack speed for 2 seconds.
Q : Armor Rend ManWolfAxeBoss deals 50/65/80/95/110 damage (+0.8 bonus AD) physical damage (ignores base armor) in a line. All targets hit also have their bonus armor reduced by 20/24/28/32/36% for 6 seconds.
Range : 500 Cooldown : 13/12/11/10/9
W : Special Brew Passive : ManWolfAxeBoss gains one stack of Warrior's Ale every 30s, up to a cap of 3 (starts with 2). Additionally, all drinkables are transformed into more potent brews. Active : MaxWolfAxeBoss can drink the Mead himself or give it to an ally. The unit drinking the mead gains 10/15/20/25/30 Attack damage but loses 13/16/19/22/25% base attack speed for 8s.
Range : 300 Cooldown : 3s
E : Funeral Pyre ManWolfAxeBoss sets an enemy ablaze dealing 40/60/80/100/120 (+1 AP) magic damage over 8 seconds and revealing him for the duration. Additionally, allies standing close to the pyre will benefit from 15/20/25/30/35% bonus movement and attack speed.
Radius : 320/335/350/365/380 Range : 550 Cooldown : 24/23/22/21/20
R : The Last Mead After drinking for 1.5s, ManWolfAxeBoss refreshes all his cooldowns by 50% and turns back into a wolf for 12/15/18s. In this form, ManWolfAxeBoss readies a Parry every 4th attack, Armor Rend now also acts as a dash, Special Brew no longers reduces his attack speed and Funeral Pyre can be cast on himself to receive twice the effect (including damage).
Cooldown : 120/100/80
#Special items
Health Mead (replaces Health Potion) Restores 200 health over 10 seconds, Ignoring healing reduction.
Mana Mead (Replaces Mana Potion) Restores 150 mana over 15 seconds.
Hop Biscuit of Rejuvenation (Replaces Total Biscuit of Rejuvenation) Restores 200 health over 10 seconds, Ignoring healing reduction. Also restores 25 health and 15 mana instantly.
Horn of Plenty (Replaces Crystalline Flask) Starts with 3 charges and refills each time you stop by your shop. Consumes a charge to restore 120 health and 60 mana over 10 seconds. Regains 1 charge every 60 seconds.
Stout of Fortitude (replaces Elixir of Fortitude) Grants 140-235 Health and 15 Attack Damage (depending on champion level) for 5 minutes.
Stout of Brilliance (replaces Elixir of Brilliance) Grants 20-40 Ability Power (depending on champion level) and reduces cooldowns by 10% for 5 minutes
Ale of Rage (replaces Ichor of RAge) On use, grants 25-47 Attack damage, based on champion's level, 25-47 Attack speed, based in champions level, 15% increased damage to turrets for 5 minutes.
Ale of Illumination (replaces Ichor of Illumination) On use, grants 37-71 Ability power, based on champion's level, 15% Cooldown reduction and a huge boost to mana and energy regeneration for 5 minutes.
Oracle's Nog (replaces Oracle's Extract) Grants your Champion stealth detection and 10% larger vision for 5 minutes or until they die.
Large Snax (replaces Poro-Snax) Serves a scrumptious scoop to every nearby Poro.