Champion Concept: Adrastos, The Defender
Lore: Deep within the unexplored depths of the shurima desert there was once a city. Now forgotten in time, the buildings have crumbled and nothing serves to show it was ever there. However, from within the midst of the ruins a statue began to wake. The statue, not magical in the least was becoming tainted by the magical residue of the land. As the magic slowly infested the statue, the statue slowly became sentient. When it first became alive and gazed upon the desert sands it wondered how much better this life was when compared with being a statue. Slowly it noticed the wonders of ruins in the desert and noticed something was wrong with this place. It began to look for an answer. Searching for the source of the magic that had become part of his being and why the magic in the air seemed to have a taint to it. On its everlasting march to find this magic, it came upon a group of merchants being attacked and it rushed in to aid them knowing something was wrong with the situation. It held off the bandits so the merchants could escape. As the merchants ran, the former statue heard a cry of, "Thank you, good sir!" He learned two things that day. One, he was a male and two, his role was to defend those who were without protection. He continued to wander searching for the source of the tainted magic but now he had a definite purpose, and knew the magic had a definite location for him.
Abilities:
Innate, Stalwart- Agamemnon gains 5 armor and magic resistance each time an enemy champion deals damage to him. (stacks 6 times) lasts 4 seconds.
Q, Spear Smash- Agamemnon smashes his heavy spear into the ground in front of him slowing all enemies hit by 30/35/40/45/50% for 1.5 seconds and dealing 80/100/120/140/160 physical damage (+1.0 bonus AD)
W, Defensive Stance- Passive: Agamemnon gains 8/11/14/17/20 armor and magic resistance while not moving. Active: Agamemnon slips into a defensive stance for 4/4/5/6/6 seconds, taking 4/7/10/12/15% reduced physical and magic damage and returning 3/4/5/6/7% of all damage taken.
E, Defensive Strike- Agamemnon bashes his heavy spear into a nearby enemy stunning them for .5/.75/1/1.25/1.5 seconds and dealing 20/40/60/80/100 physical damage (+1.2 bonus AD)
R, Last Stand- Passive: Agamemnons abilities deal 4/6/8% extra damage while this ability is on cooldown. Active: Agamemnon prepares himself for his last fight gaining an additional 10/14/18% health, armor, magic resistance, and attack damage for 8/9/10 seconds. His attacks also immobilize enemies for .75 seconds while this ability is active. (enemies cannot be affected by this effect more than once every 4 seconds.)
Stats:
Health:
Health Regen:
Mana:
Mana Regen:
Movement Speed:
Armor:
Magic Resistance:
Attack Damage:
Speech:
Movement: A defensible area
Tactically superior
Attack: I prefer the defensive
Their armor will break
Joke: I assumed we would have a castle, this place is hardly defendable.
You could have at least given me a moat.
Taunt: I would crush your defenses, if you had any.
You think your tough? I'm made of stone!
Upon selection: I will not be overcome.
Thank you for reading, this is one of my first champion concepts and any feedback or opinions on what you think would be greatly appreciated. Thanks again.