[Champion Concept] Samael, Captain of the Watch

CaptainWednesday··7 votes·2,142 views

**NOTE: I created this concept before the release of Braum. I am aware they share similar abilities. **

Hello there, fellow Summoners. I am Captain Wednesday, and I would like to present to you my champion concept, Samael, Captain of the Watch. Samael is tank-support, similar to that of Leona or Thresh. However, he can be played as a top solo laner with his innate tank stats and Q. Samael is a Demacian soldier who left his city-state to join the League when the skirmishes with Noxus came to a halt. This is my 4th champion! I present to you now, Samael:

Samael, Captain of the Watch Primary Class: Tank Secondary: Support
Attack Power: 4 / Defense Power: 7 / Ability Power: 4 / Difficulty: 6

Health: 444 (+85) / Health Regeneration: 7 (+0.5) / Mana: 210 (+35) / Mana Regeneration: 6.75 (+0.525) / Range: 125 (Melee) / Attack Damage: 53 (+3.75) / Attack Speed: 0.645 (+2.33%) / Armor: 16 (+3.5) / Magic Resistance: 30 (+1.25) / Movement Speed: 340

Passive - Demacian Loyalty
Samael increases nearby allied units' healing and regeneration by 4%. Samael increases nearby allied units' bonus attack damage and ability power by 2%.

Q - Defensive Strike Cost: 50 mana / Cooldown: 14/13/12/11/10 seconds
Samael gathers his strength and causes his next basic attack to deal additional true damage equal to 40/50/60/70/80% of his combined Armor and Magic Resistance. Active soldiers from Fierce Phalanx also attack the target dealing 20% of their combined Armor and Magic Resistance as bonus physical damage.

W - Frontline Charge Cost: 70/75/80/85/90 mana / Cooldown: 28/26/24/22/20 seconds
Samael dashes to the front of a target allied champion or minion, gaining 20/25/30/35/40 Armor and Magic Resistance (+1 per 25 Armor) (+1 per 25 Magic Resistance) for five seconds. The target gains half of Samael's increases for five seconds as well as any of soldiers active from Fierce Phalanx. Demacian Loyalty's percentages are increased by 4/5/6/7/8 for the same duration. In addition, for each active soldier during the charge, Samael and his soldiers gain 5 Armor and Magic Resistance upon reaching his target.

E - Crossbow Bombardment Cost: 65 mana / Cooldown: 18/17/16/15/14 seconds
Samael commands Demacian troops to fire upon a targeted area, dealing 40/80/120/160/200 (50% total AD) physical damage to all enemy units hit and slowing them by 40% for two seconds. In addition, the slow is increased by 10% and deals 10/20/30/40/50 (25% Ability Power) bonus magic damage for each active soldier from Fierce Phalanx.

R (Ultimate) - Fierce Phalanx Cost: 100 mana / Cooldown: 140/120/100 seconds
Passive: Samael's Armor and Magic Resistance are increased by 2% for each nearby allied champion. (Note: Includes himself)
Active: Samael calls forth two Demacian shield-bearers to his sides for 14 seconds. The soldiers have 30/50/70% of Samael's, Bonus Health, Bonus Armor, and Bonus Magic Resistance. While both soldiers are alive, Samael may recast Fierce Phalanx once to perform a shield bash, dealing 100/200/300 (50% Ability Power) physical damage to all enemy champions in front of the phalanx. In addition, enemy champions hit are knocked back and stunned for 1 second. The stun duration is doubled if an enemy collides with terrain.
(1 seconds cast time) When activated, Samael yells his battle cry, "For Demacia!" as any good Demacian would do.

I believe Samael's passive and W are what solidifies him as a great support. He works really well with squishy AD Carries in lane. It also combos well with self-healers like, Dr. Mundo, Garen, Trundle, Olaf, Cho'Gath, Heimerdinger etc. He also pairs well with Jarvan IV. With a well place ultimate shield bash, all enemy champions are push to the same distance, allowing Jarvan to Cataclysm them all together. Not to mention Lux and Galio as well. That was Samael, the Captain of the Watch.

What do you guys think? All feedback is welcomed and appreciated.

EDITS: Realized his W could be cast on allied wards, removed and reworded that part. Can't have him being mixed with Jax or Lee Sin!

34 Comments

Rubitonabuilding2 votes

seems like his ult should do physical damage imo. other than that, very good concept :D

CaptainWednesday1 votes

I suppose you're right... I would like magic damage worked into his kit, though.

Rubitonabuilding1 votes

ok how about in crossbow bombardment, if both phalanx dudes are up they add magic damage instead of just increasing the physical damage?

CaptainWednesday1 votes

That could work! Thank for the feedback.

Edit:
That should do it! I've changed Crossbow Bombardment to better suit the magic needs.

Rubitonabuilding2 votes

maybe frontline charge could include some ap ratios instead of being based on his hp?

edit.

derp, you said magic damage, not ap ratios. scratch that comment lol.

Piperdude2 votes

Xerath Very cool idea, very well thought out!!!! I would defiantly play this champ. I hope they see this. Good job man!!!

CaptainWednesday1 votes

Not sure what Xerath is there for, but I really appreciate your kindness for Samael.

Daemonator1 votes

It seems to me that he isn't so much of a CC Tank as much as he is a Damage dealing tank somewhat similar to Sejuani.

He also seems to me like a Champ that wouldnt secure kills as much as he would force the enemy back with low health for a free Turret/Dragon/Baron/Any Objective you may want to take.

the only issue I have is that he has NO hard CC. If I may; perhaps increase the ratios or base dmg of the non-CC abilities OR give him some more CC and keep the dmg the same.

With that said I LOVE IT. Since I main tanks/ fighters I would be all over this guy.

CaptainWednesday1 votes

In my feeble attempt to make a tank-support, I realize he may not have the god like CC Thresh or Leona does, but the CC he does have is good. He can quickly move the front line, deal heavy damage and CC with his ult and E combo. His ultimate his hard CC, a knockback into a stun is pretty hard to me. Plus the AoE slow on his E. By building tank items, Samael could very easily fight with his empowered Q.

Also, you compared him to Sejauni. 3 of Sejuani's abilities CC. Q, knockup. E, crippling AoE slow. R, skillshot stun/slow. Samael only has 2. E, AoE slow (Note: not as strong as Sejuani's), R, knockback stun. His CC is less than Sejauni, but he provides more utility for a team, furthering his role as a support.

And as always, thank you for your feedback!

Daemonator1 votes

i did not realize you put him as a support my apologies...

CaptainWednesday1 votes

No problem. Thanks for giving Samael a look over!

leWomanRespecter1 votes

Front line charge should be able to be reactivated on an enemy for a stun.

CaptainWednesday1 votes

Interesting thought. Although, a stun seems too powerful. Hmm... I'll give it a silence!

BrainSvck1 votes

I like it but I think that his abilities should be more focused on physical damage as magic damage doesnt make that much sense but if you can explain it to me and make it make sense then you have my respect.

XxTSwiftxX2 votes

Supports usually have AP scaling on their ults, Annie Janna Leona Lulu Lux Nami TaricThresh Soraka Sona idk why but Teemo also counted as support. What else would you want us to explain

BrainSvck2 votes

I don't feel like he is really a support, more of a top lane solo champ since he only has one ability that helps his allies. I think that he would be better as a Tank/Fighter.

XxTSwiftxX1 votes

I guess he kinda does. Feels like the child of taric and vayne and udyr jumped in and had a threesome

BrainSvck1 votes

lol yup I was just imagining him as something similar to, and friends with, garen so what came to mind was AD and Tank and Garen's colour concept and armor.

CaptainWednesday2 votes

You're forgetting his W. It allows him to block skillshot aimed at target ally. He is a tank that can be a viable top laner. The goal here was to make a viable support and tank. Not one or the other. Leona and Thresh are quite literally sewn to the bottom lane. AD Thresh and burtsy AP Leona are around, but they cannot perform as well as they can supports. I simply attempted to make a champion that can viably be both without something rolling their eyes and saying,"Oh boy. A support Samael." or "Great. A top lane Samael." No, Samael should be viable in both senses. Not neither nor either, but both.

Ta-Da!

BrainSvck2 votes

I understand, good job, I was thinking about him a different way and now that I see what you meant I will say good job. ta-da is right, this is a great champ and would love to see it and play it in game.

BrainSvck1 votes

SO MANY URFS

XxTSwiftxX1 votes

April fools day

BrainSvck1 votes

Urf Day*

XxTSwiftxX1 votes

I see how it is.Akali

CaptainWednesday1 votes

Alright, I'll try my best. Lets review what abilities deal which type of damage. His Q is technically physical damage (from the basic attack) plus a small true damage bonus. His W deals no damage. His E's main source of damage is physical damage, with bonus magic damage from using his ultimate. His R does physical damage. One ability that deals magic damage only when you pair with his ultimate. There are many tanks/fighters that deal mostly physical damage with added magic damage. I point you to Hecarim W+Ult ,Garen Ult , Darius passive (Ult deals true damage) , Poppy Q+E , Shyvana W+E+Ult, Trundle Ult . Many of the tanks/fighters you see today deal some sort of magic damage to not be completed countered by stacking Armor. You may not have even realized it!

Daemonator1 votes

Hecarim Spirit of Dread(W) is Magic damage not Devastating Charge(E).

CaptainWednesday1 votes

My mistake. Will fix.

XxTSwiftxX1 votes

Wouldn't that healing regeneration passive hinder heimerdinger's passive?

CaptainWednesday1 votes

Not really. Say Heimerdinger is providing his nearby allies with his +25/5 Health Regeneration. Now, lets say a 3000 Maximum HP Level 18 Dr.Mundo is receiving 120/5 Health Regeneration, resulting in 24 health per second. Factoring in Donger's passive, we add 25 to the first number = 145/5. That comes out to 29 health per second. Adding in Samael's passive, Dr. Mundo receives 4% increased regeneration and healing. We go back to Dr. Mundo's regeneration, factoring in the 4%. 145x.04= 5.8. Now add that back into his regeneration, giving Mundo 150.8/5 regeneration. That comes out to 30.16 health per second. We now increase that number by 4% for the healing part. 30.16x.04=1.2. That gives a Mundo with the Donger and Samael passive buff from his 24 hp/second to 31.36 hp/second. Its not much, and I realize this went from Donger to Mundo quickly, but its easier numbers. Also, imagine this is the 12% from his W and the healing ADC's do late game in fights. Just some things to think about.

To answer your question, no. Samael does not hinder the Donger's passive, it simply improves it.

Daemonator1 votes

an easier way to state the health regen is 25/hp5... for future reference...

HalcyonDweller1 votes

Nice idea, hopefully RIOT will look at it. I do have one question though; you currently have his q as purely a damage ability. What are your thoughts on this? Are you sure you don't want it to have cc of some kind? Supports usually trade damage for cc, and I can't think of any supports that deal true damage on an ability that doesn't also do something else.

CaptainWednesday2 votes

Its an on-hit ability similar to that of Nasus. Its meant to reward building resistances. The point of it is, if you haven't seen some others posts, is to allow Samael to go either role. Top or support. Adding more CC to his kit feels dangerous. He has soft CC silence with his W, an AoE slow with his E, and a knockback/stun on his R. Giving CC onto his Q would be too much CC for what I'm going with.

HalcyonDweller2 votes

Ah I understand. Thanks for explaining! :)

CaptainWednesday1 votes

No problem. Thanks for giving Samael a look over!

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