Possible Lee Sin changes?
After searching the forums for posts on what people think could be changed on the ever-dominant Lee Sin, I found that there were a fraction of actual suggestions compared to heated complaints. The only actual suggestions (that I could find) as to changes that I came across were moving his passive's bonus energy onto his ultimate, and modifying energy costs. For that reason, I would like to hear any rational suggested changes and/or what you approve of as a change on this thread. Please, keep the complaints, anger over nerf ideas, and rude language to a minimum. This way, we can create a more positive list of options for Riot to consider when testing changes to Lee Sin's kit. Now, here's what I think would be a great suggestion: Note that a number of Lee Sin junglers will max Q first, due to the % missing health damage on Resonating Strike making it useful to execute low-health champions in the jungle (making up so much of Lee Sin's early game counter-jungle power). Consider switching that % of missing health damage to % max health or current health. That would effectively cripple if not eliminate the counter-jungle pressure Lee Sin could give. Not only that, but if the damage is pushed in that direction Lee's top lane will be similar to dealing with Dr. Mundo's Cleavers. What do you guys think? I've put a poll in to count approval. If you disprove, please state your logical reasoning.