Teamfight Tactics - /Dev Update: Balance and Bugfix Log
Hey Everyone,
Starting with patch 9.14 and beyond, we’ll be on a consistent weekly patch cycle for TFT patch notes. In the meantime, we’ve been updating at a fast and furious pace and we’ve been sharing our changes at a similar cadence. But that speed has a price and, understandably, you might’ve missed something. So, we wanted to aggregate all the changes over the last week in one place.
Without further ado:
July 3rd (These changes just went live)
Units
Pyke Stun Duration: 2.5/3/3.5 >>> 2/2.5/3
Traits
Yordle Dodge Chance: 20/50% >>> 25/60%
Items
Spear of Shojin Mana on-hit: 20% >>> 15% (For real this time)
July 1st
Tier 2 and 3 units
Tier 2 and 3 units are currently too risky to star-up when compared to tier 1’s. To broaden the pool of champions worth considering, we’re increasing the probability of finding Tier 2’s and 3’s in the shop while reducing the amount of Tier 1’s that appear.
Champions
Elise Mana cost: 100>>>75
Kennen Attack Damage: 60 >>> 70 Attack Speed: .6 >>> .65
Poppy Health: 750 >>> 800 Mana cost: 100 >>> 75
Varus Mana cost: 100 >>> 75
Veigar Mana cost: 100 >>> 85 Damage: 300 - 600 >>> 300 - 700
Volibear Attack speed: .5 >>> .55
Miss Fortune Mana cost: 100 >>> 75
Karthus Mana cost: 100 >>> 85
Traits
Demon Demons are underperforming. We’re increasing their reliability. Proc chance: 30/50/70% >>> 40/60/80%
General
Adjusted tier drop rates.
June 29th
Traits
Exile Shield no longer scales with Spell Power
Items
Morellonomicon Burn is no longer triggered by damage from Ionic Spark, Statikk Shiv, and Titanic Hydra Burn Damage: 5% >>> 2.5%
June 27th
Champions
Garen Spinning is too good at winning (especially with Morellonomicon and tank items) Damage: 540 - 1080 >>> 450 - 720
Items
Rapid Firecannon Fixed a bug where RFC would stop granting bonus range
June 25th
Items
Seraph's Embrace Fixed a bug where Seraph’s didn't grant mana after cast
General
Added colored circles to shared draft to help players locate their Little Legend
June 23
Units and Traits Part 1
Aurelion Sol Real talk - Aurelion Sol is OP. We’re making his ability take longer to work up to, and buffing Karthus and Morgana to give other Sorcerers their time to shine Damage: 300-700 >>> 250-650 Mana cost: 100 >>> 125
Karthus Damage: 300 - 800 >>> 350 - 850
Morgana Health: 600 >>> 650
Gunslingers Gunslingers are falling behind other carry-centric teams so we’re buffing some of their key champions
Gangplank Damage: 150 - 400 >>> 200 - 450
Miss Fortune Attack Speed: .75 >>> .85
Lucian Attack Damage: 60 >>> 65 Attack Speed: .6 >>> .65
Tristana Attack speed: .65 >>> .7 Explosive Charge damage: 125-250>>> 150 - 300
Wild Nerfing Wild a bit given how powerful Attack Speed has ended up being in TFT Attack Speed per Stack: 8% >>> 7%
Nidalee: Heal: 200-600 >>> 150-600 AD in cougar: 30 - 120 >>> 20 - 120
Units and Traits Part 2
Tier 2 champions The tier-2 roster in TFT is weak right now. We’re buffing a number of them to make tier-2 star-ups worth pursuing.
Blitzcrank Damage: 100 - 600 >>> 100 - 800
Elise Lifesteal: 60-100% >>> 60-120% Spiderling health: 250 >>> 500
Shen Attack damage: 55 >>> 65
Pyke CC duration: 2-3 >>> 2.5-3.5 Mana cost: 125 >>> 100 Attack Speed: .55 >>> .6
Varus Cast Time: 2s >>> 1.5s
Zed Attack Damage: 55 >>> 60 Attack Speed: .6 >>> .65
And Even More!
Aatrox Health: 650 >>> 750 Damage: 300 - 700 >>> 350 - 850
Akali Damage: 150 - 500 >>> 200 - 550 Attack Speed: .7 >>> .75
Darius Health: 650 >>> 600
Garen No changes for now. We’re paying attention to how good spinning is at winning
Yasuo HP: 650 >>> 700
Items
Bringing down the power of Spear and Zeke’s given their dominance in the current meta. Also buffing up a few of the lesser used items.
Zeke’s Herald Attack Speed aura: 20% >>> 10%
Rapid Fire Cannon Fixed a bug where RFC was giving triple range (instead of double)
Spear of Shojin Mana per attack: 20% >>> 15% (Note: This didn’t actually work)
Guardian Angel Revive health: 300 >>> 500
Ionic Spark Damage: 100 >>> 200
Luden’s Echo Damage: 100 >>> 200
Thornmail Damage reflect: 25% >>> 35%
Warmog’s Armor Max Health regen: 2.5% >>> 3%
is bugged atm