Orianna: Quality of Life Suggestions

Nesmith·7/5/2015, 10:06:45 PM·16 votes·2,001 views

I have a few quality-of-life suggestions for Orianna.

  • Orianna's Ball leash range indicator always being active whilst the Ball is unattached to Orianna.
  • Orianna's Ball leash range indicator becoming visible to the ally champion it is attached to.
  • Command: Dissonance becoming cast-able during Command: Attack and Command: Protect's flight, activating upon arrival.
  • Command: Protect's shield applying just before arrival.

Now for the explanations.

  • Orianna's Ball leash range indicator always being active whilst the Ball is unattached to Orianna

This is just a general quality of life effect on Orianna, and will help improve an Orianna players understanding of when the ideal time to activate an ability is, and assists in improving positioning of experienced Orianna players. Granted that this has already been somewhat implemented into the game with the arrow locator (changing colors based on it's leash range and pointing to where the Ball currently is) however it seems like the above should be implemented as it has been with her Command: Protect.

  • Orianna's Ball leash range indicator becoming visible to the ally champion it is attached to.

Straightforward, I'm exhausted seeing players who have the Ball attached to them assume the Ball will be attached to them once they engage, however this is not always the case. Orianna's Ball leash range is extended during this time, however the ally the Ball is attached to is unaware of how far they can travel before it detaches and returns to Orianna, rendering them helpless in a fight if they aren't careful and limiting Orianna's presence further. If they could see it's leash range from Orianna's current location, it would help amplify the quality of teamwork allies share.

  • Command: Dissonance becoming cast-able during Command: Attack and Command: Protect's flight, activating upon arrival.

Sometimes I time Command: Attack or Command: Protect on an enemy/ally respectively at a good time, and the Ball is in a good location for Command: Dissonance to be activated. However, due to the limited range of Command: Dissonance, it doesn't always hit enemies or speed up allies in time (if you're confused, think of an ally who has the ball attached to themselves leaving leash range, and Dissonance not being activatable), and simply lays down terrain that may not be helpful for anyone other than... well, probably nobody. This was also implemented on Lux's Lucent Singularity in patch 5.12, and is also applied with champions like Gragas (Barrel Roll) and Ziggs (Satchel Charge)

  • Command: Protect's shield applying just before arrival.

Let's be real: it's no fun when you could have absorbed damage that you would otherwise have survived if you had just avoided it, but your ability was on a 0.5 second cooldown. It's kind of like that for Orianna, except the Ball's flight is considered the "0.5 second cooldown." I feel like Orianna's Command: Protect should have it's shield applied to the ally just a few moment before the Ball comes in contact with Orianna or an ally so there are no longer any issues with bad-luck timing (compared to bad-reaction timing.) It'll also improve Orianna's ability to make clutch saves on an ally.

These are just my suggestions, let me know what you think in the comments about this.

26 Comments

Aspynn7/5/2015, 11:29:38 PM2 votes

Command protect shield NEEDS to apply before it arrives. I think it's fair if it doesn't apply the resists until it gets there, but why the hell shouldn't ori be able to get off instant shields like everyone else? Also allies should definitely be able to see Ori's ball range. I think it would be interesting if you could use your w or ult while the ball was still traveling, I think it could create some cool interactions, and maybe let her get off her ult a little bit faster or actually be able to react to her enemies moving after she casts q or e. It would enable her to use e on her adc to shield them from damage as well as slowing someone that was chasing them. (sup ori, and presuming that ori is behind her adcs assailant.) These kind of things would actually require a lot of skill because oir's ball does travel rather fast, especially when using her e. (It's faster than q right? it feels like it) I don't feel like q speed should increase with movespeed just because ori's attacks are already all decent sized aoes, even her q. While it would enable her to get off a few q hits that she wouldn't normally, it might be a little unfair if they increased the speed so that it almost became a blink. (Think movespeed ori, that could be broken)

1000angrybees7/5/2015, 11:29:35 PM2 votes

Some of these are just buffs. Quality of Life doesnt mean buffs.

Quality of Life is basically clarity. Asking for the ball to move faster isnt clarity.

That being said, I dont mind them, i think some are pretty appropriate in fact.

Drunk Rummate7/6/2015, 1:39:37 PM2 votes

I like the idea behind pre-activating W but not a fan of the pre activating shield or earlier cast on shield - those are positioning related and an important aspect of mastery for the champion. Preactivating W can help with latency issues though, sounds great.

HUGE fan of the second bullet where allied champions can see her leash range. I only play Orianna when I'm playing with my buddy who jungles and even with skype I have a hard time communicating how close he is to the edge of my range. The number of times he's jumped slightly out of range from a Rengar ult or something while my ball is on him is just saddening... :[

jDVL20eCYs7/5/2015, 10:12:26 PM1 votes

i only agree with w change and first q

Aevo 557/5/2015, 11:12:11 PM1 votes

Suggestion #1: This is the one thing i hate about Orianna right now #2: Not many allies care, but for a support orianna this would make a huge difference #3: I dont think this is needed, as it would make her slightly stronger and she would require some nerfs #4: I had a thought about it being activated mid-flight and it would still continue to its destination, but applying the field when the ability is \activated #5: Could be useful #6: I haven't noticed anything wrong with it

Hyrum Graff7/6/2015, 1:17:33 PM1 votes

Another one: add the snap-back-ult-lockout on dissonance the same as Shockwave (ie, Ori can't cast W within .75s of the ball snapping back to her, to prevent accidental self-W's when you meant to cast it at range.

I'll also say, as an Ori main, I don't like the shield change. Ori's all about ball positioning -- if you are going to need an instant shield, you better make sure the ball is already near/on the person who's going to get the shield.