[CC] Eliwan, the Prince of Magic
As before, Eliwan is crossposted: http://forums.na.leagueoflegends.com/board/showthread.php?p=48078562#post48078562
Name: Eliwan, the Prince of Magic
Appearance: http://imgur.com/a/TR2x9
Eliwan hails from an island not far from Runeterra. He was well-educated, but moreso with a latent talent for memorization-- especially that of magic arts. He came to Runeterra mostly to learn, but also to hone skills across the lands, searching all over for something new or a different light. He climbed Mount Targon, but could not see eye to eye with things there, zealous preaching of a single doctrine and overturning of others. In Noxus, he was disturbed by their culture, in Demacia weirded out, from their will and determination to fight simply for their country, as opposed to having a purpose in doing so, a trained and unspoken rule. In Ionia, he found a second home-- from their spirit, fervor, and tenacity-- qualities that though other places had none had so well and meshed with his mind. Whilst studying there, word of the League entered his environment, and away he whisked himself to that location, a place of study and the location of 'the war to end all wars'.
As he wrote his experiences, he noticed one thing-- In almost all the Champions that fought, they fought for some purpose. Eliwan realized something-- why he had been so fascinated with Ionia, why Noxus and Demacia were struggling in his head to compete-- that he did not connect with their purposes for he had not felt them before. Now that he knew, he set out on a different quest-- to find the stories behind each city and understand them. To do that, he needed access... and that access was through the League itself.
"Act, scene. Dialogue. Line, word; verse, whatever it is-- one at a time, a story is written. It may be a masterpiece, it may be garbage, it may be elegant, it may be long, it may be but a few words. There is still a tale to be told, and that is what matters. What I need to find and understand is how the story came to be, not what the story says." -Eliwan
Addendum: "To elaborate I mean that Demacia and Noxus' battle could be summarized as simply, as black-and-white, as 'Good versus Evil'. The good one is whoever wins and then stops being so militaristic, as history is skewed by winners. But that doesn't matter. What I care about is how come their fight lasts forever, unending? Why did this war start, who was involved in it, and why?
Oh, and if that's all common knowledge, I haven't been here long enough to know it. Sorry." -Eliwan
Stat: Lv 0 (+level)
- Health: 395 (+85)
- Health Regeneration: 6 (+0.675)
- Mana: 290 (+68)
- Mana Regeneration: 6 (+0.675)
- Attack Damage: 49 (+3.3)
- Attack Range: 350*
- Armor: 20 (+2.4)
- Magic Resist: 30 (+0.75)
- Attack Speed: 0.675 (+2.647%)
- Movement Speed: 340
Eliwan begins the game with the following 'buff':
Magic Blade: Eliwan cannot benefit from the Unique Passives of Runaan's Hurricane, Tiamat, or Ravenous Hydra. Eliwan counts as a melee Champion for any other item effects.
####Innate Passive: Versed Art
"Melodious Aura: Eliwan builds a melody of power from the magic he uses on his basic abilities, gaining 9 Aura stacks per ability cast, up to 100.* Eliwan's basic abilities recieve a bonus effect, detailed under each ability, based on the number of stacks Eliwan has. These bonuses cap out when Eliwan has 85 stacks of Aura. Aura stacks begin depleting if Eliwan has not cast an ability or performed a basic attack in the last 4 seconds, initially draining at 3 each second-- but the rate of decay increases by 1 each second. (first second loses 3, second second loses 4, third second loses 5, fourth second loses 6, etc)
Entare Matrix: Eliwan generates a shield for 2.5 seconds as soon as his Aura begins to decay or when he reaches 100 Aura. Entare Matrix can only activate every 20 (-1 per 12% Attack Speed) seconds (cooldown starts upon shield deactivation). Minimum cooldown of 10 seconds (+75% Attack Speed from Items, Runes, and Masteries and at Level 18)."
60/70/80/90/100/115/130/145/160/180/200/220/240/265/290/320/360/400 (+75% Bonus AD) (+30% AP) shields
####Ability One: Growing Fire [Q]
"Progressive: After hitting with an ability (for Spark Trap, casting it), Eliwan's next cast of Growing Fire will change to the next ability in the list. If Eliwan hits an enemy with Dragon's Flame, he will 'advance' to Spark Trap. If Eliwan does not hit an enemy for 7 seconds, he reverts to Spark Trap for his next cast of Growing Fire.
Spark Trap: Eliwan places a spark trap on the target point within 675 range, lasting for 15 seconds. Eliwan progresses to Ground Blaze upon casting Spark Trap. If an enemy comes within 425 range of the trap, it will strike them, dealing Magic Damage, slowing, and amplifying damage they take for 4 seconds.
Ground Blaze: Eliwan marks a 175-radius area on the ground up to 675 distance away, which alights with fire after 0.6 seconds, damaging all enemies within.
Flame Blast: Eliwan launches a line of fire up to 850 units in the target direction, damaging all enemies it hits.
Dragon's Flame: Eliwan creates a 42.5-degree wide cone of fire starting from the target point within 350 range that reaches up to 425 units from the initial point, damaging enemies it hits. (Vector Target; or the direction the fire travels is the direction that Eliwan is facing at time of cast)
All four abilities deal up to 30% additional damage based on Eliwan's current Aura."
Spark Trap: 5/7/9/11/13% Damage Amp
Spark Trap: 10/14/18/22/26% Slow
Spark Trap: 30/50/70/90/110 (+30% AP) Magic Damage
Ground Blaze: 35/60/85/110/135 (+35% AP) Magic Damage
Flame Blast: 125 Width
Flame Blast: 1150 Missile Speed
Flame Blast: 40/70/100/130/160 (+40% AP) Magic Damage
Dragonfire: 1050 Missile Speed
Dragonfire: 45/80/115/150/185 (+45% AP) Magic Damage
3 second Cooldown
Costs 24/32/32/36/40 Mana
####Ability Two: Tri Star / Lightning Surge [W]
"Tri Star (Passive): If Eliwan damages an enemy three times within 8 seconds of the first hit, Eliwan recovers Health and Mana. Effect is reduced by 50% for minion activations. If the enemy exits range or is not hit soon enough, all stacks are lost. Tri Star's activation will automatically cause Rending Wind to deal damage.
Lightning Surge: Eliwan shifts into lightning, which surges to the target point after a 0.15 second delay (this move is a teleport, not a dash, and does not prevent Eliwan from being targetted). Enemies between him and his destination point as well as those in a 150 radius around him are rooted/snared/immobilized (just being clear) for one second and take Physical Damage.
Lightning Surge's root duration is increased by up to 1 second based on Eliwan's current Aura..
Second Active: Eliwan may reactivate Lightning Surge whenever it is on cool down to automatically trigger Entare Matrix's shield."
Tri Star 15/30/45/60/75 (+15% AP) Health restore
Tri Star 10/20/30/40/50 (+10% AP) Mana restore
1100 'leash' range
*Rending Wind will only activate if it's available on the target.
Lightning Surge: 20/50/80/110/140 (+130% Bonus AD) Physical Damage
17 second cooldown
Costs 75 Mana
####Ability Three: Rending Wind / Particle Storm
"Rending Wind (Passive): Eliwan's first basic attack on an enemy deals additional Magic Damage. This effect cannot occur on the same target more than once every 11 seconds. Rending Wind's effect also occurs whenever Tri Star activates, even if Tri Star activates from an ability effect (unless Rending Wind is on cooldown for that enemy).
Particle Storm (Vector Active): Eliwan fires three concentrated pellets into the air, which deal damage in 150-unit radius areas across the target line, slowing enemies hit for 1 to 2 seconds, based on Eliwan's current Aura. The three pellets land at the start of the line, the middle of the line, and the edge of the line. The line may be of any length, and the pellets land in the same direction that the line was drawn. Vision is granted as the pellets fall. If no line is drawn, the pellets land such that there is no overlapping area.
If Eliwan hits an enemy with the inner 62.5 radius of any one of the areas, that enemy is stunned for 0.75 to 1.5 seconds, based on Eliwan's current Aura."
Rending Wind 15/40/65/90/115 (+100% Bonus AD) (+7% target's Current Health) Magic Damage
Particle Storm 60/120/180/240/300 (+80% AP) Magic Damage
Particle Storm 30/35/40/45/50% Slow
16/15/14/13/12 second cooldown
1050 Range
Costs 50/55/60/65/70 Mana
####Ultimate Ability: Storm of Fire
"Eliwan creates a field in the target 240-radius area, lasting for 4 seconds. Enemy units outside of the area of effect cannot see inside of it, while enemies trapped inside retain their vision of the entire field. Additionally, enemies in the area are slowed by 22.5% and take Magic Damage each second."
50/80/110 (+30% AP) Magic Damage per second
105/90/75 second cooldown
1150 Range
Costs 100 Mana
Quotes
Upon selection:
"Time for another ball.. am I to be a muse or dancer? Perhaps this is an entry in the records, and you wish to be the scribe?"
Attacking
"On it!"
"My blade..."
"For the best."
"To learn.."
"Is this justified?"
Movement
"Going."
"It shall be done."
"Your whim and will is my action."
"I should be there, sorry."
"I'll go, please don't repeat the same order!"
**Casting Spark Trap **
*"Ignite!"
*"Alight!"
*"Trap!"
*"Raish!"
**Casting Ground Blaze **
"Blaze!"
"Magma!"
"Rise!"
"Tan lus fue!"
**Casting Flame Blast **
"Taah!"
"Burn!"
"Sear!"
"Le ai je kan!"
**Casting Dragon's Flame **
"Ruiziki!"
"Purify!"
"Flames!"
"Tai aio kiq noe!"
When Tri Star activates
*"Absorb!"
*"Siphon!"
*"Taitori!"
**Casting Lightning Surge **
"Shift!"
"Port!"
"Change!"
"Tra soc lac!"
Triggering Rending Wind with a basic attack
"Be rended!"
"Cai to lu!"
**Casting Particle Storm **
"Be wary of your zenith!"
"Raining rocks!"
"Laq ire wuji!"
**Casting Storm of Fire **
"Ancestors, help! Make havoc happen!"
"Not this day! You're in the clear!"
"Let's go! Nothing can stop us!"
"I'm here for you! Don't fear!"
"O Heart of Light! Let me help them!"
Taunt
Eliwan sheathes his sword, then takes a book out of his pouch and begins reading it, flipping the page intermittently. He then closes the book after about 3-4 seconds, and says a second quote. While he says this second quote, a set of runes write themselves and then flare with power for about a second before fading.
Quote 1:
"I, uh... want to read this. You don't mind, right?"
"Your ability to damage me is nil. I have faith in that."
"If that's all, I have some higher level things to do."
Quote 2:
"Tsk, tsk. You should leave sooner rather than later... After all, this story's mine."
"I've got just a few choice words... This paragraph has no relevance to you specifically, just as a foe."
"Doubtful of my power? You shouldn't... really, it'd be a bad idea!"
Joke
Eliwan does a bow-curtsy and then throws his sword into the air, suspending it and spinning it with air while fire and lightning dance around him and the sword. It then drops cleanly into his hand.
"I don't mean to insult, but perhaps you can find not, a reason you are unable to handle a bolt, or a flame like the ones here-- for tots."
Dance
Eliwan turns sideways and flourishes his sword forward, as it glows with intense light (or something else based on skin). Eliwan then grasps the light with one hand and the sword splits from the glowing light, and does two spins before shuffling right, then left twice, and rolling forward. He strikes the air in front with both swords rapidly, being in a lunge. Finally, backflipping high through the air to land in his original position-- and during the leap, the light fades back with the sword as his hands are close together.
Itemization
Eliwan works best stacking items that build out of Blasting Wand-- though mostly because those items happen to be extremely good as an AP carry that needs mana, not tons of CDR, and naturally buckets of AP.
*Void Staff gives Eliwan plenty of bonus damage if enemies itemize against him, though not as much if they don't. *Liandry's Torment is surprisingly cost-effective even against enemies that either build against Eliwan or ignore his damage. With extra durability, Eliwan is also able to actually take a hit. *Rylai's Crystal Scepter allows Eliwan to much more easily chain his primary damage spells on enemies with the slow effect. However, I do not recommend it mostly because the slow is not persistent, as Eliwan has no damage-over-time effects with which to perpetually impede movement, or reliable single-target effects. *Rabadon's Deathcap is AP core. Though each AP ratio Eliwan has is relatively low and he can't make good use of Lich Bane, he has incredible spammability that allows you to destroy enemies by consistently inflicting damage. *Archangel's Staff is incredible for Eliwan's ability to spam due to it granting him tons of mana, and the additional AP is highly beneficial. *Rod of Ages is useful to help Eliwan take punishment when he gets attacked (getting too close or getting caught), but also use his spells due to mana and make those spells hit harder from the substantial AP bonus. *Lich Bane is useful due to Eliwan's shorter cooldowns, though not good for Eliwan's safety as it requires him to be too close to deal the damage such that he would be unsafe. If you're certain that you can burst your enemies down before they can retailiate, Lich Bane is incredibly useful. *Frozen Gauntlets in a similar vein give Eliwan more strong area of effect influence while also giving him defenses [b]and mana[/b]. *Athene's Unholy Grail gives Eliwan the fantastic mana sustain he needs to be a successful damage dealer. *Morellonomicon if you're in more need of AP or are against sustain-tanks (or enemies that have almost no Magic Damage output), as opposed to Athene's. Getting both, though immensely helpful for Eliwan's spammability, will hurt the user's heavy itemization. *Zhonya's Hourglass though not the strongest item by any means for such a low-cooldown character, it can give Eliwan quintessential time for his escapes to be back up. *Manamune is a good pickup for Eliwan-- though his AD scaling and ability to auto-attack is low, he is able to activate the toggle effect on every third spellcast due to Rending Wind. The +1000 Mana is very useful for Eliwan, especially if he's building an Archangel's Staff due to the massive AP potential as well, and the extra AD makes it so that he does not have to use spells to last-hit minions (though by the time you get one, you probably have enough mana that this is not an issue).
Concept: Eliwan is able to sustain combat extremely effectively, though not as effective at bursting down champions as other mages, he specializes in nigh-unparalled sustainable damage, being able to very consistently output fair damage. This makes his strong points early (when the base stats of abilities are strong) and late (when scaling can be maximized). With multiple avenues for attack, Eliwan's power increases as the enemies approach him.
While skirting on the edges of combat, Eliwan is able to set a Spark Trap to ensure he does not get ambushed before attempting to land Ground Blaze, Flame Blast, and Dragonfire; or poking down opponents with Particle Storm (as this is his longest-range spell).
If Eliwan has a frontline tank to shield for him, Eliwan is able to sustain a high amount of damage output by having an easier time landing his first abilities by getting closer to the enemy team.
If Eliwan's forced to go up to the front of a fight, or even be an off-tank for his team; he's capable of sustaining himself (if he itemized for it) and preventing enemies from passing without considerable downsides. If he's not itemized for this role, however, he is probably able to get out plenty of damage before his demise thanks to his shield.
Eliwan is not able to always have Spark Traps out (he needs to keep hitting abilities pretty much as they become available to do so), and neither Lightning Surge nor Particle Storm are reliable escapes alone-- thus, he must trade out between having vision (being safe) or dealing (more) damage when he is not with his team. Or you could BE SMART AND HAVE WARDS!!
Eliwan is useful as a team supporter (though he shouldn't share a lane as his lack of early peel and lack of controllable damage area are poor qualities to have in a duo lane), able to peel and tank a fair amount of damage quite easily.