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Nunu the Yeti Rider [Mini -Rework suggestion]

PokladnicaZla··3 votes·2,024 views

Hello :)

This is a mini rework for Nunu,in an atempt to make him enjoyable to play in jungle as in the support role.

STATS -Stay same.

PASSIVE Visionary [REWORKED] After 6 autoattacks from Nunu or his allies on an enemy champion/minions or an neutral monster,Nunu gets a mana free ability. Nunus* Comsume *procs as an AA.

Q Consume -Stays the same,but now procs as an AA for his PASSIVE W Blood boil -Stays the same E * Ice blast * -Stays the same

R Absolute Zero [REWORKED] ACTIVE ; Nunu starts sapping heat in the area around him,dealing magic,slowing enemies movement speed and attacks speed per sec. The attack speed and movement speed reduction stacks overtime. ->Reworked into a Maokai-type ultimate.

Mana cost : 40+ 20 per sec CDR: 90/80/70 Magic damage: (Need suggestions) Movement speed slow: 10/12.5/15% per stacks (cap at 90%) Attack speed slow: 10/15/20% per stack (cap at 60%) Range : 500

Any thoughts or suggetions?

9 Comments

Omnipherious3 votes

Visionary - Is it now like a Braum-style passive? Difference being that the marked target just has Nunu and his allies's AAs count towards the 'free ability' counter?

Consume - Seems like a fine QoL change.

Absolute Zero -

I'm assuming that your goal with the new Nunu ultimate is to project an anti-AS/MS control zone around himself much like the recently changed Maokai ult and similar to that, it can be kept active for as long as Nunu has the mana to spare; my feedback will be based on this.

The base cooldowns you've listed seem pretty long for this version of Absolute Zero. IMO, it should have a more similar cooldown to Maokai ultimate. However, given the fact that it arguably has more power than Maokai ult, perhaps make it closer to 70/60/50. That way at 40% CDR and max rank there is still a 30 second window that enemies can utilize for counter attack.

I'd recommend low magic damage per second like 60/80/100. After all, the main function of the ultimate isn't supposed to be the damage but the double slowing effect.

I think the MS slow should be less than the AS slow. Many champions already have ridiculous MS slows, not many have strong AS slows. As such, this should be one of the unique strengths that Nunu brings to a team. Reduce the MS slow stack cap to 30% and the AS cap to 40%. If you think these changes are too much, consider the fact that Nunu has another ability that can slow targets and Frozen Heart Exists. Max stack ulti and Frozen Heart will still allow a whooping 55% AS slow. That's plenty.

PokladnicaZla1 votes

Thanks for the reply,well its hard to write the balanced numbers,with no game feedback

His Passive isnt like braums,all AAs around him that hit enemiy champ/minions or neutral monsters(his or allies AA),its more of an Maokai style passive.

Well his ultimate is pretty hard to balance.Any other suggestions?

Omnipherious1 votes

Aha, I see. It will certainly negate a lot of the cost for chain snowballing during teamfights.

No suggestions outside of previous post. I will say that these changes probably help support Nunu become more of a thing as Jungle Nunu is pretty interesting already. Being able to get free snowball harass as long as your carry AAs is pretty huge.

Korkalus2 votes

Hello! :D

Is your Absolute Zero still a channeled skill? or has you transformed it in somekind of aura? Anyway your "mini-rework" is not so minor, that aura or channeled spell would change completely how Nunu is played right now.

If someday they rework him, probably they will rework him in the hard way, I dobt his actual kit which only interacts with enemies with 2 skill could remain in a world fullfilled of options for each new character.

Anyway, nice ideas, maybe just wrong focus. I don't know, I'm not a pro Nunu player.

PokladnicaZla1 votes

Thanks for the reply,means alot.

Well i think its minor because i just changed how his passive stacks and changed his ultimate from challing to stacking AoE snowstorm skill.

Nunu now is a risky pick,his R,if u use it to this full potention,has immense damage,but in higher ELOs people knoow how to shut him down. Besides how is my rework less enemy-interactive then his current?

Neither am I.I mostly played him,when i just started playing LOL,but along the way i saw that there are better picks for supports.

Korkalus1 votes

So is somekind of Maokai ulti that saps slowly enemys AS and MS and does damage? Sounds like a fusion between ultis of Anivia and Maokai xD

Even if it could be interesting, Riot have stated that they do not like auras a lot, that's the reason behind Sona's rework. And about his low interactivity with enemies, I said that because Nunu's snowball is similar to Zilean's timebomb or old Rengar's bolas, nukes usually have low reach because the only way to avoid a nuke is to be out of reach.

In addition if you give him that passive, Nunu support AP will be waiting all day just for snowball you in your face everytime you get close xD

Maybe I explained bad myself, I tried to say that Nunu's current live kit is a non-interactive one and if someday in future Riot decides to rework him, they probably will make somekind of radical change to his gameplay.

PD: Sorry for my mistakes, I know my english is not really good

SerBlaise1 votes

Nunu's ult is so epic how it is though! :(

PokladnicaZla1 votes

Its epic if manage to use it.But more skilled players will cancel it after you start chanelling it.Its just to easy to disrupt and to me,it seems like a misfit on tanky jungle/support.

These is just a suggestion made by a player,a RIOTer wont see it. SO udont have to worry about his R getting changed!

Fisk1 votes

Im sorry.. This post was just to hard to understand what you meant. NO FEEDBACK FOR YOU (soup nazi style)

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