[Fake Concept] Slenderman, the Faceless Fear

Flintfall·7/2/2014, 4:14:22 AM·2 votes·680 views

http://i.imgur.com/UaD5UPF.png

**You don't have to run. What you see is real, that is not real. Can't you see that? ** ###Kit


**Passive: **Foreshadow

Slenderman's presence is known, causing nearby enemies to have their vision reduced.

Additionally, clones of Slenderman appear on the skirts of enemy vision periodically, and disappear once an enemy moves closer. This will occur rapidly in succession when Slenderman gets closer to enemy champions.

Q: Delusion

Slenderman haunts the minds of those who've seen him, causing them to take 50/70/90/110/130 (+.2 AP) magic damage every time an enemy champion appears within their sight radius for 10/20/30/40/50 seconds. This can only occur with each champion once every 10 seconds, this damage is doubled if the champion that appears is Slenderman.

This also applies to Foreshadow clones.

W: Eviscerate

Slenderman's tendrils pierce enemy target, dealing 80/120/160/200/240 (.5 Bonus AD) physical damage and fearing for 1 second if they are below 50% health.

E: Aghast

Passive: Every time an enemy is feared near Slenderman he heals for 50/70/90/110/130 health.

Active: Slenderman reveals his true form briefly, causing enemies who are facing him in a cone to take 70/110/150/190/230 (.7 AP) magic damage and are feared for 1 second. If they are facing away, they are not feared and take half damage.

Ultimate: Blanched

Slenderman teleports behind an isolated champion affected by Delusion and takes them, dealing 100/250/400 (.5 AP) magic damage and causing both champions to disappear completely. Both are invisible for 3 seconds and are transported far from both teams vision.

During this time, neither team can see them. Both champions are granted vision of each other.

After the duration, Slenderman is transported again away from enemy vision towards his base.


Yes I'm bored...

1 Comments

Leroyswish7/2/2014, 4:18:40 AM1 votes

A neat bit of work here!