Darius Pull

Brotos·4/17/2015, 9:52:15 PM·2 votes·1,334 views

Please fix this!

Playing Summoner's Rift 5v5 Playing as gnar against Darius top lane.

The Darius pull is ridiculous. Once "tagged" you can not get away from it. You can flash or jump (in gnar's case) yet get pulled from so far away. A pull should not do this, a pull should "tag" an opponent when it collides and not when it is executed. There is no counter play to this.

11 Comments

Garurumon4/17/2015, 9:58:45 PM1 votes

It's just that the visual isn't exact. If it touches the player, it will drag it down even if it flashes away a milisecond after the hook hits.

It is one of the few things Darius actually has to allow him to not suck at this game. (even though he's a bit trashtier still).

I mean, his movement speed is a joke. If I was in charge I'd set it to 350, because you know, no escape. Difficult engaging with him. And all that.

chingchong694/17/2015, 9:59:53 PM1 votes

what you're trying to do is flash after he's already pulling you. you need to wait until the pull goes off or flash before he tries to pull. this is working as intended also don't play gnar into darius

SouL1ess4/17/2015, 11:14:28 PM1 votes

There is no counter play to this.

Stop throwing buzzwords into incorrect context...

Yordle Xayah4/18/2015, 12:05:18 AM1 votes

As Gnar, you shouldn't even have to get close enough to him to even pull you.