Orphiel

Verandure··4 votes·671 views

Passive: Martyr

Orphiel takes 25% reduced damage when facing away from his attacker. Additionally, he heals for 12.5% of the mitigated damage over 5 seconds.

Q: Aegis of Light

Orphiel surrounds an ally with golden light for 4 seconds, shielding them from U/V/W/X/Y (+Z% AD) physical damage and reducing damage taken by 15% while active.

W: Pearlescent Gate

Orphiel summons a divine gate at the target location for 15 seconds (or until used). Allies that click the gate are pulled to Orphiel unless a second gate is active. A gate charges every 30 seconds with a maximum of two charges. Gates can be destroyed by enemy champion auto attacks.

Rank 1: Maximum of one active gate at a time.
Rank 3: Gates explode upon use, dealing XX(+y% AD) physical damage to enemies nearby.
Rank 5: Maximum of two gates active at one time. When two gates are active, clicking on either gate pulls the champion to the other gate but only consumes the gate that was not activated.

E: Unfettered Blows On Self Cast: Grants Orphiel increased range and causes auto attacks to deal additional physical damage to enemies near his target.

On Allied Cast: Orphiel imbues an ally’s attacks with energy such that their range is increased, based on their current attack range, for 6 seconds.

R: Ultimate Sacrifice

On Living Use: Transfers 50% of Orphiel’s maximum health to the target ally over 3 seconds. If this effect is interrupted or cancelled, the health cost is not refunded.

On Dead Use: Orphiel channels his life into the corpse of a fallen comrade for 3 seconds, resurrecting them at 50% health and summoning them to his location.

My thoughts on his visage is a hulking, stone-like angel missing his right arm and wing (severed during battle). His remaining wing covers most of his back (the passive) and the tips drag along the ground behind him.

5 Comments

Bo Z02 votes

I main support characters, and I think this would be a fun character to play as, though I think you should add buffs to his ult IF IT KILLS HIM.

Bo Z01 votes

Also, I was wondering if I could use him in a story I'm writing (figured I should ask the creator first) Thanks!

Ryster1 votes

Your numbers I believe need some tweeking. 25% reduced damage is crazy, and that is just his passive.

But the overall concept of an Angelic Support is interesting. I think you need to reword W. You don't explain what happens when there are 2 gates active. And I believe his ulti should give a % of his current hp, not his max hp, otherwise he would kill himself when below half health and that wouldn't really be fun.

But I like the idea, good work!

Verandure1 votes

On the ultimate, it is supposed to be able to kill him -- thus, "ultimate sacrifice". I was toying with the idea of giving additional buffs to the target if it was the case (or making it considered an execute so that no gold is given to the enemy team -- first iteration stuff).

As for the passive, it's 25% with a 12.5% heal on a melee champion when he isn't facing the attacker -- therefore reducing damage output 100%. It is designed as a support, though, so it's not expected that he'd put out massive damage; however, I feel the tradeoff for the pitiful sustain (3% target's damage over 5 seconds) is somewhat equal to the inability to respond directly. Since he's supposed to be beefy (and I only have 4 spells to work with) I want his passive as his primary defensive stat boost

I'll fix W, though. It's supposed to be that when there are two gates, activating one transports the champion to the other gate rather than to Orphiel himself. This would allow Orphiel to use his own escape tool, if need be, or allows him to place the gates periodically to double-jump his adc out of danger.

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