[Champion Concept] Drael, The Beast Tamer
There is little known about Drael; almost everything is rumor, legend, or speculation. The first sighting of Drael was when he was a young boy. He was seen with a dozen animals seeming to follow him through the Reaper Jungle, a part of Runeterra full of deadly animals and plants mutated from magical residue from the war. No man or woman but Nidalee has ever survived the cursed land - no one but this child. From that point, the boy was seen many times over the years, always with more animals, always with deadlier animals, and always watching the outside world; not maliciously or longingly, but seemingly strategically. Finally, when he was a young man, he emerged from the jungle with a band of some of the most dangerous creatures in the world. He himself sat upon a Goliath Wolf, the largest wolf in the known world, holding a whip he crafted from the hide of a Mountain Drake. The mysterious man, who had been seen as more myth than reality, cleared the path for his massive followers with his deadly whip, cutting through trees as easily as a knife would pass through bread. When he reached the people gathered to see this awe inspiring sight, he cracked his whip a single time with a sound like thunder and brought his companions to a halt. With his great beasts in tow, he traveled straight to Noxus and demanded to be part of their military. Upon seeing his ease of control over the beasts, Swain readily agreed. In every battle fought, Drael emerged victorious. He and his beasts cut down scores of enemies effortlessly, and he and his army of some of the deadliest creatures known to man quickly became legends to be feared. Drael traveled the world, taming every beast he found, seeking deadlier creatures to best. At last, fearing he would soon reach the end of his rope, he left the Noxian military to join the League of Legends.
health: 390(+80)
health regen: 4.75 (+0.55)
mana: 255 (+35)
mana regen: 6.5 (+0.55)
range: 575
attack damage: 46(+3)
attack speed: 0.62(+4.5%)
armor: 17 (+3.5)
magic resist: 30 (+0)
movement speed: 325
Passive: Bloody Lashings - every third auto deals 10% of Drael's AD in bleed damage in true damage
Q: Whip Crack - Drael Cracks his whip in a line in front of him and applies the third auto passive of Bloody Lashings to all units hit. Whip crack slows and deals physical damage based on how far away enemies hit are. (Whip Crack has a .75 second delay)(range 1000)(applies on hit effects to last unit hit)
cooldown: 12/11/10/9/8 seconds
mana cost: 50/55/60/65/70
minimum damage: 20/30/40/50/60(+25% bonus AD)
maximum damage: 80/120/160/200/240(+100% bonus AD)
slow: 20-70% for 1.5 seconds
W: Fight or Flight - Toggle.
Toggle on: Fight - If he chooses Fight, he summons a Goliath Wolf that he then rides, gaining bonus attack damage and attack speed for a duration, and lower bonus attack damage and attack speed indefinitely.
Toggle off: Flight - If he chooses Flight, he summons a Mountain Drake that he then rides, gaining bonus movement speed, armor, and magic resist for a duration, and lower bonus movement speed, armor, and magic resist indefinitely.
Fight or Flight last 3/3.5/4/4.5/5
cooldown: 18/16/14/12/10 seconds
mana cost: 85 mana
bonus AD: 15/30/45/60/75
persistent bonus AD: 5/10/15/20/25
bonus attack speed: 20/30/40/50/60%
persistent bonus attack speed: 7/10/14/17/20%
bonus movement speed: 20/30/40/50/60%
persistent bonus movement speed: 7/10/14/17/20%
bonus armor/MR: 10/15/20/25/30
persistent bonus armor/MR: 3/5/7/8/10
E: Stand Back - Drael pushes back enemies in a circle around him, dealing a small amount of physical damage and stopping for 0.25 seconds to cast. (scaling radius[525-750])
cooldown: 15/14/13/12/11 seconds
mana cost: 75
damage: 30/40/50/60/70(+30% AD)
R: Trample - Drael summons a Mammoth Rhino that he fires in a global skillshot. The rhino tramples anything under its feet, knocking them back and to the side and dealing high physical damage depending on how far it has gone. (trample radius 425) (knock back and side distance are both 700)
cooldown: 140/110/80 seconds
mana cost: 100/125/150
minimum trample damage: 50/100/150(+45% AD)
maximum trample damage: 150/300/450(+140% AD)
(maximum damage is reached at 9500)
Goal with this champion:
strengths:
strong late
snowballer
long range adc fighter
good escape and kiting
high damage output
weaknesses:
weak early
falls behind if he does badly early
weak/vulnerable at close combat
long cooldowns
feel free to post any comments on anything to do with this: suggestions, concerns, questions, advice, etc. You can comment any ideas you have that fit into the same general lore idea and fit into my "champion goals". Any and all feedback is taken gladly, as long as you arent a douche about it. Nobody likes douches.