Sion rework idea / concept (looks like I put this in the wrong section. Oh well.)
#Sion, the undead warrior. (Rework concept)
##Just some ideas for
rework
#Abilities
###Passive: Soul leech Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This bonus is doubled against large units.
- HEALTH GAINED PER KILL: 1.5
- (Sion's size increases at 50 / 150 / 250 / 350 / 450 bonus health from passive)
###Q: Deadly dash ###Passive: When auto-attacking the same target for 4 seconds, Sion snares the enemy for 1.0 / 1.25 / 1.50 / 1.75 / 2.0 seconds; Sion cannot snare the same target within 5 seconds.
###Active Sion dashes to a single target enemy dealing physical damage. Additionally, Sion reduces the armor and MR of the enemy for 4 seconds.
- Damage: 50 / 75 / 100 / 125 / 150, (+ 40% AP) (+ 20% AD)
- Armor / MR reduced: 10 / 15 / 20 / 25 / 30%
- Cooldown: 11 / 10 / 9 / 8 / 7
- Cost: 24 / 36 / 44 / 50 / 56 HEALTH
- Range: 625
Note: About all the skills in this sion rework have ap scalings and AD scalings. This is to keep the unique hybrid Sion so many people love.
###W: Undying shield ###Active Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+.050 Max HP) damage and gains a movement speed buff of 15% when moving towards a enemy champion. The slow decays by 5% after 5 seconds. Also, after 5 seconds, if the shield is not broken, Sion can detonate the shield but costing him health, dealing physical / magic damage to nearby enemies. If Sion does not detonate the shield after 10 seconds, the shield explodes automatically but Sion does not lose health. Additionally, enemies that are 300 units closer to Sion's explosion radius take 20% more damage.
- Shield strength: 100 / 150 / 200 / 250 / 300 (+.050 Max HP)
- DAMAGE WHEN FARTHER THAN 300 UNITS: 100 / 150 / 200 / 250 / 300 (+30% AD) (+70% AP)
- DAMAGE WHEN CLOSER THAN 300 UNITS: 120 / 180 / 240 / 290 / 350
- Cooldown: (after shield expires or detonates) 12 / 10 / 9 / 8 / 7
- COST: 32 / 38 / 44 / 50 / 58 HEALTH (When detonating shield)
- Explosion area: 500
###E: Brutal strike ###Active Sion swings his axe recklessly, causing his next basic attack deal bonus damage and causes the enemy to bleed for 3 / 3.5 / 4.0 / 4.5 / 5.0 seconds. During this time, Sion regenerates 0.5% of his maximum health . If the enemy dies, Sion's health regeneration duration is doubled.
- BONUS PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 / (+100% AD) (+ 40 / 45 / 50 / 55 / 60% AP)
- Cost: 15 / 22 / 29 / 36 / 43 HEALTH
- Cooldown: 8 / 7.5 / 7.0 / 6.5 / 6.0
- Bleed: 12 / 15 / 24 / 27 / 32 (+40% AD)
*Note: Brutal strike can hit structures, but only the bonus is included. *
####I have two types of ultimates; one that keeps the original one with some minor tweaks, or something else that is completely different.
##Direction 1: ###**R: Fury of the ancients ** ###Passive Sion gains 1.0/1.5/2.0 (upgrades at levels 7 / 13 / 18) fury per second. Using abilities, Sion gains 5 fury instead, and auto attacks bring 3 fury.(max 100)
###Active For the next 10/15/20 seconds,Sion gains bonus lifesteal, attack speed, gains a attack damage buff, and his range is shortly increased by 50. During this time, Sion's auto-attacks do not bring fury, but Sion still gains fury passively and also when using abilities. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.
- Lifesteal: 50 / 75 / 100%
- Attack speed: 35 / 40 / 50%
- Attack damage buff: 25 / 45 / 65
- Cost: 100 fury
- AoE heal radius: 200
- Heal to nearby allies: 25 / 37.5 / 50%
##Direction 2 ###R: Fury of the ancients ###Passive Sion gains 1.0/1.5/2.0 (upgrades at levels 1/7/13) fury per second. Using abilities, Sion gains 5 fury instead, and auto attacks bring 3 fury.(max 100) Sion's ult is only available when he reaches 100 fury.
###Active Sion lets out a battle cry of the ancients, dealing physical damage to all nearby enemies, healing Sion for a percentage of the damage dealt. If Sion hits more than one enemy, Sion reduces enemy spells and basic attacks by 20%. If it's three enemies he hits, it becomes 30%. If it's four enemies, its 40%, all for 5 seconds. Additionally, Sion's axe becomes enhanced, making his auto attacks do magic damage and increasing his range shortly by 50, for 10 seconds (the magic damage does not apply to turrets). However, during this time, Sion's autoattacks and spells do not gain fury, but he still passively gains fury.(Similar to Rengar's W, not like karthus's E)
- DAMAGE: 175 / 300 / 425 (+150% AD)
- MAGIC DAMAGE: 180 / 220 / 280 (+90% AP) (does not affect structures)
- HEAL PERCENTAGE: ( 50 / 60 / 70%)
- RANGE: 500
- COST: 100 FURY
And there you have it, my Sion rework. (EDIT: Looks like i posted this in the wrong section. Oh well.) (For a better view, go here: http://forums.na.leagueoflegends.com/board/showthread.php?t=4447130)