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The Preseasoning Day 2: Open Forum [VISION / STARTING ITEMS / RIFT HERALD / ETC]

RiotPWYFF··1 votes·35,501 views

You've read the excellently written dev blog: http://na.leagueoflegends.com/en/news/game-updates/features/preseason-2016-crests-horizon

YOU'VE READ THE COMMONLY ASKED QUESTIONS ABOUT PRESEASONS POST: http://boards.na.leagueoflegends.com/en/c/developer-corner/GjsdA9Zq-commonly-asked-preseason-questions-aka-why-manual-solutions-are-the-worst

You're not here to ask opinions posed as questions, because that will make me sad.

We are splitting this open forum into two sections - one for Marksmen & Marksmen Itemization, the other for everything else.

These topics are getting a little overwhelming! I'll spend a bit of today getting a big rundown of all the most frequently asked questions.

169 Comments

Malicious Metal11 votes

I have some questions regarding the Trinity force changes; Why is it that you've nerfed the AS, MS and AD while buffing Mana (slightly) and the crit chance? CDR is actually a neat idea seeing that a lot of Tri force users could use another source of cool down reduction.

Most of the champions that utilize T force are bruisers that make great use of MS, most being melee, AS (especially Jax and Irelia) and AD. It was a great item for fighters and still was viable on certain ADC's. So why is it being shifted into a RNG version that's seemingly tailored for AD carries? The champions which usually built it didn't benefit greatly from crib anyways and would prefer the AS/MS.

Especially Mordekaiser who needs the MS and AS to beef up his horrendous base stats and makes great use of the spell blade effect.

Now it's getting way less desirable on him, having buffed the mana and crit, both of which he can't use and nerfing the stats he loved on it.

It just seems like you're trying to shoehorn existing items into the carry arsenal. You've released plenty new items that benefit them immensely. can't we have some items that work wonders on fighters and have been their core items for quite some time?

Goodnight Nunu6 votes

Nasus Jax Irelia Hecarim Skarner Mordekaiser Poppy Shen Vi Yorick

RiotRiot Axes7 votes

We're standardizing item efficiencies across the board, and Trinity Force was one of a number of outliers - much too high.

For the crit specifically, the more closely your crit chance approaches 50%, the fewer attacks it takes for crits to average out (this is helped along considerably by some under-the-hood magic we do - crit isn't quite true RNG). Basically, increasing the crit chance to 20% actually makes combat less RNG-driven for fighters. We're aiming to have at least 20% crit on anything bigger than a Brawler's Glove that has crit on it in the first place.

As for specific champions being impacted - most champions in the game are going to be impacted by at least some of these changes (even if they're not strongly impacted by items, Keystone Masteries and general game tuning will have large effects on champion power levels). We will certainly be following up on champion balance as preseason progresses.

LankPants5 votes

For the crit specifically, the more closely your crit chance approaches 50%, the fewer attacks it takes for crits to average out (this is helped along considerably by some under-the-hood magic we do - crit isn't quite true RNG). Basically, increasing the crit chance to 20% actually makes combat less RNG-driven for fighters. We're aiming to have at least 20% crit on anything bigger than a Brawler's Glove that has crit on it in the first place.

In that case you should just knock crit off of Tri and maybe add a small amount of Phys damage per hit and put Recurve bow into the recipe instead of Zeal.

No fighter wants crit, regardless of if it's RNG driven or not.

RiotRiot Axes6 votes

We explored this - it felt really bad. Few Trinity Force users expect to be able to basic attack repeatedly enough to use that much AS + an on hit effectively, and it costs you the % movement speed (or requires us to drive the price up).

Zeal went back into it because that version felt so bad to play.

SaltyKracka4 votes

Then you could have perhaps placed more power into the phage proc, or had it give more bonus movement speed, or even given it AP again.

Melee champions still won't be autoattacking enough that crit really matters to them, and I can guarantee you that the only melee champ who actually wants the crit you've added is Yasuo.

RiotRiot Sotere6 votes

Gangplank?

SaltyKracka2 votes

Gangplank is as much a melee character as Galio is.

LankPants5 votes

Should GP even be considered a Melee in this context?

He's a ranged poke champ who just so happens to have a melee auto attack.

RiotRiot Sotere5 votes

I do, but it's not super important.

Historically most of the melee fighter champions didn't want AP. Jax and Irelia didn't feel TERRIBLE about it. Trinity Force was their go-to item because it was SUPER efficient despite stats that weren't ideal (AP and Crit, which were also incredibly anti-synergistic with each other). Over time certain champions were balanced around that super efficient Trinity Force (Corki, Irelia, Jax, Hecarim). In tuning the efficiency down and shifting the stats, we might reveal that said champions need changes. We're keeping a close eye on them in case we have to adjust.

SaltyKracka4 votes

Orrrr you could just accept that melee characters need hyper-efficient items with which to counteract the fact that ranged characters have RANGE.

qetzel2 votes

I think Sotere is suggesting that they shouldn't have to need the hyper efficient item.

The champion should be able to perform well enough on their own such that their build path is flexible depending on the strategy they want to pursue or the enemies they face. Having Tri-Force as a hyper efficient item really limits what they can do - they can build Tri-Force or suck completely.

Of course, you will never be able to reduce this to zero - some items just have so much synergy with certain kits - but reducing it some level is a good thing. It allows you to readjust an item without destroying several champions or nerf a champion in more ways (a champion's kit being dependent on an item can make it hard to balance them as you cannot isolate them from the item).

LankPants5 votes

Trinity Force was their go-to item because it was SUPER efficient despite stats that weren't ideal

Your solution to this is to make the stats less ideal?

You said it yourself, fighters do not want crit, so why are you increasing the amount of crit on the item?

There's a lot of other items that you could sub into the build path over Zeal to make the item far more optimal. I've already said Recurve Bow, but there's also Aether Wisp. Champs who build this item generally prefer AP to crit.

You can also just put double dager in the recipe, drop the crit and give it a bit more AD and HP, or even not give it more of those stats. The main problem at the moment is that Tri seems more optimal for ADCs then bruisers.

LankPants4 votes

Few Trinity Force users expect to be able to basic attack repeatedly enough to use that much AS + an on hit effectively, and it costs you the % movement speed

Then crit's useless. Crit's only a good stat when you can AA repeatedly.

Malicious Metal4 votes

No fighter really wants crit except yasuo. So how about balancing the other two components outside of zeal out? Maybe reduce the crit and give Tri force a bit more health/AS?

It's worth exploring due to it being primarily a fighter item and a lot of them not really being keen on building a lot of crit.

Malicious Metal3 votes

I get the notion of standardizing efficiency but you're also disregarding the TRI aspect of it since it seems like the zeal part is way more important than the other two components.

Also, what's the reasoning behind giving it CDR instead of AP?

Any chance you'd rearrange some numbers and shift some power from the zeal away?

Adalvar4 votes

I've noticed with the leaks of items on Match History, that almost all AP based items took severe hits (Rabadon costing 3800 gold now, Hourglass having less armor and AP, even the CDR items are more costly now, etc). Yes i've noticed Staff of Flowing Water...which seems like an interesting addition. but these changes overall seem extremely aggressive for AP based mages and assassins who will now take ages to reach their powerspikes. It almost completely reverts the AP itemization rework/rebalance done several patches back that was lauded as one of the better item reworks/rebalances done by Riot. With these nerfs, AP mages and assassins will fall off heavily because they will never be a backline threat to the new and empowered ADC class in usefull time, meaning that AD based champions will overtake everything since their early game and snowball power is already higher than an AP based champion.

Also if you wanted to add new AP items, why not add the Lost Chapter line of items which can upgrade into 3 different items (Grimoire/Ruin/Pox) and Staff of Flowing Water and be rid of Athenes and Morello, since the latter 2 are the least interesting of the AP/CDR items. Also why not give Void Staff the same treatment as Last Whisper? That way you'd have the same amount of adaptable builds as this ADC rework will have.

RiotRiot Sotere4 votes

Heyas! Unfortunately those leaks give poor insight into what's actually happening in the Preseason. PBE should be available soon and we'll be rolling out more accurate information.

Items across the board have lower (and more equal) efficiency. There will also be more gold pumped into the game to compensate.

Staff of Flowing Waters is not being reintroduced this patch.

SKOBODO2 votes

[{quoted}](name=Riot Sotere,realm=NA,application-id=A7LBtoKc,discussion-id=IEu6YEVu,comment-id=00090000,timestamp=2015-10-29T20:41:35.514+0000)

Items across the board have lower (and more equal) efficiency. There will also be more gold pumped into the game to compensate.

How is this going to affect Twisted Treeline, Dominion, and Howling Abyss?

Adalvar2 votes

Well then tell me, is there any new AP item to be added then?

Freezman1 votes

{quoted}

Well then tell me, is there any new AP item to be added then?

There was already an AP item rework this year.

OtterPup2 votes

{quoted}

There was already an AP item rework this year.

This is true but they didn't really add much of any besides ludens echo, and that only to replace another. Unlike with the juggernaut and add reworks which added a bunch of new items.

BADxW0LF3 votes

One thing I am very concerned about is the removal of mana pots. You SAY that you are going to buff mana/regen where necessary, but how big of a buff is it going to make up for this loss (mainly for a support)? As a support main (nami) I take spellthief's, 1 biscuit and 3 mana pots and use all 3 before recalling and getting another 4 because you don't really have good enough cheap mana regen items to make up for taking out mana pots.

So I guess my question here is, have you considered what the implications of taking out mana pots will do to mana hungry supports (nami/sona/raka/zyra/lulu) who rely so heavily on using their spells to really make a difference in the game as supports? I feel like you are going to need to buff the shit out of them to make support mains not hate you with a fiery passion.

RiotFearless6 votes

We've increased the mana regen on Frostqueen's Claim, and we are actively tuning around the support mana usage. We'll be watching these champs and some of the mana starved junglers to make sure they changes we've made for them are doing enough to keep them reasonable. Maybe not 3 mana pot start full, but able to cast their spells and have a strong impact.

ImSteveHarvey4 votes

Is it the only item you buffed to counter the mana pots removal? I'm thinking of some mid-laner champions who used to rely a lot on it. How is it now?

BADxW0LF1 votes

How long will this be in the PBE for until it is released to live? Can't remember how long preseason changes remain in the PBE. Feel like something this impacting to the game should be in there for quite a while before reaching live. With how much supports cast their spells and some of those supports being used in solo lanes, do you think it would be a better idea to give supports a significant buff further down in the utility mastery tree to compensate? Again, just trying to look out for the supports since casting is all we are good for (and vision).

RiotRiot Sotere4 votes

{quoted}

How long will this be in the PBE for until it is released to live? Can't remember how long preseason changes remain in the PBE. Feel like something this impacting to the game should be in there for quite a while before reaching live. With how much supports cast their spells and some of those supports being used in solo lanes, do you think it would be a better idea to give supports a significant buff further down in the utility mastery tree to compensate? Again, just trying to look out for the supports since casting is all we are good for (and vision).

Preseason will only be on PBE for one cycle. The content will be shipping with 5.22 on a normal patch cadence. Of course, we have a lot of follow-up planned once we see how the changes impact Live.

We're trying to shoehorn supports into one mastery tree less. In fact, there's no 'Utility' Tree anymore. It's got a new name, and generally new purpose. While supports may still go down it for some of the tried and true gold generation masteries like Bandit, we expect them to explore other trees as well. 0/9/21 shouldn't be the path that all supports need go down (as some could argue it is on Live).

Supports are generally going to be compensated through base mana buffs, itemization, and they also should be getting a bit more gold at the end of the day due to how ambient gold is going to scale (specifically towards the support team members).

LankPants2 votes

0/9/21 shouldn't be the path that all supports need go down (as some could argue it is on Live).

That's the path all tank supports followed, not all supports are tank supports although in the current meta they may as well be. It was common for Sona to even go as far as 15 down the offence tree. I think some people even ran 21 offence on Sona.

BADxW0LF1 votes

One other question I had in regards to supports...There seem to be resourceless/energy champs in pretty much all roles except adc (except morde now) and support. Has there ever been any consideration to creating a completely resourceless (not troll pick) support champ?

this1neguy2 votes

Well there's Shen and Kennen support which have been played competitively over the past split or so, both of which are energy-users...

Owlskins2 votes

Where is Riot's stance on having a jungler build sighstone as a core item? I've seen a lot of players speculate that having 2 sightstones is going to be subjectively better than only having 1 on your support? How much of a role did that trend of double sightstone have a factor in the vision tweaks?

RiotFearless6 votes

We gave junglers the Tracker's Knife jungle item (essentially a jungler's sightstone) because we believe that allowing them to easily opt into the vision game should be easier and a more recognized option for junglers.

Merxamers3 votes

You mention that item off-hand, but this is the first i've heard of it; is there a link to where i can see these new items (beyond off-hand mentions in Red Posts)?

RiotKeeper Arcanus7 votes

We will be positing a site shortly with a comprehensive list of all the changes - including this one.

Pyro2 votes

Will it include a mastery calculator? Because I'm coding a mastery calculator and it would be a shame if I made it just to find out you guys released a better one :)

It's based on a very old script and I made it without the knowledge on how will it work exactly (based on datamining), so right now it looks like this, but if I find a better hosting, there's some sound assets from the first Team Builder release I've added (music loop that changes depending on which tree did you put points in).

bropunzel2 votes

It was mentioned that health potions were going to become more expensive, will that not simply change the meta over to supports who are strong healers and basically turn the jungle into a place where sustain champs thrive, this also could be a strong influence on top laner choices

RiotRiot Sotere2 votes

Definitely something for us to watch. There's a LOT of systems in play, however. Our playtests haven't shown sustain champions really thriving due to there being a lot of other sources of health regen and new flasks to keep people topped off.

RiotKeeper Arcanus3 votes

Health Pots are 50g now, but remember the entire flow of gold has been changed. The price increase isn't as disruptive as you'd think.

Hyrum Graff2 votes

[{quoted}](name=Keeper Arcanus,realm=NA,application-id=A7LBtoKc,discussion-id=IEu6YEVu,comment-id=000b0001,timestamp=2015-10-30T04:26:12.121+0000)

Health Pots are 50g now, but remember the entire flow of gold has been changed. The price increase isn't as disruptive as you'd think.

I've noticed a lot of items now have 'rounder' numbers (multiples of 100 and occasionally 50). Was this a motivation behind changing gold flow? If so, was it the only motivation? If not, what other reasons are there?

ProfDrDeath2 votes

From the feeling on PBE, this seems to be true.

Has the change in gold mechanics already been elaborated on in more detail? If not, would you care to enlighten us? Or point somebody who can in this direction? Please?

this1neguy1 votes

[deleted]

RiotFearless6 votes

The vision changes are about making the vision portion of the game more of an effort for the entire team, and a more learnable game for all. Green wards as a stand alone purchase ensured that many players never fully engaged in the game. By putting many of the baseline vision tools in the hands of every player, in every game, and then augmenting the ways the game tells players about how the vision game is being played around them, players have much more access to understanding a vital part of the game.

Minjo Master1 votes

So exactly how powerful is this Rift Herald? I've heard it mentioned as being an incentive to not teleport away from top lane so eagerly. But what exactly does it take to fight it? Can the average top laner solo it if he's left unchecked? Or does the jungler need to be called in as well? Is it worth trading for Dragon, generally speaking? And I'm curious about what it grants you, too - I believe it was mentioned as something to help push down your lane, but I'm just generally very interested to know what kind of advantages you pick up by grabbing that thing even if you're leaving your bottom half of the map out to dry.

And further on the whole top lane/teleport thing, do you expect that we'll still see top laners starting at jungle camps and teleporting to lane, or double jungling, things of that nature, as a dominant strategy? Because frankly I've had about enough of that stuff. Of course, with Teleport being nerfed and Ignite/Exhaust being lauded as more viable for top laners to choose if they should want them, maybe that sort of thing falls out of favor entirely. But in the case that I do still take Teleport, is it still an option? Or has there been some kind of spawn timer adjustment or something else of that sort that takes it off the table?

RiotJag5 votes

RH is pretty durable, but getting the Eye Backstab proc off is a huge amount of damage, so taking it solo is considerably harder than duoing. It should be questionable in terms of trading for Dragon, depending on your team comp and win style (if you're an early game push team then RH will obviously be better). More details on the reward here: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/z44jEiXG-rift-herald-pbe-feedback-thread

I don't think the top laner solo jungle start will work anymore since camps only give you level 2 if you have a jungle item. That'll push Ignite/Exhaust viability up a lot, along with the TP CD nerfs we have in.

TheJinxedOne4 votes

What about Singed Though, he cant take drag easily at all, so certainly RH is not going to be in his favor :/ and not having flask, and I feel the unique champs like him are getting a big "F U" by some of these changes.

Phoenix Kotori 1 votes

Will dangerous game or something similar still be a mastery for us to take still? Just wondering since you guys mentioned masteries with "powerful moments" and it was the example, and I rather like dangerous game.

RiotRiot Sotere3 votes

Yup! Our devs agreed that it was a powerful moment, and have kept it around! It does now compete with a lot of other exciting choices, though.

Mimy1 votes

I'm not entirely sure so I'm taking an estimated guess here

Are these new upgraded sight stones basically

One of.. item 3069 item 3092 item 3401 Merged with item 2049 ??

And is it true you are giving starting trinkets two charges due to no stealth wards?

Because as a bronze ADC/Support I would like that.. I'd really like that.

RiotRiot Sotere3 votes

They are a merge, but before their final tier. It is essentially a way to feel good about not building towards active items.

Starting trinkets will have multiple charges. It feels pretty good for coverage in lane, especially bottom where you get both people to draw from.

Garrotte1 votes

Can you still build towards the actives?

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