Fiora bug: Parry on Project skin

Potato Doc··2 votes·4,372 views

BUG: Project Fiora parry will not stop Yasuo's knock up, but instead will activate during the knock up, without actually stunning opponents either

Steps to reproduce:

  1. yasuo gets steel tempest charged
  2. Fiora casts parry as yasuo casts steel tempest whirlwind

Really obnoxious bug that made me lose my last game, the parry doesn't even block the yasuo ult either. Its possible on other skins I just know its on this skin and its super easy to reproduce since it happened 9 times in my last game

12 Comments

Riotmoonstones1 votes

Hey Blackflameblade!

We had a team try and reproduce this, and were unable to do so using both the PROJECT: Fiora skin, as well as the base. In a case like this, it wouldn't be an issue with the skin, but the champion as a whole.

Do you have a video, by any chance?

Potato Doc1 votes

Sadly I do not

It might have just been really bad luck on my part with casting it a bit late, but im still confused as how it happened those 9 times last night.

If I do find this happening again ill catch it on video and upload it

Revive Aatrox1 votes

Be frank about this, I feel like the project skins were rushed and not properly tested.

Riotmoonstones2 votes

The PROJECT skins had several sweeps during testing. An issue like this is something that's bugged on the champion, as opposed to a particular skin.

Revive Aatrox1 votes

Hey thanks for the repply but, as far as I know you could be wrong. Because skins, programming wise, are almost brand new champs and not only comestic. If it was (only cosmetic) I wouldn't have seen this in the patch update '' Patch 5.1 Rumble

Haaa... Oh dear. This wasn't a massive difference, but there was one all the same that we didn't see until now.

E - Electro Harpoon WHOOPS Fixed a bug where the cooldown between Harpoon casts was shorter on Super Galaxy Rumble ''

I was investigating other times when this happened but couldnt find it, (maybe the Dj Sona skins) were the damage was off , abilities where off or things like that.

So how can this happens if they are not almost 'new champs' and only cosmetic. I know you're probably not a programmer and just a PR agent, but seriously having a ''definitive answer'' from a person that is not aware of that seems unfair for truth seekers like me.

Again I'm sorry for bringing this up, not trying to discredit you but only looking for truth.

Riotmoonstones2 votes

For a bit of context, I'm a Content Analyst on the Skins team, and was actually QA for PROJECT: Fiora, so I do have a definitive answer on this particular subject matter.

If you scroll down, there's a bit more information about the issue - I did some digging with champion/gameplay, and it is bugged on the champion as a whole, and is not skin-specific. We tested this issue on all of her skins, as well as the base, and it was consistent across all of them.

I was also a QA analyst for DJ Sona. This was an issue that arose when working on DJ Sona - her stats were reverted to an earlier patch's (before her nerf). Again, this was something that was an issue for all of Sona's skins, as well as the base.

Unfortunately, can't comment on the Super Galaxy Rumble issue, as it wasn't a skin that I worked on, and have no knowledge of the bug or how it came up.

Hope this clears things up! ^-^

Revive Aatrox1 votes

Yes thank you very much, I feel bad. No need to repply, just accept my apologies

the blue moongod2 votes

I had the same occur to me multiple times on both skins where get cc'd and the parry goes off during the cc. I think it's a timing issue. If you use Riposte very late, when the effect almost hits, there is a chance that the parry will go through but not actually block the skill. This could be because Riposte might have a windup that is very small but still there? Since it's a fairly new ability it's not completely figured out yet.

Something like this happened to me. It's pretty essential for this skill to not have a windup if you ever played fighting games. Parries in those sort of games are timed exactly when the attack hits, or slightly before. Seeing as I usually play at 30-50 ping and the footage has 35, I doubt it's a latency issue.

If the windup is necessary for the skill to function though, please find some way for the skill not to fire if cc'd during the windup, wasting Fiora's most important cooldown not blocking or stunning anything feels terribad.

Riotmoonstones1 votes

Hey the blue moongod,

Thanks for linking a video - it's super helpful to have a visual when trying to figure out these kinds of issues. ^-^ Based on the video, it's a matter of timing - Fiora is casting it as they get hit by Aatrox and the latency still makes it go off.

The skill itself does have a small windup/cast time.

(I'm on the skins team, so I don't have much more context - I asked around to ensure it wasn't just related to the PROJECT skin, as brought up in the original post).

Krys Star1 votes

I don't know how to repro it, but last night I was playing Project Fiora. During a team fight, my flash was disabled for 2 minutes. It wasn't on cooldown, because I remembered noticing it was up before joining the fight. Then, after 2 minutes, I randomly lunged into a minion and Flash was no longer disabled. I wish I could tell you how to repro it, but I can assure you the skin, or Fiora herself, disables Flash somehow. I didn't hit anyone when I first lunged and it disabled, if that helps.

Riotmoonstones2 votes

Hmm, okay. Lemme poke around. Will update with more info.

EDIT: There is a bug with Fiora's lunge ability, it's not a bug that's skin-specific. The team is aware of the issue and are working to resolve it.

OverpoweredSoap1 votes

I've heard some people saying that Sivir's spellshield does the same.

Except it's kinda random, sometimes it will stop the damage and the knock up, sometimes it just blocks the damage and not the knock up.

It might be a bug with steel tempest interacting with invulnerables/spell shields?

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