Next Class Update - the Assassins

RiotStatikk·6/23/2016, 6:48:04 PM·1 votes·597,533 views

Hey all,

Now that the Mages have somewhat settled (don’t worry we’re still monitoring them all), we felt this was a good time to give you a guys a sneak peek into what’s in store for the future.

Our next Class update will be focused on the class that everyone loves and loves to hate…the Assassins.

Why the Assassins? Assassins are an extremely exciting champion archetype to both watch and play. They provide the game with a very distinct playstyle and keep fights dynamic by providing an unpredictable threat to “safe” champions who would prefer to walk away from every team fight completely unscathed.

At the same time, Assassins have historically been a problematic class for us to tackle. They have been tough to balance because of how frustrating they can be to play against especially when they get ahead. On top of that, most of them kind of just do the same thing...be really, really good at killing a single dude.

What will be the focus? There are 3 primary goals to this update.

1) Ensure Assassin gameplay is healthy Playing against an Assassin can often feel very inevitable and hopeless, especially once they start their snowball. Giving opponents options and opportunities to outsmart or outmaneuver the Assassin is critical to the sustainability of the class in the long-term. On the flip side, this also allows us to give Assassins a bit more punch when they do succeed meaning that they’ll be able to dig themselves out of even more precarious situations than before when executed to their full potential.

There are 2 critical problems to solve in this space:

Assassin damage needs to not happen literally in the blink of an eye. Providing opponents with a short window (even if it is fairly brief) allows for reactions to even be possible. Currently, some Assassins deal most (if not all) of their damage in the literal instant they arrive at their target which can lead to moments that are extremely unclear and one-sided.

Assassin damage needs some level of variance. The outcome of a fight shouldn’t be completely decided before it even starts. How well each player performs in any given fight should matter.

When opponents inevitably die from an Assassin, they should be thinking “I should have played that better” rather than “there was nothing I can do.” These are not particular problems with just Assassins, but they are even more critical to solve in a class whose entire identity revolves around taking out enemies as quickly as possible.

2) Ensure each Assassin brings something unique to the table We all know that all Assassins need to excel at singling out and swiftly taking down vulnerable targets, but currently for many of the Assassins that’s the only thing they excel at. This is problematic because it means that only 1 or a couple of Assassins can ever be relevant at any given time since they are all competing to do the exact same thing.

So beyond just the ability to kill targets efficiently, we want to arm each Assassin with unique tools that make them interesting to play and offer special ways to overcome the opposition.

3) Allow Assassins to meaningfully contribute toward their team winning the game Part of why Assassin gameplay can be frustrating is that they have very limited options (as squishy melee champions) to push towards victory. This often translates into them relentlessly killing their opposition over and over until their gold lead is far beyond cemented or them waiting for the opposing team to finally just give up.

We are exploring systematic ways for Assassins to play with their team - opening up opportunities for each other, rather than them just being solo lonewolfs for the majority of the game.

What’s different this time? One of the biggest lessons we learned from the past Class Updates is a simple principle - quality over quantity.

We felt in particular that projects that don’t move the needle enough are simply not worth investing effort and resources into. Vel’Koz’s changes in the Mage Update were a perfect example of good intentions and a solid direction that unfortunately fell short of the mark. Ultimately it felt like change for change’s sake rather than actually pushing and evolving the champion.

The biggest difference in the Assassin update is that there will be fewer updates in order to ensure each of them is a significant change that both solve their gameplay issues and push their unique identities. Quality over quantity.

We still plan to do a comprehensive pass across the entirety of the class to A) see if there are any cool smaller-scale opportunities and B) improve the game health of Assassins that would otherwise dominate the rest of the class. On top of this, we will likely be doing some small-scale Item changes to support the overall effort.

When can we expect this? This is still far off in the future, so don’t get hyped just yet - we’re aiming for the update to hit this coming Preseason. Similar to the Mages, we’ll be going more in-depth on each specific Assassin as we establish directions and get closer to finish line.

Just to help give you guys a better idea of the pool of champions we're talking about, here's a list of Assassins we are currently considering as candidates:

  • Akali
  • Ekko
  • Evelynn
  • Fizz
  • Kassadin
  • Katarina
  • Kha'Zix
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
  • Zed

Note that this is not a guarantee that any specific champion will get changes - we're still exploring which champions will best fit this update.

1,938 Comments

Roit Gums6/23/2016, 6:49:53 PM103 votes

I smell a zed nerf

InTheory6/23/2016, 7:35:37 PM75 votes

[deleted]

World Ender6/23/2016, 7:50:29 PM28 votes

I know you guys were also considering diving fighters such for the next update; what pushed you to choose assassins over them?

Both groups have some serious problem champions, but I just wonder if it sometimes comes down to what you think the community is begging you for more than what is actually needed. If the deciding factor in the decision was that "Assassins are an extremely exciting champion archetype to both watch and play" then I think something is wrong.

Personally, I feel that several of the diving fighters that would have been considered for the update (IIRC champions like Aatrox, Irelia, Olaf) have less clear identities than assassins, are too snowbally, and have either too much counterplay (Aatrox) or too little (Irelia), which leads to a situation where if they fall behind they simply become some half-assed tank that is just building defensively so they might have some chance of surviving, or if they get ahead they become next to impossible to stop.

This is not to say that there aren't assassins out there that have no problems with counterplay (Looking at you Zed and Talon), but even an assassin that is behind can still nuke a squishy. That's the purpose of an assassin, they're not meant to be all that relevant come late game objective pushing and teamfighting. If that's one of the things you want to help them with, then you're just making them into a fighter with the ability to still assassinate the carry, and in my opinion that's a lot less healthy than where assassins are now.

I feel like the counterplay for assassins shouldn't always come in the form of outplaying them; it should come from their role in the team as killers and nothing else, possibly leaving holes in the rest of the composition. The reason that assassins exist is to catch people out and kill them. That's it. If they can't do that, then they're not an assassin. But when you start giving too many options to outplay them, they will have to be compensated somewhere else to remain relevant. Buffing up their teamfighting or sustained damage just pushes them farther away from the idea of an assassin and more into the realm of a 'light fighter' like Master Yi.

Anyway, that's just my rant. Do I think there are assasins that have problems? Certainly. But I also think that it's the nature of assassins to be frustrating. Trying too hard to make an assassin feel fair will either push them into obscurity or cause them to lose their identity as an assassin.

RiotStatikk6/23/2016, 10:58:33 PM20 votes

Just to help give you guys a better idea of the pool of champions we're talking about, here's a list of Assassins we are currently considering as candidates:

  • Akali
  • Ekko
  • Evelynn
  • Fizz
  • Kassadin
  • Katarina
  • Kha'Zix
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
  • Zed

Note that this is not a guarantee that any specific champion will get changes - we're still exploring which champions will best fit this update.

RiotRiot Ranger XIV6/23/2016, 9:40:53 PM14 votes
  1. Allow Assassins to meaningfully contribute toward their team winning the game

Really like this part. Sometimes I feel as an assassin my goal is to kill them so hard we win but if I can contribute more, assassins would be more fun for me to play. I like having many options to win with.

Yandere Yandere6/23/2016, 9:43:36 PM14 votes

Will YasuoYasuo also get a change, he is seen like an Assassin by alot of people.

Vanjie6/23/2016, 7:49:37 PM14 votes

No. The problem with Vel'koz and Brand is that we told you not to work on them. What did you do? You didn't listen and wasted time on them. That time could have been used on somsone else or made it easier for you to get it out. Listen to the community and stop being stubborn.

Oh so it ks basically another excuse to work solely on Zed? Great idea. Keep Zed completely out of it. Give Eve, Talon, Rengar, and other champions the time. Please do not use this as a excuse to work on Zed yet again. Zed had 5 months of work on him the beginning of the year. He contined to have buffs, nerfs, and complementary buffs to his kit for patches after. Stop working on your love child and give some of that love to other assasins. I swear to God if I see that he is part of this update, you guys really dont listen to the community at all. DON'T WORK ON ZED AT ALL.

Brimaz The King6/23/2016, 7:14:42 PM14 votes

It's gonna get ugly.

low IQ festival6/23/2016, 8:26:54 PM7 votes

I am hoping for an Evelynn rework guys! Since Overwatch copied Evelynn with Widowmaker, I think it could be a good inspiration as the theme. Not a stealthy assassin, but a well positioning assassin to succeed. Thank you RIOT for choosing this class! This will improve the players experience a lot! :) <3 Make Evelynn (Widowmaker) a unique type of assassin, where she can jump walls and unique gameplay! Not a bursty assassin, but a calculation one! Evelynn <3 and don't listen to this people, all they do is complaining :D

Demon King Maou6/23/2016, 7:02:52 PM7 votes

Any particular champions you guys got In mind?

Perhaps Shaco or Khazix ?

Jus Clownin6/24/2016, 5:28:04 PM6 votes

Lovely.. "Assassins shouldn't be able to kill their enemy in the blink of an eye". - This cant be done if the carry actually builds ONE piece of armor. Now you will remove our burst damage and make us absolutely useless? There are counters to an assassin, as a shaco only player its called a pink ward, staying next to your tanks, being aware of the situation. I mean come on. Whatever you're about to do here Riot is going to ruin the assassin class, and theyre already underplayed.

AthenasVendetta6/23/2016, 7:01:15 PM5 votes

@Riot: What are the targeted Champions in this update? Are new items coming to bear?