7.1 ingame Client overriding desktop refresh rate, forcing maximum possible, causing issues!
•Server: NA
•Type of Bug: Leagueoflegends.exe using maximum refresh rate, not desktop refresh rate
•Description: In this 7.1 patch, League of legends is forcing the maximum refresh rate available, instead of the current refresh rate set on the desktop. This is unusable on my system as it forces 240hz refresh rate, causing artifacts on a Benq XL2540, 165hz refresh rate on the Asus 165hz monitor, causing scanlines to appear, and 144hz refresh rate on a XL2720Z, when I have my desktop set to 100hz. Ever since original beta and season 1, League has always used the DESKTOP refresh rate. Now it's enforcing the highest refresh rate available to windows with no way of overriding it without deleting the custom extension block and creating a custom resolution with a lower refresh rate. On a Benq XL2720Z, I have a preset 100hz desktop refresh rate with a 1500 Vertical Total via custom resolution to reduce strobe crosstalk and a 125hz refresh rate (again with a VT 1500 tweak), but as of this patch, it ignores what I set and forces 144hz anyway, which I don't want to use. This bug has never happened before.
•Video / Screenshot: N/A
•Steps to reproduce: Launch the game and see.
•Expected result: League of Legends.exe should use the DESKTOP REFRESH RATE only, NOT the maximum refresh rate!
•Observed result: League ignores the desktop refresh rate and forces maximum refresh rate which is not desirable for people who don't want 240hz, 165hz or 144hz.
•Reproduction rate: 100%
•System specs: 6700k, 16 GB Ram, Windows 7 SP1, G900, various monitors.