[GAMEPLAY] Audio queues don't sync up with casted abilities when used from the FoW

Enosetc··1 votes·312 views

For example. I cast Ezreal's ultimate from either an unwarded bush or out of vision range of the enemy. If the enemy player has vision of Ezreal by the time the ultimate can be seen, they hear the audio queue for him casting the ult much later, as if he just started casting it.

Reproduction involves:

  1. Being outside of the enemy's vision range
  2. Casting any skill (preferably ranged) that has a noticeable sound effect or voiceover attached to it
  3. Being in vision range by the time the skill can be seen

I see this happen mainly with skillshots with longer cast times, such as Cho'Gath's Rupture, Ezreal's Trueshot Barrage, etc.

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