[Gameplay] Omega Squad Teemo lighting VFX is bugged
I noticed that the light emanating from Omega Squad Teemo's goggles is much brighter and more vibrant than before which makes it look off, especially out of stealth. It no longer has that transparent and gloomy effect and it looks like he's wearing cones on his head. This might be a result of the patch changes done to stealth or something else that is spaghetti-code-related.