Community Champion Factory (V0.1)

Vexilus··5 votes·1,430 views

This has been an idea on my mind for a while. A thread where I give you a name of a potential champion and a very limited idea of what he does. Then have everyone give their suggestions for that champion's passive and abilities. Either top voted abilities or ones I find specifically great will get picked and when all abilities are picked the champion will be complete. For clarity I haven't put any thought into this at all (thus this is V0.1) so we're all in this together.


The champion factory has come to a close!

Sooo, not as many people contributed as I had hoped, but then again it's still just a beginning thing. Some notes to take for when I do the next one:

  • State in a more clear fashion that EVERYTHING about the champion being created, including where it's abilities are gated by mana, hp, etc. up to and including his base stats should be decided by the community
  • Use the live forum's GD. While the beta forums is a better format for this as the replies to ideas are easily visible and you don't have to shift through pages of content to get to them, however this forum isn't nearly as huge as the GD is
  • Depending on the success of the next factory, create a simple concept of the champion made as well as it's voted on abilities.

In anycase this is Voltier's kit

Champion #1 Voltier, The Thunder's Fist

-Brief Description- He is a nimble fighter


Passive: Hyper charged (by: Flintfall)

Voltier's abilities and movement grant charge, the more charge he has the faster he moves, up to a cap. Charge rapidly decays. Abilities consume charge if available (tentative) Charge from abilties hitting an enemy: 10 Moving: 1 Max charge: 500 Decay per 5: 3 charge Movement at 500 charge: 100 MS Every 5 charge grants 1 MS


Q Ability: Lightning Rod (by: Leroyswish) Type: Self Auto-Attack Buff Cost: 80/70/60/50/40 Mana Range: Self Cooldown: 12/11/10/9/8 Seconds ACTIVE: Voltier’s next basic attack deals 45/55/65/75/85% increased damage and slows the target’s movement speed by 35% for 1.75 seconds.


E: Oncoming Storm (by: Sir ArmaMalum) Voltier dashes forward (600?) units, ignoring unit collision, leaving a line of sparks behind him (terrain AoE) that deal (5/10/15/20/25) + (0.2 AP) magic damage per second for (3?) seconds. After the duration a thunder clap (150 units wide, ~lux ult width I think) come barreling along the path dealing (60/80/100/120/140) + (0.6 AP) magic damage and knocking enemies aside. mana cost tbd, does he use mana? How much is his other abilities using? Cooldown: 20/18/16/14/12 seconds Spark line width: 30/60/90/120/150


Ultimate: Crackling Light (by: Leroyswish) Type: Pass-Through Linear Skillshot/Blink Cost: 100 Mana Range: 875 Cooldown: 150 Seconds ACTIVE: Upon activation, Voltier becomes a being of living energy and dashes forward, dealing 220/440/660 (+50% bonus Attack Damage) magic damage to all enemy units hit. If reactivated or if Crackling Light reaches its maximum range, Voltier returns to his normal, physical form.


18 Comments

Sir ArmaMalum2 votes

Leryoswish's reply brings in another question, and it's really up to you imho, would you want to be supplied full kits and expand off of those or to limit each person to an ability and try to make them work? 2bh I assumed it was the latter, but in the end it was an assumption.

Vexilus1 votes

It's not up to me, at least for this go around. I figured there would be full kits posted but I imagine people would point out things like "I like the way the ult works but the rest i'm not sure" or "I like the Q and w synergy, but I don't think a lightning guy would slow people" things like that.

So i won't limit people on how many suggestions they make, because it's up to everyone else to decide if they think it fits the champ.

On another note in terms of how long this one will last, it'll probably be up for additional ideas and suggestions until a couple days from now (no more than a week) Then I'll pick the replies with the most upvotes and/or the abilities people like the most out of a full kit.

Leona is Waifu2 votes

I think that you could also do something like the lightning cloud from Mario Kart. That is, you move faster and faster but at the end debuffs you, can be passed to enemy champions by something. Not sure about touching them, maybe another activation of the ability?

BiitchPudding441 votes

Maybe like how Jinx gains attack speed by hitting an enemy champ/minion a 3 times, so Voltier would hit champs/minions a few times then gains the speed boost for a short time.

Vexilus2 votes

The factory has come to a close! I have edited the OP with the abilities that have been suggested. And tomorrow I'll get working on the thread for the next factory which will be on the live forums GD.

Vexilus1 votes

Stealing this spot

Sir ArmaMalum1 votes

OOO I love concept mosh pits, they're always fun.

Ok, so nimble lightning theme. He'll need an appropriately sparky/thunder-like gap closer.


Let's go with his E being:

#Oncoming Storm

Voltier dashes forward (600?) units, ignoring unit collision, leaving a line of sparks behind him (terrain AoE) that deal (5/10/15/20/25) + (0.2 AP) magic damage per second for (3?) seconds. After the duration a thunder clap (150 units wide, ~lux ult width I think) come barreling along the path dealing (60/80/100/120/140) + (0.6 AP) magic damage and knocking enemies aside.

mana cost tbd, does he use mana? How much is his other abilities using?

Cooldown: 20/18/16/14/12 seconds

Spark line width: 30/60/90/120/150


May I suggest to other participants that we make him an AP light fighter? Hasn't really been done well in-game and gives a lot of room to play around as far as mechanics go. The way I see it thus guy can be to Yasuo as Rumble is to Renekton if you get my meaning.

Vexilus1 votes

mana cost tbd, does he use mana? How much is his other abilities using?

I don't know I just put them together :)

Sir ArmaMalum1 votes

Oh I know, sorry, it was more explaining why the cost was tbd, I wasn't expecting an answer.

Vexilus1 votes

No need for apology it's not a bad question and gave me a thought.

For future factories should I come up with the base stats in beginning or figure them out after the abilities are picked? Hmmm

Sir ArmaMalum1 votes

I would recommend afterwards, as base stats are usually affected by what the abilities can do. For example, anivia is tied for the slowest Movespeed in the game (with Malphite) so that way her horrendous capacity to slow and block wouldn't mean too large of a movement difference between her and her opponent. On the flipside, Nasus has one of the highest movespeeds because his kit is melee and his Q stack mechanic means he has to take a lot of unfair trades to get his stacks up. Most everything else is a bit standardized, heavy fighters/tanks get MR/level, other champs don't and all other stats remain fairly close to one another with only slight variations

Flintfall1 votes

Passive: Hyper charged

Voltier's abilities and movement grant charge, the more charge he has the faster he moves, up to a cap. Charge rapidly decays. Abilities consume charge if available (tentative)

Charge from abilties hitting an enemy: 10

Moving: 1

Max charge: 500

Decay per 5: 3 charge

Movement at 500 charge: 100 MS

Every 5 charge grants 1 MS



W: Static Field

Voltier creates a field of unstable electricity at his current location, and after 3 seconds if he has moved the field will jump to his current location, dealing damage and stunning all enemies in its path briefly. While inside the field, Voltier gains an additional 5 charge per second.

The field is destroyed after moving 2 times.

Sir ArmaMalum1 votes

I like it, but 250 flat bonus MS? That's a bit scary. Even 200 extra base MS is pushing it imho.

How about trading that max charge for a bit of faster generation? Maybe increased generation when near enemies? Acts kind of like a ramping Vayne passive?

Flintfall1 votes

I was thinking the abilities could add volatility to the charge, making it surge up and down, a faster generation and lower cap would prob make more sense, I'll tweak it a bit

Sir ArmaMalum1 votes

Have a high charge cost and then a slight refund mechanic based on accuracy? I like it! I think having a % of ability cost instead of a flat amount would be best but that's just me thinking out loud, as well as dependent on what others bring to the table.

Edit: I also just realized that I needed to specify on the passive that I was thinking the 250 MS was bonus on top of the normal ~330 MS most champs get. If he started absurdly lower than most, like say 150-170 MS because of the passive's effect the it would be very interesting. Max charge he would have about tier 2 boots move speed base but not using abilities appropriately would leave him horrendously slow. May not be the best idea though, but just me thinking out loud again.

Leroyswish1 votes

Passive: Lightning Speed Voltier gains 8/9/10% movement speed when outside of combat.

Q Ability: Lightning Rod Type: Self Auto-Attack Buff Cost: 80/70/60/50/40 Mana Range: Self Cooldown: 12/11/10/9/8 Seconds ACTIVE: Voltier’s next basic attack deals 45/55/65/75/85% increased damage and slows the target’s movement speed by 35% for 1.75 seconds.

W Ability: Sudden Bolt Type: Single-Target Dash Cost: 55/65/75/85/95 Mana Range: 700 Cooldown: 9/8/7/6/5 Seconds ACTIVE: Voltier dashes toward target enemy unit, dealing 60/70/80/90/100 (+75% bonus Attack Damage) magic damage to them. If the target is affected by a slow, the target is knocked up.

E Ability: Stormbreaker Type: Single-Target Area-of-Effect Cost: 70/75/80/85/90 Mana Range: 350 Cooldown: 8/7.75/7.5/7.25/6 Seconds ACTIVE: Voltier delivers an electric kick to target enemy unit, dealing 60/65/70/75/80 (+30% bonus Attack Damage) magic damage to them and nearby enemy units. If Stormbreaker defeats or assists in the defeat of an enemy champion, half the energy cost of Stormbreaker is restored.

Ultimate: Crackling Light Type: Pass-Through Linear Skillshot/Blink Cost: 100 Mana Range: 875 Cooldown: 150 Seconds ACTIVE: Upon activation, Voltier becomes a being of living energy and dashes forward, dealing 220/440/660 (+50% bonus Attack Damage) magic damage to all enemy units hit. If reactivated or if Crackling Light reaches its maximum range, Voltier returns to his normal, physical form.

Vexilus1 votes

It'll also be pretty helpful for me if you guys upvote stuff. come on guys

Vexilus1 votes

Hmm, not as many people are contributing as I had hoped. Though the boards have a better format for this type of thing maybe GD would be a better place for the next factory with the volume of people there.

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