Darius Pull
Please fix this!
Playing Summoner's Rift 5v5 Playing as gnar against Darius top lane.
The Darius pull is ridiculous. Once "tagged" you can not get away from it. You can flash or jump (in gnar's case) yet get pulled from so far away. A pull should not do this, a pull should "tag" an opponent when it collides and not when it is executed. There is no counter play to this.