Azir Bugs! D:

Nesmith·9/2/2015, 9:28:20 PM·1 votes·465 views

I'm a big fan of Azir, and I like playing him, but I've noticed more and more bugs as I play him. Thanks for fixing the ones you can, but there's still a few more to squish!

  • Azir blinking when he uses E / Q.

It seems like sometimes when I use my Shifting Sands onto a Sand Soldier and Conquering Sands into another direction, Azir pauses midair and blinks directly onto his soldier momentarily after. This isn't a super annoying bug, but it causes issues that can lead to the next bullet point.

  • Azir stopping mid-E / Q, not caused by mechanical error.

Sometimes it's just my mechanics, though other times I'm a good 100-150 units away from my soldier and Azir will just stop mid-air for no reason. There are many other issues with this as well, including the occasional bug where he events from a blinking issue that causes him to not stop on a soldier but rather behind the wall. There are more events, but I'll keep going.

  • Shfiting Sands not granting the shield.

It's not just because I took damage the instant I gained the shield - I've tested this one. Sometimes if you use your E / Q combo, your shield occassionally doesn't proc (though you will stop,) and it leaves you not only in a vulnerable spot, but in a weak bugged state.

  • Emporer's Divide not summoning enough soldiers.

I don't know how this happens, but sometimes Emporer's Divide will only summons four soldiers instead of six, and it's not just a visual bug, either - I've seen it four times, and it can have a devastating effect on Azir's gameplay in the sense that he can't knock away as many people as he needs to. Plus the wall is shorter! Please fix this it's very rare but still annoying.

  • Emporer's Divide temporarily working as terrain for his team.

Temporarily meaning minisculely, but occassionally Azir and his teammates will not be able to pass through the wall for probably half a second, which can lead to death if a skillshot lands that they could have avoided.

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