[Champion Concept] new Champion Idea (My first post)
I love League of Legends, I love playing the game, the lore, and looking at new champion skins. I was having a daydream one tome about actually being part of the game, when I had an idea for a champion.
No it isn't an idea about a champion from earth, I don't think that will ever be accepted. However what if there was a champion who didn't start out as a warrior or a mage or uberly powerful before he came to the league. What if he himself was a fan of League of legends.
I have no clue how his lore would start out. But it would end something like this:
Surprisingly after only a few matches, he started to learn. He could copy the forms of sword fighting champions who'm he had watched so closely. He knew he could never over power most of the champions there so he learned how to make traps. He became faster and faster and even discovered he was adept at using the sling. With each fight he joins he gains more knowledge and chooses how to battle based on the situations around him.
I figure he basically started out as a nerd who loved the League games so much he wanted to join it (Like any of us would, be honest you would if you could). Through some odd circumstance he was presented with an opportunity to play in a match and accepted it. Playing him would be unique as he has many different choices that you can amplify, sort of like kha'zix but not exactly.
He actually has three sets of moves and his Ultimate. His passive allows him to change in between sets.
His first set, (Fighter set) is moves focusing on attacking up close. He would have an ability that basically just amplifies his next basic attack Q. Next ability he rushes over to a target slowing it temporarily but not much W. Last Ad fighter skill he has a shield that protects him from damage. If the shield is destroyed he can activate this ability again to strike an enemy doing decent damage that increases based on how much health they have E.
His second set (Mage set) his Q he catches an enemy in a vine net and slows them. His W he sets up a spike trap that when enemy champions walk over it they take magic damage. Lastly his E he replaces an area with quick sand or maybe bog mud damaging champions each second they are in it. This set I wanted to be more or less terrain control, he really couldn't kill champions with just this set up unless he ranked it up with his ultimate all the way (getting into that later), or he was really lucky. But still he would have to prepare ahead of time.
Last set (Marksman) He uses his sling a lot. His Q is passive, he gains more attack speed with every attack he does, it stacks up to a point. His W he finds a perfect stone it does more physical damage bypasses a certain amount of armor a champion has, just that ability not any basic attacks or other abilities. His E he shoots really far passing through any enemies it hits doing less damage to each enemy it hits.
Let me explain his passive and ultimate more now. At level 6 it just upgrades all of his abilities by a percent and adds the spell "Learn from your mistakes" For 15 seconds his fighter and marksmen abilities and basic attack do more Attack Damage, and his Mage lasts 25 seconds and it just makes him take less time to set up traps and his net does more damage. At level 11 he has to get rid of one of his sets but it makes the other two more powerful, since non of them start out all that powerful to begin with he has to rely on using all of them the best he can in the beginning. At 16 he has the same thing he gets rid of one of his sets and vastly improves the last one. Not only in damage but in status effects and basically everything.
His passive allows him to change sets once every 25 seconds or after a kill or assist.