Community Champion Factory (V0.1)

Vexilus·7/28/2014, 5:57:05 PM·5 votes·1,430 views

This has been an idea on my mind for a while. A thread where I give you a name of a potential champion and a very limited idea of what he does. Then have everyone give their suggestions for that champion's passive and abilities. Either top voted abilities or ones I find specifically great will get picked and when all abilities are picked the champion will be complete. For clarity I haven't put any thought into this at all (thus this is V0.1) so we're all in this together.


The champion factory has come to a close!

Sooo, not as many people contributed as I had hoped, but then again it's still just a beginning thing. Some notes to take for when I do the next one:

  • State in a more clear fashion that EVERYTHING about the champion being created, including where it's abilities are gated by mana, hp, etc. up to and including his base stats should be decided by the community
  • Use the live forum's GD. While the beta forums is a better format for this as the replies to ideas are easily visible and you don't have to shift through pages of content to get to them, however this forum isn't nearly as huge as the GD is
  • Depending on the success of the next factory, create a simple concept of the champion made as well as it's voted on abilities.

In anycase this is Voltier's kit

Champion #1 Voltier, The Thunder's Fist

-Brief Description- He is a nimble fighter


Passive: Hyper charged (by: Flintfall)

Voltier's abilities and movement grant charge, the more charge he has the faster he moves, up to a cap. Charge rapidly decays. Abilities consume charge if available (tentative) Charge from abilties hitting an enemy: 10 Moving: 1 Max charge: 500 Decay per 5: 3 charge Movement at 500 charge: 100 MS Every 5 charge grants 1 MS


Q Ability: Lightning Rod (by: Leroyswish) Type: Self Auto-Attack Buff Cost: 80/70/60/50/40 Mana Range: Self Cooldown: 12/11/10/9/8 Seconds ACTIVE: Voltier’s next basic attack deals 45/55/65/75/85% increased damage and slows the target’s movement speed by 35% for 1.75 seconds.


E: Oncoming Storm (by: Sir ArmaMalum) Voltier dashes forward (600?) units, ignoring unit collision, leaving a line of sparks behind him (terrain AoE) that deal (5/10/15/20/25) + (0.2 AP) magic damage per second for (3?) seconds. After the duration a thunder clap (150 units wide, ~lux ult width I think) come barreling along the path dealing (60/80/100/120/140) + (0.6 AP) magic damage and knocking enemies aside. mana cost tbd, does he use mana? How much is his other abilities using? Cooldown: 20/18/16/14/12 seconds Spark line width: 30/60/90/120/150


Ultimate: Crackling Light (by: Leroyswish) Type: Pass-Through Linear Skillshot/Blink Cost: 100 Mana Range: 875 Cooldown: 150 Seconds ACTIVE: Upon activation, Voltier becomes a being of living energy and dashes forward, dealing 220/440/660 (+50% bonus Attack Damage) magic damage to all enemy units hit. If reactivated or if Crackling Light reaches its maximum range, Voltier returns to his normal, physical form.


18 Comments

Vexilus8/4/2014, 12:17:51 AM2 votes

The factory has come to a close! I have edited the OP with the abilities that have been suggested. And tomorrow I'll get working on the thread for the next factory which will be on the live forums GD.

Sir ArmaMalum7/28/2014, 7:00:40 PM2 votes

Leryoswish's reply brings in another question, and it's really up to you imho, would you want to be supplied full kits and expand off of those or to limit each person to an ability and try to make them work? 2bh I assumed it was the latter, but in the end it was an assumption.

Leona is Waifu7/28/2014, 11:25:06 PM2 votes

I think that you could also do something like the lightning cloud from Mario Kart. That is, you move faster and faster but at the end debuffs you, can be passed to enemy champions by something. Not sure about touching them, maybe another activation of the ability?

Leroyswish7/28/2014, 6:56:03 PM1 votes

Passive: Lightning Speed Voltier gains 8/9/10% movement speed when outside of combat.

Q Ability: Lightning Rod Type: Self Auto-Attack Buff Cost: 80/70/60/50/40 Mana Range: Self Cooldown: 12/11/10/9/8 Seconds ACTIVE: Voltier’s next basic attack deals 45/55/65/75/85% increased damage and slows the target’s movement speed by 35% for 1.75 seconds.

W Ability: Sudden Bolt Type: Single-Target Dash Cost: 55/65/75/85/95 Mana Range: 700 Cooldown: 9/8/7/6/5 Seconds ACTIVE: Voltier dashes toward target enemy unit, dealing 60/70/80/90/100 (+75% bonus Attack Damage) magic damage to them. If the target is affected by a slow, the target is knocked up.

E Ability: Stormbreaker Type: Single-Target Area-of-Effect Cost: 70/75/80/85/90 Mana Range: 350 Cooldown: 8/7.75/7.5/7.25/6 Seconds ACTIVE: Voltier delivers an electric kick to target enemy unit, dealing 60/65/70/75/80 (+30% bonus Attack Damage) magic damage to them and nearby enemy units. If Stormbreaker defeats or assists in the defeat of an enemy champion, half the energy cost of Stormbreaker is restored.

Ultimate: Crackling Light Type: Pass-Through Linear Skillshot/Blink Cost: 100 Mana Range: 875 Cooldown: 150 Seconds ACTIVE: Upon activation, Voltier becomes a being of living energy and dashes forward, dealing 220/440/660 (+50% bonus Attack Damage) magic damage to all enemy units hit. If reactivated or if Crackling Light reaches its maximum range, Voltier returns to his normal, physical form.

Vexilus7/30/2014, 1:21:44 PM1 votes

Hmm, not as many people are contributing as I had hoped. Though the boards have a better format for this type of thing maybe GD would be a better place for the next factory with the volume of people there.

Vexilus7/28/2014, 5:57:53 PM1 votes

Stealing this spot

Vexilus7/29/2014, 2:20:12 AM1 votes

It'll also be pretty helpful for me if you guys upvote stuff. come on guys

Sir ArmaMalum7/28/2014, 6:11:20 PM1 votes

OOO I love concept mosh pits, they're always fun.

Ok, so nimble lightning theme. He'll need an appropriately sparky/thunder-like gap closer.


Let's go with his E being:

#Oncoming Storm

Voltier dashes forward (600?) units, ignoring unit collision, leaving a line of sparks behind him (terrain AoE) that deal (5/10/15/20/25) + (0.2 AP) magic damage per second for (3?) seconds. After the duration a thunder clap (150 units wide, ~lux ult width I think) come barreling along the path dealing (60/80/100/120/140) + (0.6 AP) magic damage and knocking enemies aside.

mana cost tbd, does he use mana? How much is his other abilities using?

Cooldown: 20/18/16/14/12 seconds

Spark line width: 30/60/90/120/150


May I suggest to other participants that we make him an AP light fighter? Hasn't really been done well in-game and gives a lot of room to play around as far as mechanics go. The way I see it thus guy can be to Yasuo as Rumble is to Renekton if you get my meaning.

Flintfall7/28/2014, 6:20:08 PM1 votes

Passive: Hyper charged

Voltier's abilities and movement grant charge, the more charge he has the faster he moves, up to a cap. Charge rapidly decays. Abilities consume charge if available (tentative)

Charge from abilties hitting an enemy: 10

Moving: 1

Max charge: 500

Decay per 5: 3 charge

Movement at 500 charge: 100 MS

Every 5 charge grants 1 MS



W: Static Field

Voltier creates a field of unstable electricity at his current location, and after 3 seconds if he has moved the field will jump to his current location, dealing damage and stunning all enemies in its path briefly. While inside the field, Voltier gains an additional 5 charge per second.

The field is destroyed after moving 2 times.