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Champion Concept: Zachurr, The Ballistician

4inviso997··3 votes·1,133 views

Zachurr The Ballistician

Lore: Most yordles find their livelyhoods plenty fulfilled just living in bandle city, Zachurr however, was not one of these yordles. As soon as he was old enough he took to adventuring out in the wilderness, and soon began creating inventions to help him in his endeavors. His most acclaimed invention is his War ballista. That is what got him into trouble in the woods when he was set upon by thieves. They saw him on the ballista and they thought it was worth something. However, Zachurr knew how to use his ballista and fended them off. After beating them he figured he was on to something with his ballista and decided to go to where some of the greatest minds and some of the greatest fighters in all of Runeterra were to finetune his machinery. And so he went to the League of Legends

"Sticks and stones may break your bones, but my ballista will most definitely hurt you." -Zachurr while being interviewed about his ballista

Abilities:

Passive, Hexsplosive bolt technology- Every time an enemy is hit with a attack or ability from zachurr they gain a stack of technologically outmatch. Upon reaching 5 stacks Zachurrs next basic attack will explode in a shockwave around them stunning them for .25/.5/.75/1 seconds and deals 130% of total ad. (scales at 1/6/11/16)

Q,Piercing Bolt- Zachurr fires a hextech armor-rending ballista bolt from his arsenal inflicting additional damage to his target and ignoring 3/6/9/12/15% of their armor, deals 100,110,120,130,140 (+.75 bonusAD) Mana cost: 40/45/50/55/65/70 Cooldown: 7.5/6.5/6/5/4

W,Perpetual Firing- Zachurr fires a series of several different ballista bolts in front of him in a line (2/3/4/5/6)bolts. Different bolts have different effects
First bolt: Reinforced bolt, slows enemy by 25% and deals .6 total ad
2nd and 3rd bolt: mini shrapnel bolts, upon hitting the first enemy shrapnel continues to fly off in a cone (bolts deal .8 bonus ad, shrapnel deals .5 total ad+.5 ap)
4-5 bolts: Hextech shockwave bolts, bolts emit a shockwave upon hitting first enemy dealing .5 total ad and stunning the target for .5 seconds
6 bolt: Hexsplosive special, explodes in an area upon hitting an enemy dealing 1.5 total to enemy hit and .5 bonus ad to enemies nearby Mana Cost: 60/70/80/90/100 Cooldown: 17/17/16/15/15

E,Yordle Engineering-Passive: every 5 bonus ad reinforces the ballista increasing zachurrs health by 15
Active: Zachurr activates some extra widgetry on his ballista increasing his movement speed by 10/20/30/40/50% for 2/2.5/3/3.5/4 seconds and refreshing the cooldown on piercing bolt every 1.5 seconds Mana cost: 50/55/60/65/70 Cooldown: 20/18/16/14/12

R,(ULTIMATE) Spitfire- Zachurr fires a barrage of ballista bolts at nearby champions. Lasts for 8/9/10 seconds. Level 1 fires a maximum of 15 normal ballista bolts. Level 2 fires a maximum of 15 normal ballista bolts and a maximum of 3 specialized ballista bolts. Level 3 fires a maximum of 16 normal ballista bolts, 4 specialized ballista bolts, and a maximum of 2 BOOM(Explosive for you boring people) Ballista Bolts. Normal ballista bolts deal .5 of his total AD Specialized ballista bolts deal .4 of his total ad plus .6 of his bonus ad and slows enemies hit by it for 20% for 1.5 second. BOOM(Explosive) Ballista bolts deal .8 of his total ad to the direct target and .4 of his total ad to all nearby enemies, the direct target is also stunned for 1 second. Mana Cost: 120/120/120 Cooldown: 100/90/80

Speech:

Movement:
The only way to travel is on a ballista.
There is nothing like riding around knowing you can shoot anything, anywhere, anytime, with a ballista!
VROOM,VROOM

Attack:
BOOM, they're goin down.
Get in range, then shoot 'em out of range
WHEE, they're toast

Joke:
A ballista bolt to the back is MUCH worse than an arrow to the knee
Ready, Aim, Fire! Rats, it's jammed again...

Taunt:
BOOOM, HEADSHOT. WITH A BALLISTA!
You will outrun me on foot and you may outrun me on a ballista. But I will still shoot you. And you will still go down.
Meet my vroomin, boomin, doomin, machine!

On Selection: Let's shoot 'em down!

Base Stats:

Health: Base-400 (+69 a level) Max-1573

Health Regen Per Second: Base-1.02 (+.12 a level) Max-3.06

Mana: Base-305 (+35 a level) Max-900

Mana Regen Per Second: 1.1 (+.16 a level) Max-3.82

Movement Speed: 340

Armor: 15 (+3.4 a level) Max-72.8

Magic Resistance: Base-29 (+1.5 a level) Max-54.5

Damage: 54 (+3.2 a level) Max-108.4

Notes: This is my second attempt at making a champion so any feedback is greatly appreciated. Also if you have an idea of something you think would be cool for him I would really like to hear it. If you notice any errors in his stats please tell me so i can attempt to fine-tune them. Thank you all for reading this and for your views, and especially for your feedback.

6 Comments

DMC750012 votes

Whoa, this is interesting....I'm kinda confused about some things.

One: Is Zachurr kinda like Heimerdinger and Rumble? Or, is he like a Zigg's type of guy? He kinda seems a mixture of both.

Two: Your abilities have to do with firing ballistic bolts at the enemy. I was hoping to see some kind of special tampering with the bolts, such as maybe Hextech Explosive heads or Mini-Ballistic Ballistas. Something like that would really hit the mark on that one!

Three: The passive seems wayy too OP. If Zachurr decides to stack Dorans early game, I dunno, the damage might be a little too much.

Four: No increase to Magic Resist? That's a big NO NO. IF Zachurr gets faced against a high AP champ, he would get slaughtered. Maybe raise his magic resistance per level?

Other than that, Zachurr is a keeper in my book! Thanks! Also, don't forget to check out the other champions people created for more help. Check out mine, Khamsin, if you have the chance! :D

4inviso9972 votes

I would say he is more of a ziggs type of guy, stay at range and blow up the enemy. Your comment made me realize that he is indeed a yordle and is studying under great yordle inventors this gives him access to awesome tech. I essentially reworked the entirety of his kit minus his ult and although it is more complex it also seems quite a bit cooler as well. Thank you for catching the error in magic resistance I gave him mr per level. I greatly appreciate your feedback and am also very glad you think he is cool. If you have time I hope you will look at the reworked version and tell me what you think. Once, again, thank you.

Ðıor2 votes

FINALLY AN ADC YORDLE NOW SHUT UP AND TAKE MY IP AND DEPENDING ON THE SKIN MY RP ALSO

LilStacey871 votes

I've read two of your champion concepts so far and I must say man, your VERY big on damage. The passive is great, kind of reminds me of an AD version on Braum. But what I noticed is with all the combos this guy does with his skills, is AD Ratio may be a little too high for competitive play. His Q is great, minus the .9 ratio though. But I like it. Also, does the "W" proc On-Hit effects?

LilStacey871 votes

Also, I wanted to state that your Quotes for this Champ are very Yordlish (If that's a word). Which is a good thing. But try to lower his cast damage.

4inviso9971 votes

I am really glad you enjoyed the quotes. I lowered his Q damage a bit, both base and scaling and also increased the mana cost making it less spammable and overall lowering its damage a fair amount, and his W would apply on hit affects for the primary target but not those affected by aoe. Thank you for your feedback I really appreciate you taking the time to review my champion concept.

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