Armchair Designer: Alistar Rework

ModUlanopo·7/4/2014, 11:33:30 PM·2 votes·1,602 views

Originally Posted at my Wordpress blog.

Theme: Alistar is a rampaging beast that tosses his opponents around like broken toys. He punches things... HARD.

Inspirations: Burrito Bison Revenge, Blanka, bighorn rams

Design Intent: Alistar should be a viable jungle, top and support. He is a durable disruption tank with heavy engage.

  • Alistar can be unlocked for free by subscribing to the Riot Games YouTube channel. He should be easy and straightforward to play.
  • This also means that he will be one of the first supports that new players have access to. He has to be exciting and effective as a support.
  • In team fights, Alistar will peel to soft targets.
  • There are currently no manaless supports.
  • Alistar punches things. It doesn't make sense that he does magic damage.
  • Rage-cow NO HEAL!!! (On a more serious note, healing is misplaced on Alistar and it causes all sorts of problems for him.)

Design Considerations:

Much of the easy design space that could have gone to Alistar has been assigned to other champions

  • Both Aatrox and Malphite have popup engages.(It is worth noting that Aatrox has a popup engage at level one.)
  • Triggered (enraged) self-heal went to Volibear, as did the AoE slow/fear.
  • Alistar feels as though he should be less disruptive than Leona, but do more damage (Punch things!).
  • Squad5 implies that a lack of an escape mechanism is a bad thing, but it is a characteristic that Alistar shares with Leona, Maokai, Malphite, etc.

Statistics

Health: 442 (+102)

Health Regen.: 7.25 (+0.85)

Mana: NA

Mana Regen: NA

Range: 125 (Melee)

Attack Damage: 55.03 (+3.62)

Attack Speed: 0.625 (+2.125%)

Armor: 18.5 (+3.5)

Magic Res.: 30 (+1.25)

Move Speed: 330

(No changes other than the removal of mana and mana regen.)

Making him manaless makes him more viable at top.

Passive: Might Makes Right

When Alistar makes a basic attack, he gains +5% of his bonus AD, stacking up to five times. This buff falls off after 5 seconds without making a basic attack. While he has max stacks, Alistar ignores unit collision.

  • Everyone likes hitting HARDER.
  • His fists should glow with fire as he stacks this buff.
  • His jungle clear should be respectable, especially as he stacks AD.
  • I have been persistently torn between +3% and +5% per stack

Q: Pulverize

Active: Alistar smashes the ground beneath him, dealing physical damage to nearby enemies and knocking them up for 1 second. Upon landing, they are stunned for 1.5 seconds.

Range: 365 Cost: NA Cooldown: 19/18/17/16/15

Physical Damage: 70/105/140/175/210 (+50% bonus AD)

  • The cooldown was increased because changes to Alistar's W will likely put him on more targets.

W: Stampede!

Active: Alistar dashes in a straight line, dealing physical damage and pushing enemies aside.

Range: 850 Cost: NA Cooldown: 12/11/10/9/8

Physical Damage: 30/55/80/105/130 (+40% bonus AD)

  • This works similarly to Draven's Stand Aside, except that Alistar is the projectile.
  • Stampede! replaces Headbutt because too many new players were punting the wrong target and even experienced players had a hard time combining W+Q.
  • It is counterintuitive to not use abilities on the person you're trying to kill.
  • Stampede! more accurately reflects Alistar's theme.
  • The "correct" play style - walk behind the enemy and punt him towards your friends - is counterintuitive and anti-thematic.
  • Stampede! cannot slow because that would make him too sticky.
  • The range of the charge should take him from about the edge of an ADC's AA range to the ADC.
  • The cooldown is intended to be short enough that Alistar can use it as an escape if a fight turns sour, but not so short that Alistar becomes inescapable. This number will likely require the most testing in this rework.
  • Stampede! will also make him less vulnerable to counter-jungling, as he can just run away from ambushes.

E: Triumphant Roar

Active: Alistar and allied champions within range gain increased attack speed for 5 seconds.

Range: 650 Cost: NA Cooldown: 12

Attack Speed: 20/25/30/35/40%

  • There isn't room for any more CC on this frame.
  • Alistar already receives bonus AD from his ult.
  • Punching more things is good, especially since it charges his passive.
  • Most of the cool things that could go here are on Alistar's peers.

R: Unbreakable Will

Unchanged.

Feedback always accepted!

8 Comments

MEMEME6707/5/2014, 4:15:09 AM1 votes

This basically kills him as support. While it does notably give him offensive power that he lacks in lane at the moment (unless he flashes) due to the way headbutt works, a melee dps and a support simply can't mesh well together, for one huge reason.

Melee dps need the most gold in the game, support get(and need) the least.

This would probably make alistar a viable jungler and top lane, but he would not be worth picking for support EVER, compared to right now being a good counterpick to Blitz or some Leona lanes.

Hiphoppopatomus7/5/2014, 5:18:53 AM1 votes

When you say "dashes" for his new W, about what speed would he be dashing? Roughly the same speed as stand aside or faster like the current W?

Vumsy7/5/2014, 9:17:45 AM1 votes

Alistar with AD ratios on his CC will be broken. He will be... Alistar-Jax, with cc that can't be cleansed or reduced by tenacity. Still, bad AP ratios are just bad.

If his CC scales on HP/resist, it would fit his intended role better. I'd rather they'd just remove the scaling all together and give it resist shred.

The main issue in your kit is mainly one thing though. No sources of mixed damage. If you want to make him a support/jungle/duelist/tank you'll need mixed damage. It makes you clear camps faster/sustain jungle better/be harder to itemize against/etc.

His Q, W and Ult, is what I define as Alistar. His current passive and E is not. I'd like him to have a heal of some sort (the heal makes him a strong pick with and against seige comps) and unit collision of some sort (Q into a perfectly aimed W is hard without movement speed and unit collision, and phantom dancer shouldn't be core item on him).

I disagree with the AD scaling, I like his current W (Heca does stampede already, and it's stupidly strong initiate), I would like a way for him to regain hp, the new passive along with bonus attackspeed sounds interesting though. Even if it's not AD, but the idea of him having on hit effects or bonus damage of some sort is nice.

KingSmizzy7/5/2014, 10:01:33 AM1 votes

"knocked up for 1 second" im like yeah thats normal "and then stunned for 1.5 seconds" Im like WTF... 2.5 seconds of mixed CC, thats more hardcore than veigar cage at rank 5, thats as hardcore as morgana binding at rank 5, thats MORE hardcore than amumu ult, plus its AOE!!! AOE 2.5 sec CC, thats enough to be an ultimate let alone a Q...