[Gameplay] Mordekaiser Bugs (several)
Boy oh boy, these bugs have been around for a while and (through my limited searching) I haven't found any Rioters address them in months. It is slightly frustrating seeing these go unnoticed.
Q bugs: The fact that the autoattacks can't be canceled is cool and all, but it causes some issues. For example, the Q hits will be consumed even if you, say, strike a minion that already died. On most characters, whatever, you missed a cs, but this also makes it so you get no shield from the hit. This isn't so much a bug as it is an annoying part of the ability, and some added safeguard to make sure you don't lose the strike if you miss the target would be nice.
Upon striking very very low health targets, Mace of Spades will sometimes do disproportionate amounts of damage (like 600-800 damage q3 at level 3, 2k at higher levels). I don't know how to reproduce this, but it occurs once every 5-6 games for me. Another minor bug since it most likely would've killed the target anyways.
If you use Mace of Spades while reactivating HoS (or any normal autoattack for that matter) it will sometimes do no damage. This is another difficult-to-reproduce one (At least, I have no clue how), and it occurs rarely.
W bugs:
Reactivation damage consistently doesn't work at the overlap of the two circles. Easy to reproduce: Cast W on an allied minion wave while it's fighting an enemy minion wave, get the circles to overlap on top of the enemy minions, and reactivate to watch the W miss.
R bugs:
Ghost AI is gigahitler. Sometimes pressing R on an enemy champion will cause the ghost to auto attack them. Sometimes the ghost will just walk towards them for a second and then do nothing. Bushes destroy its AI. Sometimes attacking an enemy makes the ghost attack with you. Sometimes the ghost just keeps doing whatever it wants. The AI is so bad I'd honestly rather have the active spell portion over the ghost portion at any given time, unless the ghost is a lategame viegar or vayne, where the OPness of what it does beats the fact the AI is so bad. To reproduce this, just get a ghost and try using it in a teamfight, it's fucking annoying.
Ghost champions have very inconsistent interactions. Jinx will use her gatling, but won't gain attack speed from it. Graves needs to reload still, but Jhin doesn't. Jhin's fourth shot remains permanently in ghost form, making jhin the strongest ghost in the game by far (if killed while he had fourth shot ready). Teemo poison doesn't work, but Braum passive and Darius bleed does. I think even Darius' Noxian Might still applies when he gets five stacks on someone (though I haven't tested it). You might say, "But backup, Darius' dot is his passive and Teemo's is an ability, so that's why!" but guess what, Vayne's W is an ability too and it still works just fine. Then, there's the fact that Rapidfire Cannon still charges for the ghost, but is never consumed, so the ghost just gets a permanent massive range boost. If you want to reproduce any of these bugs, it's as simple as getting a ghost, using it on a champion and seeing what it does.
These bugs have all been around for MONTHS now. MANY months. Some since before the rework. The ghost problems and W reactivation misses are the only consistent and noticeable bugs, but it would still be nice if they were all found and destroyed as soon as possible.