Conway - Specter of the Seas
#Conway - Specter of the Seas
Stats:
- HP: 360 (+80) 1440 at lv 18 HP Regen: 5 (+.40) 11.8 at lv 18 Mana: 150 (+40) 830 at lv 18 Mana Regen: 6 (+.5) 14.5 at lv18 Range: 200 AD: 55 (+3) 106 at lv 18 Attack Speed: .69 (+3.38%) 57.46 at lv 18 Armor: 0 Magic Resist: 30 Move Speed: 325
Lore:
Bilgewater. A place know for it's pirates and criminals, but also for it's stories...
One such tale is of a mysterious ship; thought to have been seen on the seas between Runterra and The Shadow Isles. At first glance, the survivors said, the ship looked just like any other ship with the name "HYPERION" carved into it's hull. Something, however, bekoned them closer, and as they came closer, they realized that it wasn't a normal crew that sailed the Hyperion. The now cowering explorers began to run, as the Hyperion raised it's sails and pursued them. When they made it back to Bilgewater, all they had left was a skiff and a few remaining crew members.
However, if you ask a Damcian scholar about the Hyperion, he would have a much different story to tell. This tale starts with a devastating defeat for Noxus. Damacian forces, lead by Jarvan the Second, had bravely rushed the Noxian capital under the cover of night, breaking the ranks before they could even sound an alarm. After this scathing defeat, the Noxians aggreed to meet on a remote island to discuss "terms of surrender". However, they had a much more sinister reason.
As the Demacian fleet neared the island, they were ambushed by a huge Noxian fleet, and were obliterated within a few hours. The flagship Hyperion, sailed by a captain named Conway, was the first to be reduced to dust by the chemical shells. None of the crew survived. The fate of the party that did go ashore with Conway is stil unknown...
Kit:
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Passive: http://imgur.com/azvS0Zv Oceans Vengeance
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Mysterious Fire: Conway's cutlass is tipped with a mystical glow, making his basic attacks deal (10 x lv) (+40% AP) bonus magic damage.
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Phantom: Since Conway is a ghost, he is not affected by non-energy attacks. Non-energy skillshot projectiles will go through Conway having no affect on him.
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Notes: Examples of energy damage: Trueshot Barrage, Requiem, Soul-Flare, Ezreal's Basic Attacks, ect Examples of non-energy damage: Ace in the Hole, Steel Tempest, Counter Strike, Master Yi's Basic Attacks, ect
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Q: http://imgur.com/YSjFMuA Will O' Wisp
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Conway concentrates mysterious energy on his cutlass, and sends it at an enemy, dealing 40/50/60/70/80 (+50% AP) initial damage and 10/15/20/25/30 (+10% AP) every second for 5 seconds. Enemies affected by Will O' Wisp deal 30% less damage and are slowed by 10%/15%/20%/25%/30%.
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Cost: 60/70/80/90/100 mana Cooldown: 15/14/13/12/11 seconds Range: 600 units
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W: http://imgur.com/3YQTkug Banshee's Passage
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Conway fades out of reality, gaining 10% movement speed that increases to 50% over 5 seconds, and becoming invisible over 5 seconds for 10 seconds. During the 10 seconds Conway cannot attack or cast spells, and deals 60/70/80/90/100 (+50% AP) (+60% AD) magic damage to enemies near him when he loses invisibility.
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Cost: 40/30/20/10/0 mana Cooldown: 10 seconds AoE Diameter: 200 units
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E: http://imgur.com/UZkVHrJ Shattering Blow
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Passive: Whenever Conway shreds an enemies armor and magic resist he gains 5% bonus AD and attack speed **(stacks 6/7/8/9/10 times) **for 10 seconds or until he leaves combat. Additionally, Shattering Blow's cooldown is reduced by 1 second every time he basic attacks an enemy champion.
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Active: Conway strikes and enemy with his cutlass dealing 50/60/70/80/90 (+100% AD) physical damage and shredding the enemy's armor and magic resist by 3% (stacks 5 times).
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Cost: 30/40/50/60/70 mana Cooldown: 6 seconds Range: 200
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Notes: Stack timers are reset whenever new stacks are gained
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R: http://imgur.com/E34kgXi Vessel from the Depths
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Conway summons an apparition of the Hyperion to replace him in battle for 20/25/30 seconds, gaining a new kit, 30/50/70 armor, and 300/400/500 bonus HP, but losing 25 movement speed and lowering his attack speed to .50 attacks per second. The Hyperion fights with 12 cannons (6 on the left and right sides) each dealing 100/300/500 (+50% AP and AD) AoE physical damage and having a maximum swivel of 10° left and right. The cannons will fire at a location as close to the target as possible. The Hyperion cannot attack targets closer than 400 units to it.
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AoE Diameter: 300 units
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Notes: The cannons all apply on-hit effects but don't crit. Damage from multiple cannons do stack.
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New Abilities
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Passive: http://imgur.com/46CKfTO Ram The Hyperion deals (10 x lv) (+30% AD) to enemies that are in the Hyperion's path while it is moving and it pushes them aside. Knockback: 300 units
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Q: http://imgur.com/Wh5iZT4 Flame Barrel The Hyperion's crew drops a flaming barrel onto the ground. The barrel explodes when an enemy champion steps on it, dealing 80/90/100/110/120 (+80% AP) magic damage to all nearby enemies and slowing them by 20%. Cost: none Cooldown: 10 seconds AoE Diameter: 400 units Hitbox: 200 units
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W: http://imgur.com/EsnwD7n Brace for Impact The Hyperion's crew sturdys the ship, reducing all damage that it takes by 50%/60%/70%/80%/90% for 2 seconds. While the ship is sturdied, it's movement speed is reduced to 100 and it can't use spells or attack. Cost: none Cooldown: 20 seconds
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E: http://imgur.com/FxShBEY Open Sails Toggle: The Hyperion's crew opens it's sails, increasing the Hyperion's movement speed by 10%/15%/20%/25%/30%. While the sails are open, the Hyperion's cannons do 30% less damage. If the Hyperion takes more than 30% of its HP in damage while the sails are open, Open Sails is toggled off and it cannot be toggled for the rest of Vessel of the Depths' duration. Cooldown: 5 seconds
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R: http://imgur.com/j07i5ab Lock On Passive: The Hyperion's crew looks for enemies' weak spots, marking an random enemy champion every 8 seconds. Only enemies that the Hyperion has damaged can be marked. Marked enemies take 30%/40%/50% more damage from the next cannon barrage and are slowed by 50% for 2 seconds by the next cannon barrage. An enemy can only be marked once per duration of Vessel of the Depths.
DOOM BOT MODE:
- Will O' Wisp bounces to nearby units (500 units). Bounces a maximum of 5 times.
- Banshee's Passage has no cooldown, but activates at random. When it activates, a creepy laugh plays for all players.
- When Vessel of the Depths is cast, Conway dissappears, and the Hyperion appears at a random location near the closest player (600 units). Two clones of the Hyperion also spawn next to it. The clones last for 10 seconds.