Even after Patch 4.17, Azir's Q still have the same problem! One soldier is still stopping halfway!

5G8Nri0B54·10/13/2014, 10:31:42 PM·1 votes·292 views

Albeit it didn't happen nearly as often.

What I mean is how when using Q and two soldiers are up, often times only ONE of the soldiers actually reach the targeted destination, but sometimes the further off soldier wall fall short halfway through the travel or simply stop after running into terrain.

If I can try to draw you a diagram

A=Azir S=Soldier x=terrain Q=targeted location.

BEFORE:

S_______S xxxxx_________A___________Q

AFTER:

_____Sxxxxx________A_________S_Q (gaddamn stupid auto-formatting of these new forums!)

Anyways, as this small diagram heavily compromised by your forum's auto-formatting is trying to convey, only one soldier successfully sorta-makes it to the targeted location, sometimes it reaches there perfectly, sometimes...not as well. But the real problem is how if there is two soldier, one of the soldier will have problem going through the wall it's partner successfully charged through. Other times only one soldier has a wall in front of them and the other one has a clear path. But NOTHING in the ability's description does it say there being walls will be any real obstruction at all.

If one soldier is able to get through that wall in Dominion, I feel the other should have no problem going through, but that isn't the case. Often times one soldier would run into a wall while the other makes it to the location.

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