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Possible Lee Sin changes?

DocRedgrave··3 votes·889 views

After searching the forums for posts on what people think could be changed on the ever-dominant Lee Sin, I found that there were a fraction of actual suggestions compared to heated complaints. The only actual suggestions (that I could find) as to changes that I came across were moving his passive's bonus energy onto his ultimate, and modifying energy costs. For that reason, I would like to hear any rational suggested changes and/or what you approve of as a change on this thread. Please, keep the complaints, anger over nerf ideas, and rude language to a minimum. This way, we can create a more positive list of options for Riot to consider when testing changes to Lee Sin's kit. Now, here's what I think would be a great suggestion: Note that a number of Lee Sin junglers will max Q first, due to the % missing health damage on Resonating Strike making it useful to execute low-health champions in the jungle (making up so much of Lee Sin's early game counter-jungle power). Consider switching that % of missing health damage to % max health or current health. That would effectively cripple if not eliminate the counter-jungle pressure Lee Sin could give. Not only that, but if the damage is pushed in that direction Lee's top lane will be similar to dealing with Dr. Mundo's Cleavers. What do you guys think? I've put a poll in to count approval. If you disprove, please state your logical reasoning.

4 Comments

SirTezla1 votes

I honestly don't have a problem with Lee Sin right now. I don't know why he needs to be changed, he's only a monster in the early game unless he gets fed.

DocRedgrave1 votes

It's often argued that Lee Sin has the best utility during late game and amazing counter-jungling power during early. Most of the problem in my opinion is how Lee has an execute similar to the old Evolved Q on Kha'Zix. This means at early levels he can easily take out weakened junglers as they clear, hence my suggested change.

JadisDark2 votes

The fact that all he needs is a sightstone to melt someone is ridiculous to me. I think your changes would help.

Ranmarru1 votes

Does it not bother anyone else that the exact problem with Lee Sin is the same problem that got Shaco nerfed in the first place? He can get into a fight do damage and not commit. That was the EXACT reason for the changes to Deceive.

The difference is that Shaco never got a chance to recover and will never be top tier and that Lee Sin will continue to be the only champion in the league with FOUR escapes. My suggestion is to remove his ability to heal him self. That forces a longer jungle time, it reduces his ability to put so much pressure on counter jungle and it forces him to consider his fights a little more cautiously.

Although the real fix that no one wants to happen is to take the auto dash off of his Q, that way all his mobility would be tied to his W. He would keep his escapes, but would forfeit the ability to initiate consequence free. But that is a long shot, seeing as how he has survived this long in his current state.

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