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LoL Fantasy LCS Scoring System

mattmarine313··4 votes·708 views

Hello,

My name is Matt. I am currently working with a start up company in Birmingham, Michigan that is trying to launch a League of Legends fantasy LCS website. Having played Riot's Fantasy LCS, we think we can develop a better website, scoring system, etc. However, I want your feedback. What are some of your favorite and least favorite things about Riot's fantasy LCS? What would you improve? What do you think is great? I'd love to hear your thoughts on this as we try to build our website.

Thank you!

5 Comments

The Lexer1 votes

The thing I hate most is that, because of the scoring system (2 for k, -.5 for d, and 1.5 for a), means that somebody who goes 0/8/10 gets more points than someone who goes 2/0/3. Basically, deaths need to count for more. Also, it would skew support and jungler results, but 1.5 points makes math really hard. Not sure if you should change it or not.

mattmarine3131 votes

Yeah, that's basically what I saw as well. It feels pretty terrible if you draft a player who's advantage is, well, not dying and another player who is reckless just gains more points. For example, Gravity's Keane had the most deaths among NA mid laners @ 55 (55/55/130). Yet, he was the fifth best mid laner in fantasy LCS. Shiphtur had the least amount of deaths among NA mid laners who played 18 games and he had less points than Keane (63/36/91).

You are right, if assists are lowered it would impact Junglers and Especially Supports pretty drastically. What I was thinking was instead of having one blanket scoring system, if we broke it down so Junglers/Supports would have a different scoring system from ADC/Mid. Simple example Support: +1K/-1D/+2A ADC: +2K/-1D/1A.

Would that be too confusing if y'all opinion?

The Lexer1 votes

Two things:

Firstly, it would kind of feel weird having that scoring system, as it's almost like a punishment for getting a kill as a jg or support. If you don't own the ADC then it's not super useful to get the kill. An example being, in the regional qualifier, game 4, IWDominate was at one point 5/1/1, while the rest of his team had 2 kills combined. It's kind of a waste of points if you own IWD because you would want him to be 1/1/5, even thought he ended up being the only good player on the team that game.

Secondly, going off of what we talked about with the death numbers, the big thing that always sticks in my head was one week, Keane went 0/9/11 against TSM, and had roughly 5 points less than Bjergson (whose score I can't remember.) Being the opponent of a 0/9/11 mid laner, you would thing he would score way more, but he had about the same points because he had a little less kill participation, with 0 or 1 deaths.

mattmarine3132 votes

I found the game you were referring to: http://na.lolesports.com/na-lcs/2015/summer/matches/week-4/gravity-vs-team-solomid-0

Bjerg did have a ton of points that game is my math is right (around 40) while Keane had 17. That is a lot of points for someone who blew that game pretty hard. If deaths were equal to 1 point it would lower his value to like 12.5. That was a long winded way of saying, I agree Deaths need to be higher and assists well. Maybe the solution here is to keep universal stats, but put role specific incentives on non-ADC roles. For instance, make dragon and baron kills count on Jungler points AND team points. Or give support some sort of bonus if they hit 10+ assists in a game. Or a Kill participation bonus for junglers. Top laners...I'm not so sure. Anyways the whole point of these changes is to reduce the amount of leverage ADCs have over games and to make lower point grabbing roles more balanced in scoring.

Also of side note, would having the ability to gain points for your team in the pick and ban phase be something that excites players? I think there's some potential there that other fantasy sites are leaving out.

The Lexer1 votes

Ok so nvm that game I thought Bjerg was like 5/1/6 or something.

I do like the idea for "position-specific" points. I'm not sure we need some for top since they get decent points as of now.

I'm not sure how champ select poitns would work. There is "potential", I'm just not sure how much yet

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